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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#if defined(WIN32)
// Disable symbol overrides so that we can use system headers.
#define FORBIDDEN_SYMBOL_ALLOW_ALL
#include "backends/fs/windows/windows-fs.h"
#include "backends/fs/windows/windows-fs-factory.h"
AbstractFSNode *WindowsFilesystemFactory::makeRootFileNode() const {
return new WindowsFilesystemNode();
}
AbstractFSNode *WindowsFilesystemFactory::makeCurrentDirectoryFileNode() const {
return new WindowsFilesystemNode("", true);
}
AbstractFSNode *WindowsFilesystemFactory::makeFileNodePath(const Common::String &path) const {
return new WindowsFilesystemNode(path, false);
}
#endif

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef WINDOWS_FILESYSTEM_FACTORY_H
#define WINDOWS_FILESYSTEM_FACTORY_H
#include "backends/fs/fs-factory.h"
/**
* Creates WindowsFilesystemNode objects.
*
* Parts of this class are documented in the base interface class, FilesystemFactory.
*/
class WindowsFilesystemFactory final : public FilesystemFactory {
public:
AbstractFSNode *makeRootFileNode() const override;
AbstractFSNode *makeCurrentDirectoryFileNode() const override;
AbstractFSNode *makeFileNodePath(const Common::String &path) const override;
};
#endif /*WINDOWS_FILESYSTEM_FACTORY_H*/

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#if defined(WIN32)
// Disable symbol overrides so that we can use system headers.
#define FORBIDDEN_SYMBOL_ALLOW_ALL
#include "backends/fs/windows/windows-fs.h"
#include "backends/fs/stdiostream.h"
bool WindowsFilesystemNode::exists() const {
// Check whether the file actually exists
return (GetFileAttributes(charToTchar(_path.c_str())) != INVALID_FILE_ATTRIBUTES);
}
bool WindowsFilesystemNode::isReadable() const {
// Since all files are always readable and it is not possible to give
// write-only permission, this is equivalent to ::exists().
return (GetFileAttributes(charToTchar(_path.c_str())) != INVALID_FILE_ATTRIBUTES);
}
bool WindowsFilesystemNode::isWritable() const {
// Check whether the file exists and it can be written.
DWORD fileAttribs = GetFileAttributes(charToTchar(_path.c_str()));
return ((fileAttribs != INVALID_FILE_ATTRIBUTES) && (!(fileAttribs & FILE_ATTRIBUTE_READONLY)));
}
void WindowsFilesystemNode::addFile(AbstractFSList &list, ListMode mode, const char *base, bool hidden, WIN32_FIND_DATA* find_data) {
// Skip local directory (.) and parent (..)
if (!_tcscmp(find_data->cFileName, TEXT(".")) ||
!_tcscmp(find_data->cFileName, TEXT("..")))
