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167
backends/networking/http/connectionmanager.cpp
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167
backends/networking/http/connectionmanager.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "backends/networking/http/connectionmanager.h"
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#include "backends/networking/http/networkreadstream.h"
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#include "common/debug.h"
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#include "common/system.h"
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#include "common/timer.h"
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namespace Common {
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DECLARE_SINGLETON(Networking::ConnectionManager);
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/* The makeInstance function is defined in the platform specific source file */
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} // namespace Common
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namespace Networking {
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ConnectionManager::ConnectionManager() : _timerStarted(false), _frame(0) {}
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ConnectionManager::~ConnectionManager() {
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stopTimer();
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// terminate all added requests which haven't been processed yet
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_addedRequestsMutex.lock();
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for (auto &curRequest : _addedRequests) {
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Request *request = curRequest.request;
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RequestCallback callback = curRequest.onDeleteCallback;
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if (request)
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request->finish();
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delete request;
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if (callback) {
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(*callback)(request);
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delete callback;
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}
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}
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_addedRequests.clear();
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_addedRequestsMutex.unlock();
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// terminate all requests
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_handleMutex.lock();
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for (auto &curRequest : _requests) {
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Request *request = curRequest.request;
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RequestCallback callback = curRequest.onDeleteCallback;
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if (request)
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request->finish();
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delete request;
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if (callback) {
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(*callback)(request);
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delete callback;
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}
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}
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_requests.clear();
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_handleMutex.unlock();
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}
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Request *ConnectionManager::addRequest(Request *request, RequestCallback callback) {
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_addedRequestsMutex.lock();
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_addedRequests.push_back(RequestWithCallback(request, callback));
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if (!_timerStarted)
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startTimer();
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_addedRequestsMutex.unlock();
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return request;
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}
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uint32 ConnectionManager::getCloudRequestsPeriodInMicroseconds() {
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return TIMER_INTERVAL * ITERATION_PERIOD;
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}
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// private goes here:
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void connectionsThread(void *ignored) {
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ConnMan.handle();
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}
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void ConnectionManager::startTimer(int interval) {
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Common::TimerManager *manager = g_system->getTimerManager();
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if (manager->installTimerProc(connectionsThread, interval, nullptr, "Networking::ConnectionManager's Timer")) {
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_timerStarted = true;
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} else {
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warning("Failed to install Networking::ConnectionManager's timer");
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}
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}
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void ConnectionManager::stopTimer() {
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debug(9, "timer stopped");
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Common::TimerManager *manager = g_system->getTimerManager();
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manager->removeTimerProc(connectionsThread);
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_timerStarted = false;
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}
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bool ConnectionManager::hasAddedRequests() {
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_addedRequestsMutex.lock();
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bool hasNewRequests = !_addedRequests.empty();
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_addedRequestsMutex.unlock();
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return hasNewRequests;
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}
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void ConnectionManager::handle() {
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// lock mutex here (in case another handle() would be called before this one ends)
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_handleMutex.lock();
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++_frame;
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if (_frame % ITERATION_PERIOD == 0)
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iterateRequests();
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if (_frame % PROCESSING_PERIOD == 0)
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processTransfers();
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if (_requests.empty() && !hasAddedRequests())
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stopTimer();
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_handleMutex.unlock();
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}
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void ConnectionManager::iterateRequests() {
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// add new requests
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_addedRequestsMutex.lock();
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for (auto &addedRequest : _addedRequests) {
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_requests.push_back(addedRequest);
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}
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_addedRequests.clear();
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_addedRequestsMutex.unlock();
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// call handle() of all running requests (so they can do their work)
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if (_frame % DEBUG_PRINT_PERIOD == 0)
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debug(9, "handling %d request(s)", _requests.size());
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for (Common::Array<RequestWithCallback>::iterator i = _requests.begin(); i != _requests.end();) {
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Request *request = i->request;
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if (request) {
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if (request->state() == PROCESSING)
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request->handle();
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else if (request->state() == RETRY)
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request->handleRetry();
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}
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if (!request || request->state() == FINISHED) {
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delete (i->request);
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if (i->onDeleteCallback) {
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(*i->onDeleteCallback)(i->request); // that's not a mistake (we're passing an address and that method knows there is no object anymore)
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delete i->onDeleteCallback;
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}
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_requests.erase(i);
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continue;
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}
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++i;
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}
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}
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} // End of namespace Networking
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