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backends/keymapper/keymapper-defaults.h
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84
backends/keymapper/keymapper-defaults.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef KEYMAPPER_DEFAULTS_H
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#define KEYMAPPER_DEFAULTS_H
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#include "common/scummsys.h"
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#include "common/hashmap.h"
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#include "common/str.h"
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#include "common/hash-str.h"
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namespace Common {
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class KeymapperDefaultBindings : public HashMap<String, StringArray> {
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public:
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/**
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* This sets a default hwInput for a given Keymap Action
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* @param keymapId String representing Keymap id (Keymap.name)
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* @param actionId String representing Action id (Action.id)
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* @param hwInputId String representing the HardwareInput id (HardwareInput.id)
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*/
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void setDefaultBinding(String keymapId, String actionId, String hwInputId) {
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setVal(keymapId + "_" + actionId, hwInputId.empty() ? StringArray() : StringArray(1, hwInputId));
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}
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/**
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* This adds a default hwInput for a given Keymap Action
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* @param keymapId String representing Keymap id (Keymap.name)
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* @param actionId String representing Action id (Action.id)
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* @param hwInputId String representing the HardwareInput id (HardwareInput.id)
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*/
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void addDefaultBinding(String keymapId, String actionId, String hwInputId) {
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// NOTE: addDefaultBinding() cannot be used to remove bindings;
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// use setDefaultBinding() with a nullptr or empty string as hwInputId instead.
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if (hwInputId.empty()) {
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return;
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}
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KeymapperDefaultBindings::iterator it = findDefaultBinding(keymapId, actionId);
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if (it != end()) {
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// Don't allow an input to map to the same action multiple times
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StringArray &itv = it->_value;
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Array<String>::const_iterator found = Common::find(itv.begin(), itv.end(), hwInputId);
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if (found == itv.end()) {
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itv.push_back(hwInputId);
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}
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} else {
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setDefaultBinding(keymapId, actionId, hwInputId);
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}
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}
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/**
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* This retrieves the assigned default hwKey for a given Keymap Action
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* @param keymapId String representing Keymap id (Keymap.name)
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* @param actionId String representing Action id (Action.id)
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* @return StringArray representing the list of HardwareInput ids (HardwareInput.id) that are mapped to Keymap Action
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*/
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const_iterator findDefaultBinding(String keymapId, String actionId) const {
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return find(keymapId + "_" + actionId);
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}
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};
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} //namespace Common
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#endif // #ifndef KEYMAPPER_DEFAULTS_H
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