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2026-02-02 04:50:13 +01:00
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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#define FORBIDDEN_SYMBOL_EXCEPTION_FILE // atari-graphics.h's unordered_set
#include "backends/events/atari/atari-events.h"
#include <mint/osbind.h>
#include "backends/graphics/atari/atari-graphics.h"
#include "backends/platform/atari/osystem_atari.h"
#include "common/rect.h"
#define SCANCODES_SIZE 256
volatile uint8 g_atari_ikbd_scancodes[SCANCODES_SIZE];
uint16 g_atari_ikbd_scancodes_mask = SCANCODES_SIZE-1;
volatile uint16 g_atari_ikbd_scancodes_head = 0;
static uint16 g_atari_ikbd_scancodes_tail = 0;
//! bit 0: rmb
//! bit 1: lmb
#define MOUSEBUTTONS_SIZE 4
volatile uint8 g_atari_ikbd_mousebuttons[MOUSEBUTTONS_SIZE];
uint16 g_atari_ikbd_mousebuttons_mask = MOUSEBUTTONS_SIZE-1;
volatile uint16 g_atari_ikbd_mousebuttons_head = 0;
static uint16 g_atari_ikbd_mousebuttons_tail = 0;
volatile int16 g_atari_ikbd_mouse_delta_x = 0;
volatile int16 g_atari_ikbd_mouse_delta_y = 0;
AtariEventSource::AtariEventSource() {
_system = dynamic_cast<OSystem_Atari*>(g_system);
assert(_system != nullptr);
_KEYTAB *pKeyTables = (_KEYTAB*)Keytbl(KT_NOCHANGE, KT_NOCHANGE, KT_NOCHANGE);
memcpy(_unshiftToAscii, pKeyTables->unshift, 128);
memcpy(_shiftToAscii, pKeyTables->shift, 128);
memcpy(_capsToAscii, pKeyTables->caps, 128);
_scancodeToKeycode[0x01] = Common::KEYCODE_ESCAPE;
_scancodeToKeycode[0x0e] = Common::KEYCODE_BACKSPACE;
_scancodeToKeycode[0x0f] = Common::KEYCODE_TAB;
_scancodeToKeycode[0x1c] = Common::KEYCODE_RETURN;
_scancodeToKeycode[0x1d] = Common::KEYCODE_LCTRL; // Eiffel doesn't recognise RCTRL
_scancodeToKeycode[0x2a] = Common::KEYCODE_LSHIFT;
_scancodeToKeycode[0x36] = Common::KEYCODE_RSHIFT;
_scancodeToKeycode[0x38] = Common::KEYCODE_LALT; // Eiffel doesn't recognise RALT
_scancodeToKeycode[0x39] = Common::KEYCODE_SPACE;
_scancodeToKeycode[0x3a] = Common::KEYCODE_CAPSLOCK;
_scancodeToKeycode[0x3b] = Common::KEYCODE_F1;
_scancodeToKeycode[0x3c] = Common::KEYCODE_F2;
_scancodeToKeycode[0x3d] = Common::KEYCODE_F3;
_scancodeToKeycode[0x3e] = Common::KEYCODE_F4;
_scancodeToKeycode[0x3f] = Common::KEYCODE_F5;
_scancodeToKeycode[0x40] = Common::KEYCODE_F6;
_scancodeToKeycode[0x41] = Common::KEYCODE_F7;
_scancodeToKeycode[0x42] = Common::KEYCODE_F8;
_scancodeToKeycode[0x43] = Common::KEYCODE_F9;
_scancodeToKeycode[0x44] = Common::KEYCODE_F10;
_scancodeToKeycode[0x45] = Common::KEYCODE_PAGEUP; // Eiffel only
_scancodeToKeycode[0x46] = Common::KEYCODE_PAGEDOWN; // Eiffel only
_scancodeToKeycode[0x47] = Common::KEYCODE_HOME;
_scancodeToKeycode[0x48] = Common::KEYCODE_UP;
_scancodeToKeycode[0x49] = Common::KEYCODE_PRINT; // Eiffel only
_scancodeToKeycode[0x4a] = Common::KEYCODE_KP_MINUS;
_scancodeToKeycode[0x4b] = Common::KEYCODE_LEFT;
_scancodeToKeycode[0x4c] = Common::KEYCODE_SCROLLOCK; // Eiffel only (on Milan: AltGr!)
_scancodeToKeycode[0x4d] = Common::KEYCODE_RIGHT;
_scancodeToKeycode[0x4e] = Common::KEYCODE_KP_PLUS;
_scancodeToKeycode[0x4f] = Common::KEYCODE_PAUSE; // Eiffel only
_scancodeToKeycode[0x50] = Common::KEYCODE_DOWN;
_scancodeToKeycode[0x52] = Common::KEYCODE_INSERT;
_scancodeToKeycode[0x53] = Common::KEYCODE_DELETE;
_scancodeToKeycode[0x54] = Common::KEYCODE_NUMLOCK; // Eiffel only
_scancodeToKeycode[0x55] = Common::KEYCODE_END; // Eiffel only
_scancodeToKeycode[0x56] = Common::KEYCODE_LMETA; // Eiffel only
_scancodeToKeycode[0x57] = Common::KEYCODE_RMETA; // Eiffel only
_scancodeToKeycode[0x58] = Common::KEYCODE_MENU; // Eiffel only
_scancodeToKeycode[0x5b] = Common::KEYCODE_TILDE; // Eiffel only
_scancodeToKeycode[0x61] = Common::KEYCODE_F12; // UNDO (there's also Common::KEYCODE_UNDO available...)
