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backends/networking/enet/enet.h
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97
backends/networking/enet/enet.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BACKENDS_NETWORKING_ENET_ENET_H
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#define BACKENDS_NETWORKING_ENET_ENET_H
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#include "common/str.h"
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namespace Networking {
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namespace ENet {
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class Host;
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class Socket;
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class ENet {
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public:
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/**
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* The main object that allows for ENet host and socket creation.
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*/
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ENet();
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~ENet();
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/**
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* Initializes the ENet library. Must be called first before any other functions.
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* @return true if successful, false on failure.
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*/
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bool initialize();
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/**
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* Creates a new ENet Host instance for listening for/connecting to peers.
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* @param address the address at which other peers may connect to this host. "0.0.0.0" may be to used to use the default host.
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* @param port a port number this host will use.
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* @param numClients the maximum number of peers that should be allocated for the host.
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* @param numChannels the maximum number of channels allowed; if 0, then this is equivalent to ENET_PROTOCOL_MAXIMUM_CHANNEL_COUNT
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* @param incBand downstream bandwidth of the host in bytes/second; if 0, ENet will assume unlimited bandwidth.
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* @param outBand upstream bandwidth of the host in bytes/second; if 0, ENet will assume unlimited bandwidth.
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* @retval Networking::Host object on success
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* @retval nullptr on failure
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* @see Networking::Host
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*/
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Host *createHost(const Common::String &address, int port, int numClients, int numChannels = 1, int incBand = 0, int outBand = 0);
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/**
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* Creates a new ENet Host instance, and attempts to connect to the assigned address and port.
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* @param hostAddress the address this host will use to connect to this peer. "0.0.0.0" may be to used to use the default host.
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* @param hostPort a port number this host will use. If not used, the host will use an allocated port given by the operating system.
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* @param address the address of the peer that will attempt to connect to.
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* @param port the port number of the peer that will attempt to connect to.
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* @param timeout specifies the connection timeout in milliseconds, 5 full seconds by default. Will fail if the given time has passed.
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* @param numChannels the maximum number of channels allowed; if 0, then this is equivalent to ENET_PROTOCOL_MAXIMUM_CHANNEL_COUNT. This must match with the connecting peer.
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* @param incBand downstream bandwidth of the host in bytes/second; if 0, ENet will assume unlimited bandwidth. This must match with the connecting peer.
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* @param outBand upstream bandwidth of the host in bytes/second; if 0, ENet will assume unlimited bandwidth. This must match with the connecting peer.
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* @retval Networking::Host object on success
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* @retval nullptr on failure
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* @see Networking::Host
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*/
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Host *connectToHost(const Common::String &hostAddress, int hostPort, const Common::String &address, int port, int timeout = 5000, int numChannels = 1, int incBand = 0, int outBand = 0);
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Host *connectToHost(const Common::String &address, int port, int timeout = 5000, int numChannels = 1, int incBand = 0, int outBand = 0);
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/**
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* Creates a Networking::Socket instance which is a representation of a raw UDP socket.
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* Useful for and sending and receiving data that is outside the ENet library protocol.
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* @param address the address this socket will send to and/or receive data from.
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* @param port the port number this socket will send to and/or receive data from.
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* @retval Networking::Socket object on success
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* @retval nullptr on failure
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* @see Networking::Socket
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*/
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Socket *createSocket(const Common::String &address, int port);
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private:
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/**
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* Indicates if the ENet library has successfully initialized or not.
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* @see initialize()
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*/
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bool _initialized;
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};
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} // End of namespace ENet
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} // End of namespace Networking
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#endif
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