Initial commit
This commit is contained in:
41
backends/fs/windows/windows-fs-factory.cpp
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41
backends/fs/windows/windows-fs-factory.cpp
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@@ -0,0 +1,41 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#if defined(WIN32)
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// Disable symbol overrides so that we can use system headers.
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#define FORBIDDEN_SYMBOL_ALLOW_ALL
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#include "backends/fs/windows/windows-fs.h"
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#include "backends/fs/windows/windows-fs-factory.h"
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AbstractFSNode *WindowsFilesystemFactory::makeRootFileNode() const {
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return new WindowsFilesystemNode();
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}
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AbstractFSNode *WindowsFilesystemFactory::makeCurrentDirectoryFileNode() const {
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return new WindowsFilesystemNode("", true);
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}
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AbstractFSNode *WindowsFilesystemFactory::makeFileNodePath(const Common::String &path) const {
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return new WindowsFilesystemNode(path, false);
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}
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#endif
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39
backends/fs/windows/windows-fs-factory.h
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39
backends/fs/windows/windows-fs-factory.h
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@@ -0,0 +1,39 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef WINDOWS_FILESYSTEM_FACTORY_H
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#define WINDOWS_FILESYSTEM_FACTORY_H
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#include "backends/fs/fs-factory.h"
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/**
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* Creates WindowsFilesystemNode objects.
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*
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* Parts of this class are documented in the base interface class, FilesystemFactory.
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*/
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class WindowsFilesystemFactory final : public FilesystemFactory {
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public:
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AbstractFSNode *makeRootFileNode() const override;
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AbstractFSNode *makeCurrentDirectoryFileNode() const override;
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AbstractFSNode *makeFileNodePath(const Common::String &path) const override;
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};
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#endif /*WINDOWS_FILESYSTEM_FACTORY_H*/
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241
backends/fs/windows/windows-fs.cpp
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241
backends/fs/windows/windows-fs.cpp
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@@ -0,0 +1,241 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#if defined(WIN32)
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// Disable symbol overrides so that we can use system headers.
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#define FORBIDDEN_SYMBOL_ALLOW_ALL
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#include "backends/fs/windows/windows-fs.h"
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#include "backends/fs/stdiostream.h"
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bool WindowsFilesystemNode::exists() const {
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// Check whether the file actually exists
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return (GetFileAttributes(charToTchar(_path.c_str())) != INVALID_FILE_ATTRIBUTES);
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}
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bool WindowsFilesystemNode::isReadable() const {
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// Since all files are always readable and it is not possible to give
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// write-only permission, this is equivalent to ::exists().
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return (GetFileAttributes(charToTchar(_path.c_str())) != INVALID_FILE_ATTRIBUTES);
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}
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bool WindowsFilesystemNode::isWritable() const {
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// Check whether the file exists and it can be written.
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DWORD fileAttribs = GetFileAttributes(charToTchar(_path.c_str()));
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return ((fileAttribs != INVALID_FILE_ATTRIBUTES) && (!(fileAttribs & FILE_ATTRIBUTE_READONLY)));
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}
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void WindowsFilesystemNode::addFile(AbstractFSList &list, ListMode mode, const char *base, bool hidden, WIN32_FIND_DATA* find_data) {
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// Skip local directory (.) and parent (..)
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if (!_tcscmp(find_data->cFileName, TEXT(".")) ||
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!_tcscmp(find_data->cFileName, TEXT("..")))