_scancodeToKeycode[0x62] = Common::KEYCODE_F11; // HELP (there's also Common::KEYCODE_HELP available...)
_scancodeToKeycode[0x63] = Common::KEYCODE_LEFTPAREN; // KEYPAD (
_scancodeToKeycode[0x64] = Common::KEYCODE_RIGHTPAREN; // KEYPAD )
_scancodeToKeycode[0x65] = Common::KEYCODE_KP_DIVIDE; // KEYPAD /
_scancodeToKeycode[0x66] = Common::KEYCODE_KP_MULTIPLY; // KEYPAD *
_scancodeToKeycode[0x67] = Common::KEYCODE_KP7; // KEYPAD 7
_scancodeToKeycode[0x68] = Common::KEYCODE_KP8; // KEYPAD 8
_scancodeToKeycode[0x69] = Common::KEYCODE_KP9; // KEYPAD 9
_scancodeToKeycode[0x6a] = Common::KEYCODE_KP4; // KEYPAD 4
_scancodeToKeycode[0x6b] = Common::KEYCODE_KP5; // KEYPAD 5
_scancodeToKeycode[0x6c] = Common::KEYCODE_KP6; // KEYPAD 6
_scancodeToKeycode[0x6d] = Common::KEYCODE_KP1; // KEYPAD 1
_scancodeToKeycode[0x6e] = Common::KEYCODE_KP2; // KEYPAD 2
_scancodeToKeycode[0x6f] = Common::KEYCODE_KP3; // KEYPAD 3
_scancodeToKeycode[0x70] = Common::KEYCODE_KP0; // KEYPAD 0
_scancodeToKeycode[0x71] = Common::KEYCODE_KP_PERIOD;
_scancodeToKeycode[0x72] = Common::KEYCODE_KP_ENTER;
}
bool AtariEventSource::pollEvent(Common::Event &event) {
if (!_graphicsManager)
return false;
_system->update();
if (g_atari_ikbd_mousebuttons_head != g_atari_ikbd_mousebuttons_tail) {
byte buttonState = g_atari_ikbd_mousebuttons[g_atari_ikbd_mousebuttons_tail++];
g_atari_ikbd_mousebuttons_tail &= MOUSEBUTTONS_SIZE-1;
if (buttonState & 0x01) {
_rmbDown = true;
event.type = Common::EVENT_RBUTTONDOWN;
event.mouse = _graphicsManager->getMousePosition();
return true;
} else if (_rmbDown) {
_rmbDown = false;
event.type = Common::EVENT_RBUTTONUP;
event.mouse = _graphicsManager->getMousePosition();
return true;
}
if (buttonState & 0x02) {
_lmbDown = true;
event.type = Common::EVENT_LBUTTONDOWN;
event.mouse = _graphicsManager->getMousePosition();
return true;
} else if (_lmbDown) {
_lmbDown = false;
event.type = Common::EVENT_LBUTTONUP;
event.mouse = _graphicsManager->getMousePosition();
return true;
}
}
if (g_atari_ikbd_mouse_delta_x != 0 || g_atari_ikbd_mouse_delta_y != 0) {
const int deltaX = g_atari_ikbd_mouse_delta_x;
const int deltaY = g_atari_ikbd_mouse_delta_y;
g_atari_ikbd_mouse_delta_x = g_atari_ikbd_mouse_delta_y = 0;
_graphicsManager->updateMousePosition(deltaX, deltaY);
event.type = Common::EVENT_MOUSEMOVE;
event.mouse = _graphicsManager->getMousePosition();
event.relMouse = Common::Point(deltaX, deltaY);
return true;
}
if (g_atari_ikbd_scancodes_head != g_atari_ikbd_scancodes_tail) {
byte scancode = g_atari_ikbd_scancodes[g_atari_ikbd_scancodes_tail++];
g_atari_ikbd_scancodes_tail &= SCANCODES_SIZE-1;
bool pressed = !(scancode & 0x80);
scancode &= 0x7f;
if (scancode == 0x1d)
_ctrlActive = pressed;
if (scancode == 0x2a)
_lshiftActive = pressed;
if (scancode == 0x36)
_rshiftActive = pressed;
if (scancode == 0x38)
_altActive = pressed;
if (scancode == 0x3a && pressed)
_capslockActive = !_capslockActive;
if (scancode == 0x4c && pressed)
_scrolllockActive = !_scrolllockActive;
if (scancode == 0x54 && pressed)
_numlockActive = !_numlockActive;
// Eiffel only
if (scancode == 0x37) {
if (pressed) {
_mmbDown = true;
event.type = Common::EVENT_MBUTTONDOWN;
event.mouse = _graphicsManager->getMousePosition();
return true;
} else if (_mmbDown) {
_mmbDown = false;
event.type = Common::EVENT_MBUTTONUP;
event.mouse = _graphicsManager->getMousePosition();
return true;
}
}
// Eiffel only
if (scancode == 0x59) {
event.type = Common::EVENT_WHEELUP;
event.mouse = _graphicsManager->getMousePosition();
return true;
}
// Eiffel only
if (scancode == 0x5a) {
event.type = Common::EVENT_WHEELDOWN;
event.mouse = _graphicsManager->getMousePosition();
return true;
}
uint16 ascii;
if (_lshiftActive || _rshiftActive) {
ascii = _shiftToAscii[scancode];
} else if (_capslockActive) {