return;
// Skip hidden files if asked
if ((find_data->dwFileAttributes & FILE_ATTRIBUTE_HIDDEN) && !hidden)
return;
bool isDirectory = ((find_data->dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) ? true : false);
if ((!isDirectory && mode == Common::FSNode::kListDirectoriesOnly) ||
(isDirectory && mode == Common::FSNode::kListFilesOnly))
return;
const char *fileName = tcharToChar(find_data->cFileName);
WindowsFilesystemNode entry;
entry._isDirectory = isDirectory;
entry._displayName = fileName;
entry._path = base;
entry._path += fileName;
if (entry._isDirectory)
entry._path += "\\";
entry._isValid = true;
entry._isPseudoRoot = false;
list.push_back(new WindowsFilesystemNode(entry));
}
const char* WindowsFilesystemNode::tcharToChar(const TCHAR *str) {
#ifndef UNICODE
return str;
#else
static char multiByteString[MAX_PATH];
WideCharToMultiByte(CP_UTF8, 0, str, _tcslen(str) + 1, multiByteString, MAX_PATH, nullptr, nullptr);
return multiByteString;
#endif
}
const TCHAR* WindowsFilesystemNode::charToTchar(const char *str) {
#ifndef UNICODE
return str;
#else
static wchar_t wideCharString[MAX_PATH];
MultiByteToWideChar(CP_UTF8, 0, str, strlen(str) + 1, wideCharString, MAX_PATH);
return wideCharString;
#endif
}
WindowsFilesystemNode::WindowsFilesystemNode() {
// Create a virtual root directory for standard Windows system
_isDirectory = true;
_isValid = false;
_path = "";
_isPseudoRoot = true;
}
WindowsFilesystemNode::WindowsFilesystemNode(const Common::String &p, const bool currentDir) {
if (currentDir) {
TCHAR path[MAX_PATH];
GetCurrentDirectory(MAX_PATH, path);
_path = tcharToChar(path);
} else {
assert(p.size() > 0);
_path = p;
}
_displayName = lastPathComponent(_path, '\\');
setFlags();
_isPseudoRoot = false;
}
void WindowsFilesystemNode::setFlags() {
// Check whether it is a directory, and whether the file actually exists
DWORD fileAttribs = GetFileAttributes(charToTchar(_path.c_str()));
if (fileAttribs == INVALID_FILE_ATTRIBUTES) {
_isDirectory = false;
_isValid = false;
} else {
_isDirectory = ((fileAttribs & FILE_ATTRIBUTE_DIRECTORY) != 0);
_isValid = true;
// Add a trailing slash, if necessary.
if (_isDirectory && _path.lastChar() != '\\') {
_path += '\\';
}
}
}
AbstractFSNode *WindowsFilesystemNode::getChild(const Common::String &n) const {
assert(_isDirectory);
// Make sure the string contains no slashes
assert(!n.contains('/'));
Common::String newPath(_path);
if (_path.lastChar() != '\\')
newPath += '\\';
newPath += n;
return new WindowsFilesystemNode(newPath, false);
}
bool WindowsFilesystemNode::getChildren(AbstractFSList &myList, ListMode mode, bool hidden) const {
assert(_isDirectory);
if (_isPseudoRoot) {
// Drives enumeration
TCHAR drive_buffer[100];
GetLogicalDriveStrings(sizeof(drive_buffer) / sizeof(TCHAR), drive_buffer);
for (TCHAR *current_drive = drive_buffer; *current_drive;
current_drive += _tcslen(current_drive) + 1) {
WindowsFilesystemNode entry;
char drive_name[2];
drive_name[0] = tcharToChar(current_drive)[0];
drive_name[1] = '\0';
entry._displayName = drive_name;
entry._isDirectory = true;
entry._isValid = true;
entry._isPseudoRoot = false;
entry._path = tcharToChar(current_drive);
myList.push_back(new WindowsFilesystemNode(entry));
}
} else {
// Files enumeration
WIN32_FIND_DATA desc;
HANDLE handle;
char searchPath[MAX_PATH + 10];
Common::sprintf_s(searchPath, "%s*", _path.c_str());
handle = FindFirstFile(charToTchar(searchPath), &desc);
if (handle == INVALID_HANDLE_VALUE)
return false;
addFile(myList, mode, _path.c_str(), hidden, &desc);
while (FindNextFile(handle, &desc))
addFile(myList, mode, _path.c_str(), hidden, &desc);
FindClose(handle);
}
return true;
}
AbstractFSNode *WindowsFilesystemNode::getParent() const {
assert(_isValid || _isPseudoRoot);
if (_isPseudoRoot)
return nullptr;
WindowsFilesystemNode *p;
if (_path.size() > 3) {
const char *start = _path.c_str();
const char *end = lastPathComponent(_path, '\\');
p = new WindowsFilesystemNode();
p->_path = Common::String(start, end - start);
p->_isValid = true;
p->_isDirectory = true;
p->_displayName = lastPathComponent(p->_path, '\\');
p->_isPseudoRoot = false;
} else {
// pseudo root
p = new WindowsFilesystemNode();
}
return p;
}
Common::SeekableReadStream *WindowsFilesystemNode::createReadStream() {
return StdioStream::makeFromPath(getPath(), StdioStream::WriteMode_Read);
}
Common::SeekableWriteStream *WindowsFilesystemNode::createWriteStream(bool atomic) {
return StdioStream::makeFromPath(getPath(), atomic ?
