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backends/graphics/atari/atari-graphics-asm.h
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68
backends/graphics/atari/atari-graphics-asm.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BACKENDS_GRAPHICS_ATARI_ASM_H
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#define BACKENDS_GRAPHICS_ATARI_ASM_H
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#include "common/scummsys.h"
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extern "C" {
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/**
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* Copy 4bpl sprite into 4bpl buffer. Sprite's width must be multiply of 16.
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*
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* @param dstBuffer destination buffer (four bitplanes)
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* @param srcBuffer source buffer (four bitplanes)
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* @param srcMask source mask (one bitplane)
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* @param destX sprite's X position (in pixels)
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* @param destY sprite's Y position (in pixels)
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* @param dstPitch destination buffer's pitch (in bytes)
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* @param srcPitch source buffer's pitch (in bytes)
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* @param w sprite's width (in pixels)
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* @param h sprite's height (in pixels)
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* @param skipFirstPix16 do not write first 16 pixels
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* @param skipLastPix16 do not write last 16 pixels
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*/
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void asm_draw_4bpl_sprite(uint16 *dstBuffer, const uint16 *srcBuffer, const uint16 *srcMask,
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uint destX, uint destY, uint dstPitch, uint srcPitch, uint w, uint h,
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bool skipFirstPix16, bool skipLastPix16);
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/**
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* Copy 8bpl sprite into 8bpl buffer. Sprite's width must be multiply of 16.
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*
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* @param dstBuffer destination buffer (eight bitplanes)
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* @param srcBuffer source buffer (eight bitplanes)
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* @param srcMask source mask (one bitplane)
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* @param destX sprite's X position (in pixels)
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* @param destY sprite's Y position (in pixels)
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* @param dstPitch destination buffer's pitch (in bytes)
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* @param srcPitch source buffer's pitch (in bytes)
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* @param w sprite's width (in pixels)
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* @param h sprite's height (in pixels)
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* @param skipFirstPix16 do not write first 16 pixels
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* @param skipLastPix16 do not write last 16 pixels
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*/
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void asm_draw_8bpl_sprite(uint16 *dstBuffer, const uint16 *srcBuffer, const uint16 *srcMask,
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uint destX, uint destY, uint dstPitch, uint srcPitch, uint w, uint h,
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bool skipFirstPix16, bool skipLastPix16);
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}
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#endif
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