ascii = _capsToAscii[scancode];
} else {
ascii = _unshiftToAscii[scancode];
}
Common::KeyCode keycode = _scancodeToKeycode.getValOrDefault(scancode, Common::KEYCODE_INVALID);
switch (keycode) {
case Common::KEYCODE_BACKSPACE:
ascii = Common::ASCII_BACKSPACE;
break;
case Common::KEYCODE_TAB:
ascii = Common::ASCII_TAB;
break;
case Common::KEYCODE_RETURN:
case Common::KEYCODE_KP_ENTER:
ascii = Common::ASCII_RETURN;
break;
case Common::KEYCODE_ESCAPE:
ascii = Common::ASCII_ESCAPE;
break;
case Common::KEYCODE_SPACE:
ascii = Common::ASCII_SPACE;
break;
case Common::KEYCODE_F1:
ascii = Common::ASCII_F1;
break;
case Common::KEYCODE_F2:
ascii = Common::ASCII_F2;
break;
case Common::KEYCODE_F3:
ascii = Common::ASCII_F3;
break;
case Common::KEYCODE_F4:
ascii = Common::ASCII_F4;
break;
case Common::KEYCODE_F5:
ascii = Common::ASCII_F5;
break;
case Common::KEYCODE_F6:
ascii = Common::ASCII_F6;
break;
case Common::KEYCODE_F7:
ascii = Common::ASCII_F7;
break;
case Common::KEYCODE_F8:
ascii = Common::ASCII_F8;
break;
case Common::KEYCODE_F9:
ascii = Common::ASCII_F9;
break;
case Common::KEYCODE_F10:
ascii = Common::ASCII_F10;
break;
case Common::KEYCODE_F11:
ascii = Common::ASCII_F11;
break;
case Common::KEYCODE_F12:
ascii = Common::ASCII_F12;
break;
default:
break;
}
if (ascii >= ' ' && ascii <= '~') {
if (keycode == Common::KEYCODE_INVALID)
keycode = _asciiToKeycode[ascii - ' '];
}
event.type = pressed ? Common::EVENT_KEYDOWN : Common::EVENT_KEYUP;
event.kbd = Common::KeyState(keycode, ascii);
event.kbd.flags |= _ctrlActive ? Common::KBD_CTRL : 0;
event.kbd.flags |= _altActive ? Common::KBD_ALT : 0;
event.kbd.flags |= (_lshiftActive || _rshiftActive) ? Common::KBD_SHIFT : 0;
event.kbd.flags |= _capslockActive ? Common::KBD_CAPS : 0;
event.kbd.flags |= _scrolllockActive ? Common::KBD_SCRL : 0;
event.kbd.flags |= _numlockActive ? Common::KBD_NUM : 0;
return true;
}
return false;
}

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef BACKEND_EVENTS_ATARI_H
#define BACKEND_EVENTS_ATARI_H
#include "common/events.h"
#include "common/hashmap.h"
class AtariGraphicsManager;
class OSystem_Atari;
/**
* The Atari event source.
*/
class AtariEventSource : public Common::EventSource {
public:
AtariEventSource();
bool pollEvent(Common::Event &event) override;
void setGraphicsManager(AtariGraphicsManager *graphicsManager) { _graphicsManager = graphicsManager; }
private:
OSystem_Atari *_system = nullptr;
AtariGraphicsManager *_graphicsManager = nullptr;
bool _lmbDown = false;
bool _mmbDown = false;
bool _rmbDown = false;
bool _lshiftActive = false;
bool _rshiftActive = false;
bool _ctrlActive = false;
bool _altActive = false;
bool _capslockActive = false;
bool _scrolllockActive = false;
bool _numlockActive = false;
byte _unshiftToAscii[128];
byte _shiftToAscii[128];
byte _capsToAscii[128];
const Common::KeyCode _asciiToKeycode[128 - 32 - 1] = {
Common::KEYCODE_SPACE,
Common::KEYCODE_EXCLAIM,
Common::KEYCODE_QUOTEDBL,
Common::KEYCODE_HASH,
Common::KEYCODE_DOLLAR,
Common::KEYCODE_PERCENT,
Common::KEYCODE_AMPERSAND,
Common::KEYCODE_QUOTE,
Common::KEYCODE_LEFTPAREN,
Common::KEYCODE_RIGHTPAREN,
Common::KEYCODE_ASTERISK,
Common::KEYCODE_PLUS,
Common::KEYCODE_COMMA,
Common::KEYCODE_MINUS,
Common::KEYCODE_PERIOD,
Common::KEYCODE_SLASH,
Common::KEYCODE_0,
Common::KEYCODE_1,
Common::KEYCODE_2,
Common::KEYCODE_3,
Common::KEYCODE_4,
Common::KEYCODE_5,
Common::KEYCODE_6,
Common::KEYCODE_7,
Common::KEYCODE_8,
Common::KEYCODE_9,
Common::KEYCODE_COLON,
Common::KEYCODE_SEMICOLON,
Common::KEYCODE_LESS,
Common::KEYCODE_EQUALS,
Common::KEYCODE_GREATER,
Common::KEYCODE_QUESTION,
Common::KEYCODE_AT,
Common::KEYCODE_a,
Common::KEYCODE_b,
Common::KEYCODE_c,
Common::KEYCODE_d,
Common::KEYCODE_e,
Common::KEYCODE_f,
Common::KEYCODE_g,
Common::KEYCODE_h,
