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backends/events/ds/ds-events.h
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65
backends/events/ds/ds-events.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BACKEND_EVENTS_DS_H
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#define BACKEND_EVENTS_DS_H
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#include "common/events.h"
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#include "backends/events/default/default-events.h"
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/**
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* The Nintendo DS event manager.
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* Used to handle power events and force quitting.
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*/
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class DSEventManager : public DefaultEventManager {
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bool _dsReset;
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public:
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DSEventManager(Common::EventSource *boss) : DefaultEventManager(boss), _dsReset(false) {}
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bool pollEvent(Common::Event &event) override;
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int shouldQuit() const override { return _dsReset || DefaultEventManager::shouldQuit(); }
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};
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/**
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* The Nintendo DS event source.
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*/
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class DSEventSource : public Common::EventSource {
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public:
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DSEventSource() : _firstPoll(true), _handleTouch(true) {}
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/**
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* Gets and processes events.
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*/
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virtual bool pollEvent(Common::Event &event);
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virtual void handleTouch(bool enabled) { _handleTouch = enabled; }
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protected:
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Common::Queue<Common::Event> _eventQueue;
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Common::Point _lastTouch;
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bool _firstPoll;
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bool _handleTouch;
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void addEventsToQueue();
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void addJoyButtonEvent(u32 keysPressed, u32 keysReleased, u32 ndsKey, uint8 svmButton);
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};
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#endif
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