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117
backends/graphics/ios/ios-graphics.cpp
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117
backends/graphics/ios/ios-graphics.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#define FORBIDDEN_SYMBOL_ALLOW_ALL
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#include "backends/graphics/ios/ios-graphics.h"
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#include "backends/graphics/ios/renderbuffer.h"
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#include "backends/graphics/opengl/pipelines/pipeline.h"
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#include "backends/platform/ios7/ios7_osys_main.h"
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iOSGraphicsManager::iOSGraphicsManager() :
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_insets{0, 0, 0, 0} {
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initSurface();
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}
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iOSGraphicsManager::~iOSGraphicsManager() {
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deinitSurface();
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}
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void iOSGraphicsManager::initSurface() {
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OSystem_iOS7 *sys = dynamic_cast<OSystem_iOS7 *>(g_system);
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// Create OpenGL context
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GLuint rbo = sys->createOpenGLContext();
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notifyContextCreate(OpenGL::kContextGLES2,
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new OpenGL::RenderbufferTarget(rbo),
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OpenGL::Texture::getRGBAPixelFormat(),
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OpenGL::Texture::getRGBAPixelFormat());
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handleResize(sys->getScreenWidth(), sys->getScreenHeight());
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_old_touch_mode = kTouchModeTouchpad;
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// not in 3D, not in GUI
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sys->applyTouchSettings(false, false);
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}
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void iOSGraphicsManager::deinitSurface() {
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notifyContextDestroy();
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dynamic_cast<OSystem_iOS7 *>(g_system)->destroyOpenGLContext();
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}
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void iOSGraphicsManager::notifyResize(const int width, const int height) {
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handleResize(width, height);
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}
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bool iOSGraphicsManager::loadVideoMode(uint requestedWidth, uint requestedHeight, bool resizable, int antialiasing) {
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// As GLES2 provides FBO, OpenGL graphics manager must ask us for a resizable surface
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assert(resizable);
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if (antialiasing != 0) {
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warning("Requesting antialiased video mode while not available");
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}
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/* The iOS and tvOS video modes are always full screen */
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return true;
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}
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void iOSGraphicsManager::showOverlay(bool inGUI) {
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if (_overlayVisible && inGUI == _overlayInGUI)
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return;
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// Don't change touch mode when not changing mouse coordinates
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if (inGUI) {
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_old_touch_mode = dynamic_cast<OSystem_iOS7 *>(g_system)->getCurrentTouchMode();
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// not in 3D, in overlay
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dynamic_cast<OSystem_iOS7 *>(g_system)->applyTouchSettings(false, true);
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} else if (_overlayInGUI) {
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// Restore touch mode active before overlay was shown
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dynamic_cast<OSystem_iOS7 *>(g_system)->setCurrentTouchMode(static_cast<TouchMode>(_old_touch_mode));
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}
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OpenGL::OpenGLGraphicsManager::showOverlay(inGUI);
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}
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void iOSGraphicsManager::hideOverlay() {
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if (_overlayInGUI) {
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// Restore touch mode active before overlay was shown
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dynamic_cast<OSystem_iOS7 *>(g_system)->setCurrentTouchMode(static_cast<TouchMode>(_old_touch_mode));
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}
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OpenGL::OpenGLGraphicsManager::hideOverlay();
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}
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float iOSGraphicsManager::getHiDPIScreenFactor() const {
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return dynamic_cast<OSystem_iOS7 *>(g_system)->getSystemHiDPIScreenFactor();
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}
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void iOSGraphicsManager::refreshScreen() {
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dynamic_cast<OSystem_iOS7 *>(g_system)->refreshScreen();
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}
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bool iOSGraphicsManager::notifyMousePosition(Common::Point &mouse) {
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mouse.x = CLIP<int16>(mouse.x, _activeArea.drawRect.left, _activeArea.drawRect.right);
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mouse.y = CLIP<int16>(mouse.y, _activeArea.drawRect.top, _activeArea.drawRect.bottom);
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setMousePosition(mouse.x, mouse.y);
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mouse = convertWindowToVirtual(mouse.x, mouse.y);
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return true;
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}
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62
backends/graphics/ios/ios-graphics.h
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62
backends/graphics/ios/ios-graphics.h
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@@ -0,0 +1,62 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BACKENDS_GRAPHICS_IOS_IOS_GRAPHICS_H
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#define BACKENDS_GRAPHICS_IOS_IOS_GRAPHICS_H
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#include "common/scummsys.h"
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#include <OpenGLES/ES2/gl.h>
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#include "backends/graphics/opengl/opengl-graphics.h"
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class iOSGraphicsManager :
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public OpenGL::OpenGLGraphicsManager {
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public:
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iOSGraphicsManager();
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virtual ~iOSGraphicsManager();
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void initSurface();
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void deinitSurface();
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void notifyResize(const int width, const int height);
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bool notifyMousePosition(Common::Point &mouse);
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Common::Point getMousePosition() { return Common::Point(_cursorX, _cursorY); }
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float getHiDPIScreenFactor() const override;
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void setSafeAreaInsets(int l, int r, int t, int b) { _insets.left = l; _insets.top = t; _insets.right = r; _insets.bottom = b; }