Common::KEYCODE_i,
Common::KEYCODE_j,
Common::KEYCODE_k,
Common::KEYCODE_l,
Common::KEYCODE_m,
Common::KEYCODE_n,
Common::KEYCODE_o,
Common::KEYCODE_p,
Common::KEYCODE_q,
Common::KEYCODE_r,
Common::KEYCODE_s,
Common::KEYCODE_t,
Common::KEYCODE_u,
Common::KEYCODE_v,
Common::KEYCODE_w,
Common::KEYCODE_x,
Common::KEYCODE_y,
Common::KEYCODE_z,
Common::KEYCODE_LEFTBRACKET,
Common::KEYCODE_BACKSLASH,
Common::KEYCODE_RIGHTBRACKET,
Common::KEYCODE_CARET,
Common::KEYCODE_UNDERSCORE,
Common::KEYCODE_BACKQUOTE,
Common::KEYCODE_a,
Common::KEYCODE_b,
Common::KEYCODE_c,
Common::KEYCODE_d,
Common::KEYCODE_e,
Common::KEYCODE_f,
Common::KEYCODE_g,
Common::KEYCODE_h,
Common::KEYCODE_i,
Common::KEYCODE_j,
Common::KEYCODE_k,
Common::KEYCODE_l,
Common::KEYCODE_m,
Common::KEYCODE_n,
Common::KEYCODE_o,
Common::KEYCODE_p,
Common::KEYCODE_q,
Common::KEYCODE_r,
Common::KEYCODE_s,
Common::KEYCODE_t,
Common::KEYCODE_u,
Common::KEYCODE_v,
Common::KEYCODE_w,
Common::KEYCODE_x,
Common::KEYCODE_y,
Common::KEYCODE_z,
Common::KEYCODE_INVALID, // {
Common::KEYCODE_INVALID, // |
Common::KEYCODE_INVALID, // }
Common::KEYCODE_TILDE
};
Common::HashMap<byte, Common::KeyCode> _scancodeToKeycode;
};
#endif

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/scummsys.h"
#if !defined(DISABLE_DEFAULT_EVENTMANAGER)
#include "common/system.h"
#include "common/config-manager.h"
#include "common/translation.h"
#include "backends/events/default/default-events.h"
#include "backends/keymapper/action.h"
#include "backends/keymapper/keymapper.h"
#include "backends/keymapper/virtual-mouse.h"
#include "backends/vkeybd/virtual-keyboard.h"
#include "engines/engine.h"
#include "gui/debugger.h"
#include "gui/message.h"
DefaultEventManager::DefaultEventManager(Common::EventSource *boss) :
_buttonState(0),
_modifierState(0),
_shouldQuit(false),
_shouldReturnToLauncher(false),
_confirmExitDialogActive(false) {
assert(boss);
_dispatcher.registerSource(boss, false);
_dispatcher.registerSource(&_artificialEventSource, false);
_dispatcher.registerObserver(this, kEventManPriority, false);
#ifdef ENABLE_VKEYBD
_vk = nullptr;
#endif
_virtualMouse = new Common::VirtualMouse(&_dispatcher);
_keymapper = new Common::Keymapper(this);
_dispatcher.registerMapper(_keymapper, true);
}
DefaultEventManager::~DefaultEventManager() {
delete _virtualMouse;
#ifdef ENABLE_VKEYBD
delete _vk;
#endif
}
void DefaultEventManager::init() {
#ifdef ENABLE_VKEYBD
_vk = new Common::VirtualKeyboard();
if (ConfMan.hasKey("vkeybd_pack_name")) {
_vk->loadKeyboardPack(ConfMan.get("vkeybd_pack_name"));
} else {
_vk->loadKeyboardPack("vkeybd_default");
}
#endif
}
bool DefaultEventManager::pollEvent(Common::Event &event) {
_dispatcher.dispatch();
if (g_engine)
// Handle autosaves if enabled
g_engine->handleAutoSave();
if (_eventQueue.empty()) {
return false;
}
event = _eventQueue.pop();
bool forwardEvent = true;
// If the backend has the kFeatureNoQuit or the "Return to Launcher at Exit" option is enabled,
// replace "Quit" event with "Return to Launcher". This is also handled in scummvm_main, but
// doing it here allows getting the correct confirmation dialog if the "confirm_exit" setting
// is set to true.
if (event.type == Common::EVENT_QUIT && (g_system->hasFeature(OSystem::kFeatureNoQuit) || (ConfMan.getBool("gui_return_to_launcher_at_exit") && g_engine && g_engine->hasFeature(Engine::kSupportsReturnToLauncher))))
event.type = Common::EVENT_RETURN_TO_LAUNCHER;
switch (event.type) {
case Common::EVENT_KEYDOWN:
_modifierState = event.kbd.flags;
if (event.kbd.keycode == Common::KEYCODE_BACKSPACE) {
// WORKAROUND: Some engines incorrectly attempt to use the
// ascii value instead of the keycode to detect the backspace
// key (a non-portable behavior). This fails at least on
// macOS, possibly also on other systems.
