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60
backends/events/maemosdl/maemosdl-events.h
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60
backends/events/maemosdl/maemosdl-events.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#if defined(MAEMO)
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#if !defined(BACKEND_EVENTS_SDL_MAEMO_H) && !defined(DISABLE_DEFAULT_EVENTMANAGER)
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#define BACKEND_EVENTS_SDL_MAEMO_H
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#include "backends/events/sdl/sdl-events.h"
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namespace Maemo {
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/**
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* SDL events manager for Maemo
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*/
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class MaemoSdlEventSource final : public SdlEventSource {
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public:
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MaemoSdlEventSource();
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bool toggleClickMode();
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protected:
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bool remapKey(SDL_Event &ev, Common::Event &event) override;
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bool handleMouseButtonDown(SDL_Event &ev, Common::Event &event) override;
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bool handleMouseButtonUp(SDL_Event &ev, Common::Event &event) override;
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bool _clickEnabled;
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};
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class MaemoSdlEventObserver final : public Common::EventObserver {
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public:
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MaemoSdlEventObserver(MaemoSdlEventSource *eventSource);
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bool notifyEvent(const Common::Event &event) override;
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private:
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MaemoSdlEventSource *_eventSource;
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};
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} // namespace Maemo
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#endif // include guard
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#endif // if defined(MAEMO)
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