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backends/graphics/atari/atari-graphics.h
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213
backends/graphics/atari/atari-graphics.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BACKENDS_GRAPHICS_ATARI_H
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#define BACKENDS_GRAPHICS_ATARI_H
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#include "backends/graphics/graphics.h"
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#include "common/events.h"
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#include "graphics/surface.h"
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#include "atari-cursor.h"
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#include "atari-pendingscreenchanges.h"
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#include "atari-screen.h"
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#include "atari-supervidel.h"
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#define MAX_HZ_SHAKE 16 // Falcon only
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#define MAX_V_SHAKE 16
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class AtariGraphicsManager final : public GraphicsManager, Common::EventObserver {
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friend class PendingScreenChanges;
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public:
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AtariGraphicsManager();
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virtual ~AtariGraphicsManager();
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bool hasFeature(OSystem::Feature f) const override;
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void setFeatureState(OSystem::Feature f, bool enable) override;
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bool getFeatureState(OSystem::Feature f) const override;
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const OSystem::GraphicsMode *getSupportedGraphicsModes() const override {
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static const OSystem::GraphicsMode graphicsModes[] = {
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{ "direct", "Direct rendering", kDirectRendering },
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{ "single", "Single buffering", kSingleBuffering },
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{ "triple", "Triple buffering", kTripleBuffering },
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{ nullptr, nullptr, 0 }
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};
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return graphicsModes;
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}
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int getDefaultGraphicsMode() const override { return kTripleBuffering; }
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bool setGraphicsMode(int mode, uint flags = OSystem::kGfxModeNoFlags) override;
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int getGraphicsMode() const override { return _currentState.mode; }
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void initSize(uint width, uint height, const Graphics::PixelFormat *format = NULL) override;
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int getScreenChangeID() const override { return 0; }
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void beginGFXTransaction() override;
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OSystem::TransactionError endGFXTransaction() override;
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int16 getHeight() const override { return _currentState.height; }
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int16 getWidth() const override { return _currentState.width; }
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void setPalette(const byte *colors, uint start, uint num) override;
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void grabPalette(byte *colors, uint start, uint num) const override;
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void copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h) override;
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Graphics::Surface *lockScreen() override;
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void unlockScreen() override;
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void fillScreen(uint32 col) override;
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void fillScreen(const Common::Rect &r, uint32 col) override;
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void updateScreen() override;
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void setShakePos(int shakeXOffset, int shakeYOffset) override;
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void setFocusRectangle(const Common::Rect& rect) override {}
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void clearFocusRectangle() override {}
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void showOverlay(bool inGUI) override;
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void hideOverlay() override;
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bool isOverlayVisible() const override { return _overlayState == kOverlayVisible; }
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Graphics::PixelFormat getOverlayFormat() const override;
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void clearOverlay() override;
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void grabOverlay(Graphics::Surface &surface) const override;
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void copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int h) override;
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int16 getOverlayHeight() const override { return 480; }
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int16 getOverlayWidth() const override { return _vgaMonitor ? 640 : 640*1.2; }
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bool showMouse(bool visible) override;
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void warpMouse(int x, int y) override;
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void setMouseCursor(const void *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor,
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bool dontScale = false, const Graphics::PixelFormat *format = NULL, const byte *mask = NULL) override;
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void setCursorPalette(const byte *colors, uint start, uint num) override;
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Common::Point getMousePosition() const {
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if (isOverlayVisible()) {
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return _screen[kOverlayBuffer]->cursor.getPosition();
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} else {
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// kFrontBuffer is always up to date
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return _screen[kFrontBuffer]->cursor.getPosition();
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}
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}
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void updateMousePosition(int deltaX, int deltaY);
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bool notifyEvent(const Common::Event &event) override;
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Common::Keymap *getKeymap() const;
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private:
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enum {
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kUnknownMode = -1,
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kDirectRendering = 0,
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kSingleBuffering = 1,
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kTripleBuffering = 3
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};
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enum CustomEventAction {
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kActionToggleAspectRatioCorrection = 100,
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};
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void allocateSurfaces();
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void freeSurfaces();
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#ifndef DISABLE_FANCY_THEMES
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int16 getMaximumScreenHeight() const { return 480; }
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int16 getMaximumScreenWidth() const { return _tt ? 320 : (_vgaMonitor ? 640 : 640*1.2); }
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#else
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int16 getMaximumScreenHeight() const { return _tt ? 480 : 240; }
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int16 getMaximumScreenWidth() const { return _tt ? 320 : (_vgaMonitor ? 320 : 320*1.2); }
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#endif
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void addDirtyRectToScreens(const Graphics::Surface &dstSurface,
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int x, int y, int w, int h, bool directRendering);
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bool updateScreenInternal(Screen *dstScreen, const Graphics::Surface *srcSurface);
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void copyRectToAtariSurface(AtariSurface &dstSurface,
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const byte *buf, int pitch, int x, int y, int w, int h);
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bool isOverlayDirectRendering() const {
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#ifndef DISABLE_FANCY_THEMES
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// see osystem_atari.cpp
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extern bool g_gameEngineActive;
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#endif
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// overlay is direct rendered if in the launcher or if game is directly rendered
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// (on SuperVidel we always want to use _overlaySurface as source for background pixels)
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return !g_hasSuperVidel
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#ifndef DISABLE_FANCY_THEMES
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&& (!g_gameEngineActive || _currentState.mode == kDirectRendering)
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#endif
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;
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}
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Graphics::Surface *lockOverlay();
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bool _vgaMonitor = true;
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bool _tt = false;
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struct GraphicsState {
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GraphicsState()
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: inTransaction(false)
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, mode(kUnknownMode)
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, width(0)
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, height(0)
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, format(Graphics::PixelFormat()) {
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}
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bool isValid() const {
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return mode != kUnknownMode && width > 0 && height > 0 && format.bytesPerPixel != 0;
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}
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bool inTransaction;
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int mode;
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int width;
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int height;
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Graphics::PixelFormat format;
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};
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GraphicsState _pendingState;
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GraphicsState _currentState;
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// feature flags
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bool _aspectRatioCorrection = false;
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PendingScreenChanges _pendingScreenChanges;
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enum {
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kFrontBuffer = 0,
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kBackBuffer1 = 1,
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kBackBuffer2 = 2,
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kOverlayBuffer = 3,
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kBufferCount
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};
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Screen *_screen[kBufferCount] = {};
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Graphics::Surface _chunkySurface;
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Graphics::Surface _chunkySurfaceOffsetted;
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enum {
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kOverlayVisible,
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kOverlayIgnoredHide,
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kOverlayHidden
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};
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int _overlayState = kOverlayHidden;
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bool _ignoreHideOverlay = true;
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Graphics::Surface _overlaySurface;
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bool _ignoreCursorChanges = false;
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Palette _palette;
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Palette _overlayPalette;
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};
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#endif
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