// As a workaround, we force the ascii value for backspace
// key pressed. A better fix would be for engines to stop
// making invalid assumptions about ascii values.
event.kbd.ascii = Common::KEYCODE_BACKSPACE;
}
break;
case Common::EVENT_KEYUP:
_modifierState = event.kbd.flags;
break;
case Common::EVENT_MOUSEMOVE:
_mousePos = event.mouse;
break;
case Common::EVENT_LBUTTONDOWN:
_mousePos = event.mouse;
_buttonState |= LBUTTON;
break;
case Common::EVENT_LBUTTONUP:
_mousePos = event.mouse;
_buttonState &= ~LBUTTON;
break;
case Common::EVENT_RBUTTONDOWN:
_mousePos = event.mouse;
_buttonState |= RBUTTON;
break;
case Common::EVENT_RBUTTONUP:
_mousePos = event.mouse;
_buttonState &= ~RBUTTON;
break;
case Common::EVENT_MAINMENU:
if (g_engine && !g_engine->isPaused())
g_engine->openMainMenuDialog();
if (_shouldQuit)
event.type = Common::EVENT_QUIT;
else if (_shouldReturnToLauncher)
event.type = Common::EVENT_RETURN_TO_LAUNCHER;
break;
case Common::EVENT_VIRTUAL_KEYBOARD:
#ifdef ENABLE_VKEYBD
if (!_vk)
break;
if (_vk->isDisplaying()) {
_vk->close(true);
} else {
PauseToken pt;
if (g_engine)
pt = g_engine->pauseEngine();
_vk->show();
forwardEvent = false;
}
#else
// TODO: Support switching between virtual keyboards at runtime
if (g_system->hasFeature(OSystem::kFeatureVirtualKeyboard)) {
if (g_system->getFeatureState(OSystem::kFeatureVirtualKeyboard))
g_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false);
else
g_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, true);
}
#endif
break;
case Common::EVENT_RETURN_TO_LAUNCHER:
if (g_engine && !g_engine->hasFeature(Engine::kSupportsQuitDialogOverride) && ConfMan.getBool("confirm_exit")) {
if (_confirmExitDialogActive) {
forwardEvent = false;
break;
}
_confirmExitDialogActive = true;
{
PauseToken pt;
if (g_engine)
pt = g_engine->pauseEngine();
GUI::MessageDialog alert(_("Do you really want to return to the Launcher?\nAny unsaved progress will be lost."), _("Yes"), _("Cancel"));
forwardEvent = _shouldReturnToLauncher = (alert.runModal() == GUI::kMessageOK);
}
_confirmExitDialogActive = false;
} else
_shouldReturnToLauncher = true;
break;
case Common::EVENT_MUTE:
if (g_engine)
g_engine->flipMute();
break;
case Common::EVENT_QUIT:
if (g_engine && !g_engine->hasFeature(Engine::kSupportsQuitDialogOverride) && ConfMan.getBool("confirm_exit")) {
if (_confirmExitDialogActive) {
forwardEvent = false;
break;
}
_confirmExitDialogActive = true;
{
PauseToken pt;
pt = g_engine->pauseEngine();
GUI::MessageDialog alert(_("Do you really want to quit?\nAny unsaved progress will be lost."), _("Quit"), _("Cancel"));
forwardEvent = _shouldQuit = (alert.runModal() == GUI::kMessageOK);
}
_confirmExitDialogActive = false;
} else {
_shouldQuit = true;
}
break;
case Common::EVENT_DEBUGGER: {
GUI::Debugger *debugger = g_engine ? g_engine->getOrCreateDebugger() : nullptr;
if (debugger && !debugger->isActive()) {
debugger->attach();
debugger->onFrame();
forwardEvent = false;
}
break;
}
case Common::EVENT_INPUT_CHANGED: {
Common::HardwareInputSet *inputSet = g_system->getHardwareInputSet();
Common::KeymapperDefaultBindings *backendDefaultBindings = g_system->getKeymapperDefaultBindings();
_keymapper->registerHardwareInputSet(inputSet, backendDefaultBindings);
break;
}
default:
break;
}
return forwardEvent;
}
void DefaultEventManager::pushEvent(const Common::Event &event) {
// If already received an EVENT_QUIT, don't add another one
if (event.type == Common::EVENT_QUIT) {
if (!_shouldQuit)
_artificialEventSource.addEvent(event);
} else
_artificialEventSource.addEvent(event);
}
void DefaultEventManager::purgeMouseEvents() {
_dispatcher.dispatch();
Common::Queue<Common::Event> filteredQueue;
while (!_eventQueue.empty()) {
Common::Event event = _eventQueue.pop();
switch (event.type) {
// Update button state even when purging events to avoid desynchronisation with real button state
case Common::EVENT_LBUTTONDOWN:
_mousePos = event.mouse;
_buttonState |= LBUTTON;
break;
case Common::EVENT_LBUTTONUP:
_mousePos = event.mouse;
_buttonState &= ~LBUTTON;
break;
case Common::EVENT_RBUTTONDOWN:
_mousePos = event.mouse;
_buttonState |= RBUTTON;
break;
case Common::EVENT_RBUTTONUP:
_mousePos = event.mouse;
_buttonState &= ~RBUTTON;
break;
case Common::EVENT_WHEELUP:
case Common::EVENT_WHEELDOWN:
case Common::EVENT_MBUTTONDOWN:
case Common::EVENT_MBUTTONUP:
