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backends/keymapper/input-watcher.h
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backends/keymapper/input-watcher.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef COMMON_INPUT_WATCHER_H
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#define COMMON_INPUT_WATCHER_H
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#include "common/scummsys.h"
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#include "backends/keymapper/hardware-input.h"
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#include "common/events.h"
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namespace Common {
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struct HardwareInput;
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/**
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* Watches events for inputs that can be bound to actions
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*
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* When the watch mode is enabled, the watcher disables the Keymapper
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* and sets itself as an event observer. Once an event corresponding
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* to a hardware input is received, it is saved for later retrieval.
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*
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* Used by the remap dialog to capture input.
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*/
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class InputWatcher : private EventObserver {
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public:
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InputWatcher(EventDispatcher *eventDispatcher, Keymapper *keymapper);
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void startWatching();
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void stopWatching();
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bool isWatching() const;
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HardwareInput checkForCapturedInput();
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private:
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bool notifyEvent(const Event &event) override;
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EventDispatcher *_eventDispatcher;
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Keymapper *_keymapper;
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bool _watching;
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HardwareInput _hwInput;
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};
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} // End of namespace Common
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#endif // #ifndef COMMON_INPUT_WATCHER_H
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