StdioStream::WriteMode_WriteAtomic : StdioStream::WriteMode_Write);
}
bool WindowsFilesystemNode::createDirectory() {
if (CreateDirectory(charToTchar(_path.c_str()), nullptr) != 0)
setFlags();
return _isValid && _isDirectory;
}
#endif //#ifdef WIN32

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef WINDOWS_FILESYSTEM_H
#define WINDOWS_FILESYSTEM_H
#include <windows.h>
#include "backends/fs/abstract-fs.h"
#include <io.h>
#include <stdio.h>
#include <stdlib.h>
#include <tchar.h>
/**
* Implementation of the ScummVM file system API based on Windows API.
*
* Parts of this class are documented in the base interface class, AbstractFSNode.
*/
class WindowsFilesystemNode final : public AbstractFSNode {
protected:
Common::String _displayName;
Common::String _path;
bool _isDirectory;
bool _isPseudoRoot;
bool _isValid;
public:
/**
* Creates a WindowsFilesystemNode with the root node as path.
*
* In regular windows systems, a virtual root path is used "".
*/
WindowsFilesystemNode();
/**
* Creates a WindowsFilesystemNode for a given path.
*
* Examples:
* path=c:\foo\bar.txt, currentDir=false -> c:\foo\bar.txt
* path=c:\foo\bar.txt, currentDir=true -> current directory
* path=NULL, currentDir=true -> current directory
*
* @param path Common::String with the path the new node should point to.
* @param currentDir if true, the path parameter will be ignored and the resulting node will point to the current directory.
*/
WindowsFilesystemNode(const Common::String &path, const bool currentDir);
bool exists() const override;
Common::U32String getDisplayName() const override { return _displayName; }
Common::String getName() const override { return _displayName; }
Common::String getPath() const override { return _path; }
bool isDirectory() const override { return _isDirectory; }
bool isReadable() const override;
bool isWritable() const override;
AbstractFSNode *getChild(const Common::String &n) const override;
bool getChildren(AbstractFSList &list, ListMode mode, bool hidden) const override;
AbstractFSNode *getParent() const override;
Common::SeekableReadStream *createReadStream() override;
Common::SeekableWriteStream *createWriteStream(bool atomic) override;
bool createDirectory() override;
private:
/**
* Adds a single WindowsFilesystemNode to a given list.
* This method is used by getChildren() to populate the directory entries list.
*
* @param list List to put the file entry node in.
* @param mode Mode to use while adding the file entry to the list.
* @param base Common::String with the directory being listed.
* @param hidden true if hidden files should be added, false otherwise
* @param find_data Describes a file that the FindFirstFile, FindFirstFileEx, or FindNextFile functions find.
*/
static void addFile(AbstractFSList &list, ListMode mode, const char *base, bool hidden, WIN32_FIND_DATA* find_data);
/**
* Converts a string of TCHARs returned from a Windows API function to
* a character string. If UNICODE is defined then the incoming string
* is wide characters and is converted to UTF8, otherwise the incoming
* string is returned with no conversion.
*
* @param str String to convert if UNICODE is defined
* @return str in UTF8 format if UNICODE is defined, otherwise just str
*/
static const char *tcharToChar(const TCHAR *str);
/**
* Converts a character string to a string of TCHARs for passing
* to a Windows API function. If UNICODE is defined then the incoming
* string is converted from UTF8 to wide characters, otherwise the incoming
* string is returned with no conversion.
*
* @param str String to convert if UNICODE is defined
* @return str in wide character format if UNICODE is defined, otherwise just str
*/
static const TCHAR* charToTchar(const char *str);
/**
* Tests and sets the _isValid and _isDirectory flags, using the GetFileAttributes() function.
*/
virtual void setFlags();
};
#endif