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146
backends/graphics/openglsdl/openglsdl-graphics.h
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146
backends/graphics/openglsdl/openglsdl-graphics.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BACKENDS_GRAPHICS_OPENGLSDL_OPENGLSDL_GRAPHICS_H
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#define BACKENDS_GRAPHICS_OPENGLSDL_OPENGLSDL_GRAPHICS_H
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#include "backends/graphics/opengl/opengl-graphics.h"
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#include "backends/graphics/sdl/sdl-graphics.h"
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#include "backends/platform/sdl/sdl-sys.h"
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#include "common/array.h"
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#include "common/events.h"
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class OpenGLSdlGraphicsManager : public OpenGL::OpenGLGraphicsManager, public SdlGraphicsManager {
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public:
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OpenGLSdlGraphicsManager(SdlEventSource *eventSource, SdlWindow *window);
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virtual ~OpenGLSdlGraphicsManager();
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bool hasFeature(OSystem::Feature f) const override;
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void setFeatureState(OSystem::Feature f, bool enable) override;
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bool getFeatureState(OSystem::Feature f) const override;
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void initSize(uint w, uint h, const Graphics::PixelFormat *format) override;
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void updateScreen() override;
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float getHiDPIScreenFactor() const override;
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// EventObserver API
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bool notifyEvent(const Common::Event &event) override;
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// SdlGraphicsManager API
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void notifyVideoExpose() override;
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void notifyResize(const int width, const int height) override;
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#if defined(USE_IMGUI) && SDL_VERSION_ATLEAST(2, 0, 0)
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void *getImGuiTexture(const Graphics::Surface &image, const byte *palette, int palCount) override;
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void freeImGuiTexture(void *texture) override;
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#endif
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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void destroyingWindow() override;
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#endif
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protected:
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bool loadVideoMode(uint requestedWidth, uint requestedHeight, bool resizable, int antialiasing) override;
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void refreshScreen() override;
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void handleResizeImpl(const int width, const int height) override;
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bool saveScreenshot(const Common::Path &filename) const override;
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bool canSwitchFullscreen() const override;
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private:
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bool setupMode(uint width, uint height);
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void deinitOpenGLContext();
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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int _glContextProfileMask, _glContextMajor, _glContextMinor;
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SDL_GLContext _glContext;
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#else
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uint32 _lastVideoModeLoad;
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#endif
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#ifdef EMSCRIPTEN
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/**
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* See https://registry.khronos.org/webgl/specs/latest/1.0/#2 :
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* " By default, after compositing the contents of the drawing buffer shall be cleared to their default values [...]
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* Techniques like synchronous drawing buffer access (e.g., calling readPixels or toDataURL in the same function
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* that renders to the drawing buffer) can be used to get the contents of the drawing buffer "
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*
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* This means we need to take the screenshot at the correct time, which we do by queueing taking the screenshot
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* for the next frame instead of taking it right away.
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*/
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bool _queuedScreenshot = false;
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void saveScreenshot() override;
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#endif
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OpenGL::ContextType _glContextType;
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bool _resizable;
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int _requestedAntialiasing;
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int _effectiveAntialiasing;
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uint _forceFrameUpdate = 0;
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uint _lastRequestedWidth;
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uint _lastRequestedHeight;
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uint _graphicsScale;
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bool _gotResize;
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bool _vsync;
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bool _wantsFullScreen;
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uint _ignoreResizeEvents;
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struct VideoMode {
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VideoMode() : width(0), height(0) {}
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VideoMode(uint w, uint h) : width(w), height(h) {}
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bool operator<(const VideoMode &right) const {
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if (width < right.width) {
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return true;
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} else if (width == right.width && height < right.height) {
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return true;
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} else {
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return false;
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}
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}
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bool operator==(const VideoMode &right) const {
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return width == right.width && height == right.height;
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}
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bool operator!=(const VideoMode &right) const {
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return !(*this == right);
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}
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uint width, height;
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};
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typedef Common::Array<VideoMode> VideoModeArray;
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VideoModeArray _fullscreenVideoModes;
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uint _desiredFullscreenWidth;
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uint _desiredFullscreenHeight;
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};
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#endif
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