Initial commit
This commit is contained in:
122
backends/events/ds/ds-events.cpp
Normal file
122
backends/events/ds/ds-events.cpp
Normal file
@@ -0,0 +1,122 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include <portdefs.h> // Protect uintXX typedefs
|
||||
#include <nds.h>
|
||||
|
||||
#include "backends/events/ds/ds-events.h"
|
||||
#include "backends/platform/ds/osystem_ds.h"
|
||||
|
||||
bool DSEventManager::pollEvent(Common::Event &event) {
|
||||
// Power events
|
||||
if (!pmMainLoop() && !_dsReset) {
|
||||
_dsReset = true;
|
||||
|
||||
event = Common::Event();
|
||||
event.type = Common::EVENT_QUIT;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return DefaultEventManager::pollEvent(event);
|
||||
}
|
||||
|
||||
bool DSEventSource::pollEvent(Common::Event &event) {
|
||||
// Ensure the mixer and timers are updated frequently
|
||||
g_system->delayMillis(0);
|
||||
|
||||
if (_eventQueue.empty()) {
|
||||
if (!_firstPoll) {
|
||||
_firstPoll = true;
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
addEventsToQueue();
|
||||
if (_eventQueue.empty())
|
||||
return false;
|
||||
|
||||
_firstPoll = false;
|
||||
}
|
||||
|
||||
event = _eventQueue.pop();
|
||||
|
||||
if (Common::isMouseEvent(event)) {
|
||||
g_system->warpMouse(event.mouse.x, event.mouse.y);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void DSEventSource::addJoyButtonEvent(u32 keysPressed, u32 keysReleased, u32 ndsKey, uint8 svmButton) {
|
||||
if (keysPressed & ndsKey || keysReleased & ndsKey) {
|
||||
Common::Event event;
|
||||
event.type = (keysPressed & ndsKey) ? Common::EVENT_JOYBUTTON_DOWN : Common::EVENT_JOYBUTTON_UP;
|
||||
event.joystick.button = svmButton;
|
||||
|
||||
_eventQueue.push(event);
|
||||
}
|
||||
}
|
||||
|
||||
void DSEventSource::addEventsToQueue() {
|
||||
Common::Event event;
|
||||
|
||||
scanKeys();
|
||||
uint32 held = keysHeld(), keysPressed = keysDown(), keysReleased = keysUp();
|
||||
|
||||
// Touch screen events
|
||||
if (_handleTouch) {
|
||||
if (held & KEY_TOUCH) {
|
||||
touchPosition touchPos;
|
||||
touchRead(&touchPos);
|
||||
event.mouse = dynamic_cast<OSystem_DS *>(g_system)->transformPoint(touchPos.px, touchPos.py);
|
||||
|
||||
if (event.mouse.x != _lastTouch.x || event.mouse.y != _lastTouch.y) {
|
||||
event.type = Common::EVENT_MOUSEMOVE;
|
||||
_eventQueue.push(event);
|
||||
}
|
||||
if (keysPressed & KEY_TOUCH) {
|
||||
event.type = Common::EVENT_LBUTTONDOWN;
|
||||
_eventQueue.push(event);
|
||||
}
|
||||
|
||||
_lastTouch = event.mouse;
|
||||
} else if (keysReleased & KEY_TOUCH) {
|
||||
event.mouse = _lastTouch;
|
||||
event.type = Common::EVENT_LBUTTONUP;
|
||||
_eventQueue.push(event);
|
||||
}
|
||||
}
|
||||
|
||||
// Button events
|
||||
addJoyButtonEvent(keysPressed, keysReleased, KEY_L, Common::JOYSTICK_BUTTON_LEFT_SHOULDER);
|
||||
addJoyButtonEvent(keysPressed, keysReleased, KEY_R, Common::JOYSTICK_BUTTON_RIGHT_SHOULDER);
|
||||
addJoyButtonEvent(keysPressed, keysReleased, KEY_A, Common::JOYSTICK_BUTTON_A);
|
||||
addJoyButtonEvent(keysPressed, keysReleased, KEY_B, Common::JOYSTICK_BUTTON_B);
|
||||
addJoyButtonEvent(keysPressed, keysReleased, KEY_X, Common::JOYSTICK_BUTTON_X);
|
||||
addJoyButtonEvent(keysPressed, keysReleased, KEY_Y, Common::JOYSTICK_BUTTON_Y);
|
||||
addJoyButtonEvent(keysPressed, keysReleased, KEY_UP, Common::JOYSTICK_BUTTON_DPAD_UP);
|
||||
addJoyButtonEvent(keysPressed, keysReleased, KEY_DOWN, Common::JOYSTICK_BUTTON_DPAD_DOWN);
|
||||
addJoyButtonEvent(keysPressed, keysReleased, KEY_LEFT, Common::JOYSTICK_BUTTON_DPAD_LEFT);
|
||||
addJoyButtonEvent(keysPressed, keysReleased, KEY_RIGHT, Common::JOYSTICK_BUTTON_DPAD_RIGHT);
|
||||
addJoyButtonEvent(keysPressed, keysReleased, KEY_START, Common::JOYSTICK_BUTTON_START);
|
||||
addJoyButtonEvent(keysPressed, keysReleased, KEY_SELECT, Common::JOYSTICK_BUTTON_BACK);
|
||||
}
|
||||
65
backends/events/ds/ds-events.h
Normal file
65
backends/events/ds/ds-events.h
Normal file
@@ -0,0 +1,65 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef BACKEND_EVENTS_DS_H
|
||||
#define BACKEND_EVENTS_DS_H
|
||||
|
||||
#include "common/events.h"
|
||||
|
||||
#include "backends/events/default/default-events.h"
|
||||
|
||||
/**
|
||||
* The Nintendo DS event manager.
|
||||
* Used to handle power events and force quitting.
|
||||
*/
|
||||
class DSEventManager : public DefaultEventManager {
|
||||
bool _dsReset;
|
||||
public:
|
||||
DSEventManager(Common::EventSource *boss) : DefaultEventManager(boss), _dsReset(false) {}
|
||||
bool pollEvent(Common::Event &event) override;
|
||||
int shouldQuit() const override { return _dsReset || DefaultEventManager::shouldQuit(); }
|
||||
};
|
||||
|
||||
/**
|
||||
* The Nintendo DS event source.
|
||||
*/
|
||||
class DSEventSource : public Common::EventSource {
|
||||
public:
|
||||
DSEventSource() : _firstPoll(true), _handleTouch(true) {}
|
||||
|
||||
/**
|
||||
* Gets and processes events.
|
||||
*/
|
||||
virtual bool pollEvent(Common::Event &event);
|
||||
|
||||
virtual void handleTouch(bool enabled) { _handleTouch = enabled; }
|
||||
|
||||
protected:
|
||||
Common::Queue<Common::Event> _eventQueue;
|
||||
Common::Point _lastTouch;
|
||||
bool _firstPoll;
|
||||
bool _handleTouch;
|
||||
|
||||
void addEventsToQueue();
|
||||
void addJoyButtonEvent(u32 keysPressed, u32 keysReleased, u32 ndsKey, uint8 svmButton);
|
||||
};
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user