case Common::EVENT_X1BUTTONDOWN:
case Common::EVENT_X1BUTTONUP:
case Common::EVENT_X2BUTTONDOWN:
case Common::EVENT_X2BUTTONUP:
case Common::EVENT_MOUSEMOVE:
// do nothing
break;
default:
filteredQueue.push(event);
break;
}
}
_eventQueue = filteredQueue;
}
void DefaultEventManager::purgeKeyboardEvents() {
_dispatcher.dispatch();
Common::Queue<Common::Event> filteredQueue;
while (!_eventQueue.empty()) {
Common::Event event = _eventQueue.pop();
switch (event.type) {
// Update keyboard state even when purging events to avoid desynchronisation with real keyboard state
case Common::EVENT_KEYDOWN:
case Common::EVENT_KEYUP:
_modifierState = event.kbd.flags;
break;
default:
filteredQueue.push(event);
break;
}
}
_eventQueue = filteredQueue;
}
Common::Keymap *DefaultEventManager::getGlobalKeymap() {
using namespace Common;
// Now create the global keymap
Keymap *globalKeymap = new Keymap(Keymap::kKeymapTypeGlobal, kGlobalKeymapName, _("Global"));
Action *act;
act = new Action("MENU", _("Global Main Menu"));
act->addDefaultInputMapping("C+F5");
act->addDefaultInputMapping("JOY_START");
act->setEvent(EVENT_MAINMENU);
globalKeymap->addAction(act);
#ifndef ENABLE_VKEYBD
if (g_system->hasFeature(OSystem::kFeatureVirtualKeyboard))
#endif
{
act = new Action("VIRT", _("Display keyboard"));
act->addDefaultInputMapping("C+F7");
act->addDefaultInputMapping("JOY_BACK");
act->setEvent(EVENT_VIRTUAL_KEYBOARD);
globalKeymap->addAction(act);
}
act = new Action("MUTE", _("Toggle mute"));
act->addDefaultInputMapping("C+u");
act->setEvent(EVENT_MUTE);
globalKeymap->addAction(act);
if (!g_system->hasFeature(OSystem::kFeatureNoQuit)) {
act = new Action("QUIT", _("Quit"));
act->setEvent(EVENT_QUIT);
#if defined(MACOSX)
// On Macintosh, Cmd-Q quits
act->addDefaultInputMapping("M+q");
#elif defined(POSIX)
// On other *nix systems, Control-Q quits
act->addDefaultInputMapping("C+q");
#else
// Ctrl-z quits
act->addDefaultInputMapping("C+z");
#ifdef WIN32
// On Windows, also use the default Alt-F4 quit combination
act->addDefaultInputMapping("A+F4");
#endif
#endif
globalKeymap->addAction(act);
}
act = new Action("DEBUGGER", _("Open Debugger"));
act->addDefaultInputMapping("C+A+d");
act->setEvent(EVENT_DEBUGGER);
globalKeymap->addAction(act);
_virtualMouse->addActionsToKeymap(globalKeymap);
return globalKeymap;
}
#endif // !defined(DISABLE_DEFAULT_EVENTMANAGER)

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#if !defined(BACKEND_EVENTS_DEFAULT_H) && !defined(DISABLE_DEFAULT_EVENTMANAGER)
#define BACKEND_EVENTS_DEFAULT_H
#include "common/events.h"
#include "common/queue.h"
namespace Common {
class Keymapper;
#ifdef ENABLE_VKEYBD
class VirtualKeyboard;
#endif
class VirtualMouse;
}
class DefaultEventManager : public Common::EventManager, Common::EventObserver {
#ifdef ENABLE_VKEYBD
Common::VirtualKeyboard *_vk;
#endif
Common::VirtualMouse *_virtualMouse;
Common::Keymapper *_keymapper;
Common::ArtificialEventSource _artificialEventSource;
Common::Queue<Common::Event> _eventQueue;
bool notifyEvent(const Common::Event &ev) override {
_eventQueue.push(ev);
return true;
}
Common::Point _mousePos;
int _buttonState;
int _modifierState;
bool _shouldQuit;
bool _shouldReturnToLauncher;
bool _confirmExitDialogActive;
public:
DefaultEventManager(Common::EventSource *boss);
~DefaultEventManager();
void init() override;
bool pollEvent(Common::Event &event) override;
void pushEvent(const Common::Event &event) override;
void purgeMouseEvents() override;
void purgeKeyboardEvents() override;
Common::Point getMousePos() const override { return _mousePos; }
int getButtonState() const override { return _buttonState; }
int getModifierState() const override { return _modifierState; }
int shouldQuit() const override { return _shouldQuit; }
int shouldReturnToLauncher() const override { return _shouldReturnToLauncher; }
void resetReturnToLauncher() override { _shouldReturnToLauncher = false; }
void resetQuit() override { _shouldQuit = false; }
Common::Keymapper *getKeymapper() override { return _keymapper; }
Common::Keymap *getGlobalKeymap() override;
};
#endif

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include <portdefs.h> // Protect uintXX typedefs
#include <nds.h>
#include "backends/events/ds/ds-events.h"
#include "backends/platform/ds/osystem_ds.h"
bool DSEventManager::pollEvent(Common::Event &event) {