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return;
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// Skip hidden files if asked
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if ((find_data->dwFileAttributes & FILE_ATTRIBUTE_HIDDEN) && !hidden)
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return;
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bool isDirectory = ((find_data->dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) ? true : false);
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if ((!isDirectory && mode == Common::FSNode::kListDirectoriesOnly) ||
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(isDirectory && mode == Common::FSNode::kListFilesOnly))
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return;
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const char *fileName = tcharToChar(find_data->cFileName);
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WindowsFilesystemNode entry;
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entry._isDirectory = isDirectory;
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entry._displayName = fileName;
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entry._path = base;
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entry._path += fileName;
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if (entry._isDirectory)
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entry._path += "\\";
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entry._isValid = true;
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entry._isPseudoRoot = false;
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list.push_back(new WindowsFilesystemNode(entry));
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}
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const char* WindowsFilesystemNode::tcharToChar(const TCHAR *str) {
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#ifndef UNICODE
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return str;
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#else
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static char multiByteString[MAX_PATH];
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WideCharToMultiByte(CP_UTF8, 0, str, _tcslen(str) + 1, multiByteString, MAX_PATH, nullptr, nullptr);
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return multiByteString;
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#endif
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}
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const TCHAR* WindowsFilesystemNode::charToTchar(const char *str) {
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#ifndef UNICODE
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return str;
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#else
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static wchar_t wideCharString[MAX_PATH];
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MultiByteToWideChar(CP_UTF8, 0, str, strlen(str) + 1, wideCharString, MAX_PATH);
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return wideCharString;
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#endif
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}
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WindowsFilesystemNode::WindowsFilesystemNode() {
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// Create a virtual root directory for standard Windows system
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_isDirectory = true;
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_isValid = false;
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_path = "";
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_isPseudoRoot = true;
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}
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WindowsFilesystemNode::WindowsFilesystemNode(const Common::String &p, const bool currentDir) {
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if (currentDir) {
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TCHAR path[MAX_PATH];
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GetCurrentDirectory(MAX_PATH, path);
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_path = tcharToChar(path);
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} else {
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assert(p.size() > 0);
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_path = p;
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}
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_displayName = lastPathComponent(_path, '\\');
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setFlags();
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_isPseudoRoot = false;
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}
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void WindowsFilesystemNode::setFlags() {
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// Check whether it is a directory, and whether the file actually exists
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DWORD fileAttribs = GetFileAttributes(charToTchar(_path.c_str()));
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if (fileAttribs == INVALID_FILE_ATTRIBUTES) {
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_isDirectory = false;
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_isValid = false;
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} else {
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_isDirectory = ((fileAttribs & FILE_ATTRIBUTE_DIRECTORY) != 0);
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_isValid = true;
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// Add a trailing slash, if necessary.
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if (_isDirectory && _path.lastChar() != '\\') {
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_path += '\\';
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}
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}
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}
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AbstractFSNode *WindowsFilesystemNode::getChild(const Common::String &n) const {
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assert(_isDirectory);
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// Make sure the string contains no slashes
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assert(!n.contains('/'));
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Common::String newPath(_path);
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if (_path.lastChar() != '\\')
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newPath += '\\';
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newPath += n;
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return new WindowsFilesystemNode(newPath, false);
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}
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bool WindowsFilesystemNode::getChildren(AbstractFSList &myList, ListMode mode, bool hidden) const {
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assert(_isDirectory);
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if (_isPseudoRoot) {
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// Drives enumeration
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TCHAR drive_buffer[100];
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GetLogicalDriveStrings(sizeof(drive_buffer) / sizeof(TCHAR), drive_buffer);
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for (TCHAR *current_drive = drive_buffer; *current_drive;
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current_drive += _tcslen(current_drive) + 1) {
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WindowsFilesystemNode entry;
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char drive_name[2];
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drive_name[0] = tcharToChar(current_drive)[0];
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drive_name[1] = '\0';
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entry._displayName = drive_name;
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entry._isDirectory = true;
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entry._isValid = true;
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entry._isPseudoRoot = false;
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entry._path = tcharToChar(current_drive);
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myList.push_back(new WindowsFilesystemNode(entry));
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}
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} else {
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// Files enumeration
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WIN32_FIND_DATA desc;
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HANDLE handle;
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char searchPath[MAX_PATH + 10];
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Common::sprintf_s(searchPath, "%s*", _path.c_str());
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handle = FindFirstFile(charToTchar(searchPath), &desc);
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if (handle == INVALID_HANDLE_VALUE)
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return false;
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addFile(myList, mode, _path.c_str(), hidden, &desc);
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while (FindNextFile(handle, &desc))
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addFile(myList, mode, _path.c_str(), hidden, &desc);
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FindClose(handle);
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}
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return true;
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}
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AbstractFSNode *WindowsFilesystemNode::getParent() const {
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assert(_isValid || _isPseudoRoot);
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if (_isPseudoRoot)
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return nullptr;
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WindowsFilesystemNode *p;
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if (_path.size() > 3) {
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const char *start = _path.c_str();
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const char *end = lastPathComponent(_path, '\\');
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p = new WindowsFilesystemNode();
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p->_path = Common::String(start, end - start);
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p->_isValid = true;
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p->_isDirectory = true;
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p->_displayName = lastPathComponent(p->_path, '\\');
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p->_isPseudoRoot = false;
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} else {
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// pseudo root
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p = new WindowsFilesystemNode();
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}
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return p;
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}
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Common::SeekableReadStream *WindowsFilesystemNode::createReadStream() {
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return StdioStream::makeFromPath(getPath(), StdioStream::WriteMode_Read);
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}
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Common::SeekableWriteStream *WindowsFilesystemNode::createWriteStream(bool atomic) {
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return StdioStream::makeFromPath(getPath(), atomic ?
