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backends/graphics/atari/atari-screen.cpp
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170
backends/graphics/atari/atari-screen.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "atari-screen.h"
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#include <mint/falcon.h>
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#include "atari-graphics.h" // MAX_HZ_SHAKE, MAX_V_SHAKE
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#include "atari-supervidel.h" // g_hasSuperVidel
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//#include "backends/platform/atari/atari-debug.h"
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Screen::Screen(bool tt, int width, int height, const Graphics::PixelFormat &format, const Palette *palette_)
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: palette(palette_)
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, _tt(tt) {
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#ifdef USE_SUPERVIDEL
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if (g_hasSuperVidel) {
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surf.reset(new SuperVidelSurface(
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width + 2 * MAX_HZ_SHAKE,
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height + 2 * MAX_V_SHAKE,
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format));
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_offsettedSurf.reset(new SuperVidelSurface());
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} else
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#endif
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{
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surf.reset(new AtariSurface(
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width + (_tt ? 0 : 2 * MAX_HZ_SHAKE),
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height + 2 * MAX_V_SHAKE,
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format));
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_offsettedSurf.reset(new AtariSurface());
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}
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_offsettedSurf->create(
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*surf,
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Common::Rect(
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Common::Point(
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(surf->w - width) / 2, // left
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(surf->h - height) / 2), // top
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width, height));
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}
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void Screen::reset(int width, int height, const Graphics::Surface &boundingSurf) {
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clearDirtyRects();
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rez = -1;
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mode = -1;
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const int bitsPerPixel = surf->getBitsPerPixel();
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// erase old screen
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_offsettedSurf->fillRect(_offsettedSurf->getBounds(), 0);
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if (_tt) {
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if (width <= 320 && height <= 240) {
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surf->w = 320;
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surf->h = 240 + 2 * MAX_V_SHAKE;
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surf->pitch = 2 * surf->w * bitsPerPixel / 8;
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rez = kRezValueTTLow;
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} else {
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surf->w = 640;
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surf->h = 480 + 2 * MAX_V_SHAKE;
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surf->pitch = surf->w * bitsPerPixel / 8;
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rez = kRezValueTTMid;
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}
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} else {
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mode = VsetMode(VM_INQUIRE) & PAL;
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if (VgetMonitor() == MON_VGA) {
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mode |= VGA | (bitsPerPixel == 4 ? BPS4 : (g_hasSuperVidel ? BPS8C : BPS8));
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if (width <= 320 && height <= 240) {
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surf->w = 320;
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surf->h = 240;
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mode |= VERTFLAG | COL40;
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} else {
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surf->w = 640;
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surf->h = 480;
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mode |= COL80;
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}
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} else {
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mode |= TV | (bitsPerPixel == 4 ? BPS4 : BPS8);
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if (width <= 320 && height <= 200) {
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surf->w = 320;
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surf->h = 200;
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mode |= COL40;
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} else if (width <= 320*1.2 && height <= 200*1.2) {
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surf->w = 320*1.2;
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surf->h = 200*1.2;
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mode |= OVERSCAN | COL40;
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} else if (width <= 640 && height <= 400) {
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surf->w = 640;
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surf->h = 400;
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mode |= VERTFLAG | COL80;
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} else {
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surf->w = 640*1.2;
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surf->h = 400*1.2;
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mode |= VERTFLAG | OVERSCAN | COL80;
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}
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}
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surf->w += 2 * MAX_HZ_SHAKE;
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surf->h += 2 * MAX_V_SHAKE;
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surf->pitch = surf->w * bitsPerPixel / 8;
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}
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_offsettedSurf->create(
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*surf,
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Common::Rect(
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Common::Point(
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(surf->w - width) / 2, // left
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(surf->h - height) / 2), // top
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width, height));
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cursor.reset(_offsettedSurf.get(), &boundingSurf);
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cursor.setPosition(boundingSurf.w / 2, boundingSurf.h / 2);
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}
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void Screen::addDirtyRect(const Graphics::Surface &srcSurface, int x, int y, int w, int h, bool directRendering) {
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if (fullRedraw)
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return;
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if ((w == srcSurface.w && h == srcSurface.h)
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|| dirtyRects.size() == 128) { // 320x200 can hold at most 250 16x16 rectangles
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//atari_debug("addDirtyRect[%d]: purge %d x %d", (int)dirtyRects.size(), srcSurface.w, srcSurface.h);
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dirtyRects.clear();
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// even if srcSurface.w != _offsettedSurf.w, alignRect would lead to the same result
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dirtyRects.insert(_offsettedSurf->getBounds());
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cursor.reset(_offsettedSurf.get(), &srcSurface);
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fullRedraw = true;
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} else {
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// x,y are relative to srcSurface but screen's width is always aligned to 16 bytes
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// so both dirty rects and cursor must be drawn in screen coordinates
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const int xOffset = (_offsettedSurf->w - srcSurface.w) / 2;
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const Common::Rect alignedRect = AtariSurface::alignRect(x + xOffset, y, x + xOffset + w, y + h);
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dirtyRects.insert(alignedRect);
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// Check whether the cursor background intersects the dirty rect. Has to be done here,
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// before the actual drawing (especially in case of direct rendering). There's one more
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// check in AtariGraphicsManager::updateScreenInternal for the case when there are no
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// dirty rectangles but the cursor itself has changed.
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const Common::Rect cursorBackgroundRect = cursor.flushBackground(alignedRect, directRendering);
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if (!cursorBackgroundRect.isEmpty()) {
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dirtyRects.insert(cursorBackgroundRect);
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}
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}
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}
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