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backends/fs/wii/wii-fs.cpp
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236
backends/fs/wii/wii-fs.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#if defined(__WII__)
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#define FORBIDDEN_SYMBOL_EXCEPTION_time_h
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#define FORBIDDEN_SYMBOL_EXCEPTION_unistd_h
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#define FORBIDDEN_SYMBOL_EXCEPTION_mkdir
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#include "backends/fs/wii/wii-fs.h"
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#include "backends/fs/wii/wii-fs-factory.h"
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#include "backends/fs/stdiostream.h"
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#include <sys/iosupport.h>
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#include <sys/dir.h>
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <errno.h>
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#include <unistd.h>
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#include <gctypes.h>
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// gets all registered devoptab devices
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bool WiiFilesystemNode::getDevopChildren(AbstractFSList &list, ListMode mode, bool hidden) const {
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u8 i;
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const devoptab_t* dt;
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if (mode == Common::FSNode::kListFilesOnly)
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return true;
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// skip in, out and err
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for (i = 3; i < STD_MAX; ++i) {
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dt = devoptab_list[i];
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if (!dt || !dt->name || !dt->open_r || !dt->diropen_r)
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continue;
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list.push_back(new WiiFilesystemNode(Common::String(dt->name) + ":/"));
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}
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return true;
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}
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void WiiFilesystemNode::initRootNode() {
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_path.clear();
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_displayName = "<devices>";
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_exists = true;
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_isDirectory = true;
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_isReadable = false;
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_isWritable = false;
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}
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void WiiFilesystemNode::clearFlags() {
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_exists = false;
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_isDirectory = false;
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_isReadable = false;
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_isWritable = false;
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}
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void WiiFilesystemNode::setFlags(const struct stat *st) {
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_exists = true;
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_isDirectory = ( (st->st_mode & S_IFDIR) != 0 );
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_isReadable = ( (st->st_mode & S_IRUSR) != 0 );
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_isWritable = ( (st->st_mode & S_IWUSR) != 0 );
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}
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WiiFilesystemNode::WiiFilesystemNode() {
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initRootNode();
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}
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WiiFilesystemNode::WiiFilesystemNode(const Common::String &p) {
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if (p.empty()) {
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initRootNode();
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return;
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}
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_path = Common::normalizePath(p, '/');
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WiiFilesystemFactory::instance().mountByPath(_path);
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// "sd:" is not a valid directory, but "sd:/" is
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if (_path.lastChar() == ':')
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_path += '/';
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_displayName = lastPathComponent(_path, '/');
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struct stat st;
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if(stat(_path.c_str(), &st) != -1)
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setFlags(&st);
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else
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clearFlags();
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}
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WiiFilesystemNode::WiiFilesystemNode(const Common::String &p, const struct stat *st) {
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if (p.empty()) {
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initRootNode();
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return;
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}
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_path = Common::normalizePath(p, '/');
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// "sd:" is not a valid directory, but "sd:/" is
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if (_path.lastChar() == ':')
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_path += '/';
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_displayName = lastPathComponent(_path, '/');
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setFlags(st);
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}
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bool WiiFilesystemNode::exists() const {
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return _exists;
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}
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AbstractFSNode *WiiFilesystemNode::getChild(const Common::String &n) const {
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assert(_isDirectory);
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assert(!n.contains('/'));
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Common::String newPath(_path);
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if (newPath.lastChar() != '/')
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newPath += '/';
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newPath += n;
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return new WiiFilesystemNode(newPath);
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}
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bool WiiFilesystemNode::getChildren(AbstractFSList &list, ListMode mode, bool hidden) const {
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assert(_isDirectory);
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if (_path.empty())
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return getDevopChildren(list, mode, hidden);
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DIR *dp = opendir (_path.c_str());
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if (dp == NULL)
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return false;
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struct dirent *pent;
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while ((pent = readdir(dp)) != NULL) {
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if (strcmp(pent->d_name, ".") == 0 || strcmp(pent->d_name, "..") == 0)
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continue;
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Common::String newPath(_path);
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if (newPath.lastChar() != '/')
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newPath += '/';
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newPath += pent->d_name;
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bool isDir = ( pent->d_type == DT_DIR );
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if ((mode == Common::FSNode::kListFilesOnly && isDir) ||
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(mode == Common::FSNode::kListDirectoriesOnly && !isDir))
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continue;
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struct stat st;
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st.st_mode = 0;
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st.st_mode |= ( isDir ? S_IFDIR : 0 );
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st.st_mode |= S_IRUSR;
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st.st_mode |= S_IWUSR;
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list.push_back(new WiiFilesystemNode(newPath, &st));
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}
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closedir(dp);
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return true;
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}
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AbstractFSNode *WiiFilesystemNode::getParent() const {
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if (_path.empty())
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return NULL;
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const char *start = _path.c_str();
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const char *end = lastPathComponent(_path, '/');
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return new WiiFilesystemNode(Common::String(start, end - start));
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}
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Common::SeekableReadStream *WiiFilesystemNode::createReadStream() {
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StdioStream *readStream = StdioStream::makeFromPath(getPath(), StdioStream::WriteMode_Read);
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// disable newlib's buffering, the device libraries handle caching
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if (readStream) {
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readStream->setBufferSize(0);
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}
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return readStream;
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}
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Common::SeekableWriteStream *WiiFilesystemNode::createWriteStream(bool atomic) {
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StdioStream *writeStream = StdioStream::makeFromPath(getPath(), atomic ?
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StdioStream::WriteMode_WriteAtomic : StdioStream::WriteMode_Write);
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// disable newlib's buffering, the device libraries handle caching
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if (writeStream) {
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writeStream->setBufferSize(0);
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}
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return writeStream;
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}
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bool WiiFilesystemNode::createDirectory() {
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if(!_exists) {
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if (mkdir(_path.c_str(), 0755) == 0) {
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_exists = true;
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_isDirectory = true;
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_isReadable = true;
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_isWritable = true;
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}
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}
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return _exists && _isDirectory;
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}
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#endif //#if defined(__WII__)
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