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backends/networking/sdl_net/uploadfileclienthandler.h
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70
backends/networking/sdl_net/uploadfileclienthandler.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BACKENDS_NETWORKING_SDL_NET_UPLOADFILECLIENTHANDLER_H
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#define BACKENDS_NETWORKING_SDL_NET_UPLOADFILECLIENTHANDLER_H
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#include "backends/networking/sdl_net/client.h"
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#include "common/path.h"
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#include "common/stream.h"
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namespace Networking {
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enum UploadFileHandlerState {
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UFH_READING_CONTENT,
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UFH_READING_BLOCK_HEADERS,
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UFH_READING_BLOCK_CONTENT,
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UFH_ERROR,
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UFH_STOP
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};
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/**
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* This class handles POST form/multipart upload.
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*
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* handleBlockHeaders() looks for filename and, if it's found,
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* handleBlockContent() saves content into the file with such name.
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*
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* If no file found or other error occurs, it sets
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* default error message handler.
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*/
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class UploadFileClientHandler: public ClientHandler {
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UploadFileHandlerState _state;
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Common::MemoryReadWriteStream *_headersStream;
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Common::WriteStream *_contentStream;
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Common::Path _parentDirectoryPath;
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uint32 _uploadedFiles;
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void handleBlockHeaders(Client *client);
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void handleBlockContent(Client *client);
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void setErrorMessageHandler(Client &client, const Common::String &message);
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void setSuccessHandler(Client &client);
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public:
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UploadFileClientHandler(const Common::Path &parentDirectoryPath);
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~UploadFileClientHandler() override;
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void handle(Client *client) override;
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};
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} // End of namespace Networking
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#endif
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