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WindowedGraphicsManager::Insets getSafeAreaInsets() const override { return _insets; }
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protected:
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void setSystemMousePosition(const int x, const int y) override {}
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bool loadVideoMode(uint requestedWidth, uint requestedHeight, bool resizable, int antialiasing) override;
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void showOverlay(bool inGUI) override;
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void hideOverlay() override;
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void refreshScreen() override;
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int _old_touch_mode;
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WindowedGraphicsManager::Insets _insets;
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};
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#endif
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92
backends/graphics/ios/renderbuffer.cpp
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92
backends/graphics/ios/renderbuffer.cpp
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@@ -0,0 +1,92 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "backends/graphics/ios/renderbuffer.h"
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#include "graphics/opengl/debug.h"
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namespace OpenGL {
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//
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// Render to backbuffer target implementation
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//
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RenderbufferTarget::RenderbufferTarget(GLuint renderbufferID)
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: _glRBO(renderbufferID), _glFBO(0) {
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}
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RenderbufferTarget::~RenderbufferTarget() {
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GL_CALL_SAFE(glDeleteFramebuffers, (1, &_glFBO));
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}
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void RenderbufferTarget::activateInternal() {
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bool needUpdate = false;
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// Allocate framebuffer object if necessary.
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if (!_glFBO) {
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GL_CALL(glGenFramebuffers(1, &_glFBO));
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needUpdate = true;
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}
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// Attach FBO to rendering context.
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GL_CALL(glBindFramebuffer(GL_FRAMEBUFFER, _glFBO));
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// Attach render buffer to newly created FBO.
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if (needUpdate) {
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GL_CALL(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, _glRBO));
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}
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}
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bool RenderbufferTarget::setSize(uint width, uint height) {
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// Set viewport dimensions.
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_viewport[0] = 0;
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_viewport[1] = 0;
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_viewport[2] = width;
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_viewport[3] = height;
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// Setup orthogonal projection matrix.
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_projectionMatrix(0, 0) = 2.0f / width;
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_projectionMatrix(0, 1) = 0.0f;
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_projectionMatrix(0, 2) = 0.0f;
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_projectionMatrix(0, 3) = 0.0f;
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_projectionMatrix(1, 0) = 0.0f;
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_projectionMatrix(1, 1) = -2.0f / height;
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_projectionMatrix(1, 2) = 0.0f;
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_projectionMatrix(1, 3) = 0.0f;
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_projectionMatrix(2, 0) = 0.0f;
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_projectionMatrix(2, 1) = 0.0f;
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_projectionMatrix(2, 2) = 0.0f;
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_projectionMatrix(2, 3) = 0.0f;
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_projectionMatrix(3, 0) = -1.0f;
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_projectionMatrix(3, 1) = 1.0f;
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_projectionMatrix(3, 2) = 0.0f;
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_projectionMatrix(3, 3) = 1.0f;
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// Directly apply changes when we are active.
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if (isActive()) {
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applyViewport();
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applyProjectionMatrix();
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}
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return true;
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}
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} // End of namespace OpenGL
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55
backends/graphics/ios/renderbuffer.h
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55
backends/graphics/ios/renderbuffer.h
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@@ -0,0 +1,55 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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||||
*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
|
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* the Free Software Foundation, either version 3 of the License, or
|
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* (at your option) any later version.
|
||||
*
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* This program is distributed in the hope that it will be useful,
|
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BACKENDS_GRAPHICS_IOS_RENDERBUFFER_H
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#define BACKENDS_GRAPHICS_IOS_RENDERBUFFER_H
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#include "backends/graphics/opengl/framebuffer.h"
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namespace OpenGL {
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/**
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* Render to renderbuffer framebuffer implementation.
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*
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* This target allows to render to a renderbuffer, which can then be used as
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* a rendering source like expected on iOS.
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*/
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class RenderbufferTarget : public Framebuffer {
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public:
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RenderbufferTarget(GLuint renderbufferID);
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~RenderbufferTarget() override;
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/**
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* Set size of the render target.
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*/
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bool setSize(uint width, uint height) override;
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protected:
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void activateInternal() override;
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private:
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GLuint _glRBO;
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GLuint _glFBO;
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};
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} // End of namespace OpenGL
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#endif
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