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StdioStream::WriteMode_WriteAtomic : StdioStream::WriteMode_Write);
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}
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bool WindowsFilesystemNode::createDirectory() {
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if (CreateDirectory(charToTchar(_path.c_str()), nullptr) != 0)
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setFlags();
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return _isValid && _isDirectory;
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}
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#endif //#ifdef WIN32
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125
backends/fs/windows/windows-fs.h
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125
backends/fs/windows/windows-fs.h
Normal file
@@ -0,0 +1,125 @@
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/* ScummVM - Graphic Adventure Engine
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||||
*
|
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* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
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||||
*/
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#ifndef WINDOWS_FILESYSTEM_H
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#define WINDOWS_FILESYSTEM_H
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#include <windows.h>
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#include "backends/fs/abstract-fs.h"
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#include <io.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <tchar.h>
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/**
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* Implementation of the ScummVM file system API based on Windows API.
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*
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* Parts of this class are documented in the base interface class, AbstractFSNode.
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*/
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class WindowsFilesystemNode final : public AbstractFSNode {
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protected:
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Common::String _displayName;
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Common::String _path;
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bool _isDirectory;
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bool _isPseudoRoot;
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bool _isValid;
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public:
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/**
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* Creates a WindowsFilesystemNode with the root node as path.
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*
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* In regular windows systems, a virtual root path is used "".
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*/
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WindowsFilesystemNode();
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/**
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* Creates a WindowsFilesystemNode for a given path.
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*
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* Examples:
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* path=c:\foo\bar.txt, currentDir=false -> c:\foo\bar.txt
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* path=c:\foo\bar.txt, currentDir=true -> current directory
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* path=NULL, currentDir=true -> current directory
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*
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* @param path Common::String with the path the new node should point to.
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* @param currentDir if true, the path parameter will be ignored and the resulting node will point to the current directory.
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*/
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WindowsFilesystemNode(const Common::String &path, const bool currentDir);
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bool exists() const override;
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Common::U32String getDisplayName() const override { return _displayName; }
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Common::String getName() const override { return _displayName; }
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Common::String getPath() const override { return _path; }
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bool isDirectory() const override { return _isDirectory; }
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bool isReadable() const override;
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bool isWritable() const override;
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AbstractFSNode *getChild(const Common::String &n) const override;
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bool getChildren(AbstractFSList &list, ListMode mode, bool hidden) const override;
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AbstractFSNode *getParent() const override;
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Common::SeekableReadStream *createReadStream() override;
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Common::SeekableWriteStream *createWriteStream(bool atomic) override;
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bool createDirectory() override;
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private:
|
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/**
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* Adds a single WindowsFilesystemNode to a given list.
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* This method is used by getChildren() to populate the directory entries list.
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*
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* @param list List to put the file entry node in.
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* @param mode Mode to use while adding the file entry to the list.
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* @param base Common::String with the directory being listed.
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* @param hidden true if hidden files should be added, false otherwise
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* @param find_data Describes a file that the FindFirstFile, FindFirstFileEx, or FindNextFile functions find.
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*/
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static void addFile(AbstractFSList &list, ListMode mode, const char *base, bool hidden, WIN32_FIND_DATA* find_data);
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/**
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* Converts a string of TCHARs returned from a Windows API function to
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* a character string. If UNICODE is defined then the incoming string
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||||
* is wide characters and is converted to UTF8, otherwise the incoming
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* string is returned with no conversion.
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*
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* @param str String to convert if UNICODE is defined
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* @return str in UTF8 format if UNICODE is defined, otherwise just str
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*/
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static const char *tcharToChar(const TCHAR *str);
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||||
/**
|
||||
* Converts a character string to a string of TCHARs for passing
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||||
* to a Windows API function. If UNICODE is defined then the incoming
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||||
* string is converted from UTF8 to wide characters, otherwise the incoming
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||||
* string is returned with no conversion.
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||||
*
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||||
* @param str String to convert if UNICODE is defined
|
||||
* @return str in wide character format if UNICODE is defined, otherwise just str
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||||
*/
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||||
static const TCHAR* charToTchar(const char *str);
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||||
|
||||
/**
|
||||
* Tests and sets the _isValid and _isDirectory flags, using the GetFileAttributes() function.
|
||||
*/
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||||
virtual void setFlags();
|
||||
};
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user