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backends/networking/sdl_net/localwebserver.h
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125
backends/networking/sdl_net/localwebserver.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BACKENDS_NETWORKING_SDL_NET_LOCALWEBSERVER_H
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#define BACKENDS_NETWORKING_SDL_NET_LOCALWEBSERVER_H
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#include "backends/networking/sdl_net/client.h"
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#include "backends/networking/sdl_net/handlers/basehandler.h"
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#include "backends/networking/sdl_net/handlers/createdirectoryhandler.h"
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#include "backends/networking/sdl_net/handlers/downloadfilehandler.h"
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#include "backends/networking/sdl_net/handlers/filesajaxpagehandler.h"
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#include "backends/networking/sdl_net/handlers/filespagehandler.h"
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#include "backends/networking/sdl_net/handlers/indexpagehandler.h"
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#include "backends/networking/sdl_net/handlers/listajaxhandler.h"
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#include "backends/networking/sdl_net/handlers/resourcehandler.h"
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#include "backends/networking/sdl_net/handlers/uploadfilehandler.h"
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#include "common/hash-str.h"
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#include "common/mutex.h"
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#include "common/singleton.h"
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#include "common/scummsys.h"
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#ifdef USE_CLOUD
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#include "backends/networking/sdl_net/handlers/connectcloudhandler.h"
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#endif // USE_CLOUD
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namespace Common {
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class SeekableReadStream;
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}
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typedef struct _SDLNet_SocketSet *SDLNet_SocketSet;
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typedef struct _TCPsocket *TCPsocket;
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namespace Networking {
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#define NETWORKING_LOCALWEBSERVER_ENABLE_PORT_OVERRIDE
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class LocalWebserver : public Common::Singleton<LocalWebserver> {
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static const uint32 FRAMES_PER_SECOND = 20;
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static const uint32 TIMER_INTERVAL = 1000000 / FRAMES_PER_SECOND;
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static const uint32 MAX_CONNECTIONS = 10;
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friend void localWebserverTimer(void *); //calls handle()
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SDLNet_SocketSet _set;
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TCPsocket _serverSocket;
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Client _client[MAX_CONNECTIONS];
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uint32 _clients;
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bool _timerStarted, _stopOnIdle, _minimalMode;
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Common::HashMap<Common::String, BaseHandler*> _pathHandlers;
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BaseHandler *_defaultHandler;
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IndexPageHandler _indexPageHandler;
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FilesPageHandler _filesPageHandler;
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CreateDirectoryHandler _createDirectoryHandler;
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DownloadFileHandler _downloadFileHandler;
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UploadFileHandler _uploadFileHandler;
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ListAjaxHandler _listAjaxHandler;
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FilesAjaxPageHandler _filesAjaxPageHandler;
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#ifdef USE_CLOUD
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ConnectCloudHandler _connectCloudHandler;
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#endif // USE_CLOUD
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ResourceHandler _resourceHandler;
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uint32 _idlingFrames;
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Common::Mutex _handleMutex;
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Common::String _address;
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uint32 _serverPort;
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void startTimer(int interval = TIMER_INTERVAL);
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void stopTimer();
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void handle();
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void handleClient(uint32 i);
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void acceptClient();
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void resolveAddress(void *ipAddress);
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void addPathHandler(const Common::String &path, BaseHandler *handler);
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public:
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static const uint32 DEFAULT_SERVER_PORT = 12345;
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LocalWebserver();
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~LocalWebserver() override;
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void start(bool useMinimalMode = false);
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void stop();
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void stopOnIdle();
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Common::String getAddress();
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IndexPageHandler &indexPageHandler();
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bool isRunning();
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static uint32 getPort();
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#ifdef USE_CLOUD
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void setStorageConnectionCallback(Networking::ErrorCallback cb) { _connectCloudHandler.setStorageConnectionCallback(cb); }
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#endif // USE_CLOUD
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static void setClientGetHandler(Client &client, const Common::String &response, long code = 200, const char *mimeType = nullptr);
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static void setClientGetHandler(Client &client, Common::SeekableReadStream *responseStream, long code = 200, const char *mimeType = nullptr);
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static void setClientRedirectHandler(Client &client, const Common::String &response, const Common::String &location, const char *mimeType = nullptr);
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static void setClientRedirectHandler(Client &client, Common::SeekableReadStream *responseStream, const Common::String &location, const char *mimeType = nullptr);
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static Common::String urlDecode(const Common::String &value);
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static Common::String urlEncodeQueryParameterValue(const Common::String &value);
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};
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/** Shortcut for accessing the local webserver. */
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#define LocalServer Networking::LocalWebserver::instance()
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} // End of namespace Networking
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#endif
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