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56
backends/networking/basic/curl/socket.h
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56
backends/networking/basic/curl/socket.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BACKENDS_NETWORKING_BASIC_CURL_SOCKET_H
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#define BACKENDS_NETWORKING_BASIC_CURL_SOCKET_H
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typedef void CURL;
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#ifdef WIN32
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// Including winsock2.h will result in errors, we have to define
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// SOCKET ourselves.
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#include <basetsd.h>
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typedef UINT_PTR SOCKET;
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typedef SOCKET curl_socket_t;
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#else
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typedef int curl_socket_t;
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#endif
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#include "backends/networking/basic/socket.h"
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namespace Networking {
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class CurlSocket : public Socket {
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public:
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CurlSocket(CURL *easy, curl_socket_t socket);
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~CurlSocket() override;
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int ready() override;
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size_t send(const char *data, int len) override;
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size_t recv(void *data, int maxLen) override;
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private:
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CURL *_easy;
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curl_socket_t _socket;
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};
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} // End of namespace Networking
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#endif
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