// Power events
if (!pmMainLoop() && !_dsReset) {
_dsReset = true;
event = Common::Event();
event.type = Common::EVENT_QUIT;
return true;
}
return DefaultEventManager::pollEvent(event);
}
bool DSEventSource::pollEvent(Common::Event &event) {
// Ensure the mixer and timers are updated frequently
g_system->delayMillis(0);
if (_eventQueue.empty()) {
if (!_firstPoll) {
_firstPoll = true;
return false;
}
addEventsToQueue();
if (_eventQueue.empty())
return false;
_firstPoll = false;
}
event = _eventQueue.pop();
if (Common::isMouseEvent(event)) {
g_system->warpMouse(event.mouse.x, event.mouse.y);
}
return true;
}
void DSEventSource::addJoyButtonEvent(u32 keysPressed, u32 keysReleased, u32 ndsKey, uint8 svmButton) {
if (keysPressed & ndsKey || keysReleased & ndsKey) {
Common::Event event;
event.type = (keysPressed & ndsKey) ? Common::EVENT_JOYBUTTON_DOWN : Common::EVENT_JOYBUTTON_UP;
event.joystick.button = svmButton;
_eventQueue.push(event);
}
}
void DSEventSource::addEventsToQueue() {
Common::Event event;
scanKeys();
uint32 held = keysHeld(), keysPressed = keysDown(), keysReleased = keysUp();
// Touch screen events
if (_handleTouch) {
if (held & KEY_TOUCH) {
touchPosition touchPos;
touchRead(&touchPos);
event.mouse = dynamic_cast<OSystem_DS *>(g_system)->transformPoint(touchPos.px, touchPos.py);
if (event.mouse.x != _lastTouch.x || event.mouse.y != _lastTouch.y) {
event.type = Common::EVENT_MOUSEMOVE;
_eventQueue.push(event);
}
if (keysPressed & KEY_TOUCH) {
event.type = Common::EVENT_LBUTTONDOWN;
_eventQueue.push(event);
}
_lastTouch = event.mouse;
} else if (keysReleased & KEY_TOUCH) {
event.mouse = _lastTouch;
event.type = Common::EVENT_LBUTTONUP;
_eventQueue.push(event);
}
}
// Button events
addJoyButtonEvent(keysPressed, keysReleased, KEY_L, Common::JOYSTICK_BUTTON_LEFT_SHOULDER);
addJoyButtonEvent(keysPressed, keysReleased, KEY_R, Common::JOYSTICK_BUTTON_RIGHT_SHOULDER);
addJoyButtonEvent(keysPressed, keysReleased, KEY_A, Common::JOYSTICK_BUTTON_A);
addJoyButtonEvent(keysPressed, keysReleased, KEY_B, Common::JOYSTICK_BUTTON_B);
addJoyButtonEvent(keysPressed, keysReleased, KEY_X, Common::JOYSTICK_BUTTON_X);
addJoyButtonEvent(keysPressed, keysReleased, KEY_Y, Common::JOYSTICK_BUTTON_Y);
addJoyButtonEvent(keysPressed, keysReleased, KEY_UP, Common::JOYSTICK_BUTTON_DPAD_UP);
addJoyButtonEvent(keysPressed, keysReleased, KEY_DOWN, Common::JOYSTICK_BUTTON_DPAD_DOWN);
addJoyButtonEvent(keysPressed, keysReleased, KEY_LEFT, Common::JOYSTICK_BUTTON_DPAD_LEFT);
addJoyButtonEvent(keysPressed, keysReleased, KEY_RIGHT, Common::JOYSTICK_BUTTON_DPAD_RIGHT);
addJoyButtonEvent(keysPressed, keysReleased, KEY_START, Common::JOYSTICK_BUTTON_START);
addJoyButtonEvent(keysPressed, keysReleased, KEY_SELECT, Common::JOYSTICK_BUTTON_BACK);
}

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef BACKEND_EVENTS_DS_H
#define BACKEND_EVENTS_DS_H
#include "common/events.h"
#include "backends/events/default/default-events.h"
/**
* The Nintendo DS event manager.
* Used to handle power events and force quitting.
*/
class DSEventManager : public DefaultEventManager {
bool _dsReset;
public:
DSEventManager(Common::EventSource *boss) : DefaultEventManager(boss), _dsReset(false) {}
bool pollEvent(Common::Event &event) override;
int shouldQuit() const override { return _dsReset || DefaultEventManager::shouldQuit(); }
};
/**
* The Nintendo DS event source.
*/
class DSEventSource : public Common::EventSource {
public:
DSEventSource() : _firstPoll(true), _handleTouch(true) {}
/**
* Gets and processes events.
*/
virtual bool pollEvent(Common::Event &event);
virtual void handleTouch(bool enabled) { _handleTouch = enabled; }
protected:
Common::Queue<Common::Event> _eventQueue;
Common::Point _lastTouch;
bool _firstPoll;
bool _handleTouch;
void addEventsToQueue();
void addJoyButtonEvent(u32 keysPressed, u32 keysReleased, u32 ndsKey, uint8 svmButton);
};
#endif

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#if !defined(BACKEND_EVENTS_EMSCRIPTEN_H) && !defined(DISABLE_DEFAULT_EVENTMANAGER)
#define BACKEND_EVENTS_EMSCRIPTEN_H
#include "backends/events/sdl/sdl-events.h"
#include "backends/platform/sdl/emscripten/emscripten.h"
#include "common/events.h"
/**
* SDL Events manager for Emscripten
*/
class EmscriptenSdlEventSource : public SdlEventSource {
public:
/**
* Gets and processes SDL events.
