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backends/keymapper/remap-widget.h
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102
backends/keymapper/remap-widget.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef REMAP_WIDGET_H
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#define REMAP_WIDGET_H
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#include "common/scummsys.h"
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#include "common/hash-ptr.h"
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#include "gui/widget.h"
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namespace GUI {
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class ButtonWidget;
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class DropdownButtonWidget;
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class PopUpWidget;
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class StaticTextWidget;
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}
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namespace Common {
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struct Action;
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class Keymap;
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class Keymapper;
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class InputWatcher;
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class RemapWidget : public GUI::OptionsContainerWidget {
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public:
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typedef Common::Array<Keymap *> KeymapArray;
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RemapWidget(GuiObject *boss, const Common::String &name, const KeymapArray &keymaps);
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~RemapWidget() override;
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void load() override;
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bool save() override;
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void handleInputChanged();
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void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) override;
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void handleMouseDown(int x, int y, int button, int clickCount) override;
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void handleTickle() override;
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void reflowLayout() override;
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protected:
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struct ActionRow {
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Keymap *keymap;
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Common::Action *action;
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GUI::StaticTextWidget *actionText;
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GUI::DropdownButtonWidget *keyButton;
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ActionRow() : keymap(nullptr), action(nullptr), actionText(nullptr), keyButton(nullptr) {}
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};
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struct KeymapTitleRow {
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GUI::StaticTextWidget *descriptionText;
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GUI::ButtonWidget *resetButton;
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KeymapTitleRow() : descriptionText(nullptr), resetButton(nullptr) {}
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};
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void loadKeymap();
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void refreshKeymap();
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void reflowActionWidgets();
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void clearMapping(uint actionIndex);
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void resetMapping(uint actionIndex);
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void resetKeymap(uint actionIndex);
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void startRemapping(uint actionIndex);
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void stopRemapping();
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KeymapArray _keymapTable;
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InputWatcher *_remapInputWatcher;
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Keymap *_remapKeymap;
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Action *_remapAction;
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uint32 _remapTimeout;
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static const uint32 kRemapMinTimeoutDelay = 3000;
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bool _changes;
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Array<ActionRow> _actions;
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HashMap<Keymap *, KeymapTitleRow> _keymapSeparators;
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};
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} // End of namespace Common
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#endif // #ifndef REMAP_WIDGET_H
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