*/
bool pollEvent(Common::Event &event) override {
bool ret_value = SdlEventSource::pollEvent(event);
if (event.type != Common::EVENT_QUIT && event.type != Common::EVENT_RETURN_TO_LAUNCHER) {
// yield to the browser and process timers
// (after polling the events to ensure synchronous event processing)
g_system->delayMillis(0);
}
return ret_value;
};
};
#endif /* BACKEND_EVENTS_EMSCRIPTEN_H */

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#if defined(MAEMO)
#include "common/scummsys.h"
#include "backends/events/maemosdl/maemosdl-events.h"
#include "backends/platform/maemo/maemo.h"
#include "common/translation.h"
namespace Maemo {
MaemoSdlEventSource::MaemoSdlEventSource() : SdlEventSource(), _clickEnabled(true) {
}
struct KeymapEntry {
SDL_Keycode sym;
Common::KeyCode keycode;
uint16 ascii;
};
static const KeymapEntry keymapEntries[] = {
{SDLK_F4, Common::KEYCODE_F11, 0},
{SDLK_F5, Common::KEYCODE_F12, 0},
{SDLK_F6, Common::KEYCODE_F13, 0},
{SDLK_F7, Common::KEYCODE_F14, 0},
{SDLK_F8, Common::KEYCODE_F15, 0},
{SDLK_LAST, Common::KEYCODE_INVALID, 0}
};
bool MaemoSdlEventSource::remapKey(SDL_Event &ev, Common::Event &event) {
// List of special N810 keys:
// SDLK_F4 -> menu
// SDLK_F5 -> home
// SDLK_F6 -> fullscreen
// SDLK_F7 -> zoom +
// SDLK_F8 -> zoom -
if (ev.type == SDL_KEYDOWN || ev.type == SDL_KEYUP) {
const KeymapEntry *entry;
for (entry = keymapEntries; entry->sym != SDLK_LAST; ++entry) {
if (ev.key.keysym.sym == entry->sym) {
SDLModToOSystemKeyFlags(SDL_GetModState(), event);
event.type = ev.type == SDL_KEYDOWN ? Common::EVENT_KEYDOWN : Common::EVENT_KEYUP;
event.kbd.keycode = entry->keycode;
event.kbd.ascii = entry->ascii;
return true;
}
}
}
// Invoke parent implementation of this method
return SdlEventSource::remapKey(ev, event);
}
bool MaemoSdlEventSource::handleMouseButtonDown(SDL_Event &ev, Common::Event &event) {
if (ev.button.button == SDL_BUTTON_LEFT && !_clickEnabled) {
return false;
}
// Invoke parent implementation of this method
return SdlEventSource::handleMouseButtonDown(ev, event);
}
bool MaemoSdlEventSource::handleMouseButtonUp(SDL_Event &ev, Common::Event &event) {
if (ev.button.button == SDL_BUTTON_LEFT && !_clickEnabled) {
return false;
}
// Invoke parent implementation of this method
return SdlEventSource::handleMouseButtonUp(ev, event);
}
bool MaemoSdlEventSource::toggleClickMode() {
_clickEnabled = !_clickEnabled;
_graphicsManager->displayMessageOnOSD(
_clickEnabled ? _("Clicking Enabled") : _("Clicking Disabled"));
return _clickEnabled;
}
MaemoSdlEventObserver::MaemoSdlEventObserver(MaemoSdlEventSource *eventSource) {
assert(eventSource);
_eventSource = eventSource;
}
bool MaemoSdlEventObserver::notifyEvent(const Common::Event &event) {
if (event.type != Common::EVENT_CUSTOM_BACKEND_ACTION_START)
return false;
if (event.customType == kEventClickMode) {
assert(_eventSource);
_eventSource->toggleClickMode();
return true;
}
return false;
}
} // namespace Maemo
#endif // if defined(MAEMO)

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#if defined(MAEMO)
#if !defined(BACKEND_EVENTS_SDL_MAEMO_H) && !defined(DISABLE_DEFAULT_EVENTMANAGER)
#define BACKEND_EVENTS_SDL_MAEMO_H
#include "backends/events/sdl/sdl-events.h"
namespace Maemo {
/**
* SDL events manager for Maemo
*/
class MaemoSdlEventSource final : public SdlEventSource {
public:
MaemoSdlEventSource();
bool toggleClickMode();
protected:
bool remapKey(SDL_Event &ev, Common::Event &event) override;
bool handleMouseButtonDown(SDL_Event &ev, Common::Event &event) override;
bool handleMouseButtonUp(SDL_Event &ev, Common::Event &event) override;
bool _clickEnabled;
};
class MaemoSdlEventObserver final : public Common::EventObserver {
public:
MaemoSdlEventObserver(MaemoSdlEventSource *eventSource);
bool notifyEvent(const Common::Event &event) override;
private:
MaemoSdlEventSource *_eventSource;
};
} // namespace Maemo
#endif // include guard
#endif // if defined(MAEMO)

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/scummsys.h"
/*
* OpenPandora: Device Specific Event Handling.
*/
#if defined(OPENPANDORA)
#include "backends/events/openpandora/op-events.h"
#include "backends/graphics/openpandora/op-graphics.h"
#include "backends/platform/openpandora/op-sdl.h"
#include "common/translation.h"
#include "common/util.h"
#include "common/events.h"
enum {
/* Touchscreen TapMode */
TAPMODE_LEFT = 0,
TAPMODE_RIGHT = 1,
TAPMODE_HOVER = 2,
TAPMODE_HOVER_DPAD = 3
};
OPEventSource::OPEventSource()
: _buttonStateL(false),
_tapmodeLevel(TAPMODE_LEFT) {
}
void OPEventSource::ToggleTapMode() {
if (_tapmodeLevel == TAPMODE_LEFT) {
_tapmodeLevel = TAPMODE_RIGHT;
} else if (_tapmodeLevel == TAPMODE_RIGHT) {
_tapmodeLevel = TAPMODE_HOVER;
} else if (_tapmodeLevel == TAPMODE_HOVER) {
_tapmodeLevel = TAPMODE_HOVER_DPAD;
} else if (_tapmodeLevel == TAPMODE_HOVER_DPAD) {
_tapmodeLevel = TAPMODE_LEFT;
} else {
_tapmodeLevel = TAPMODE_LEFT;
}
}
/* Custom handleMouseButtonDown/handleMouseButtonUp to deal with 'Tap Mode' for the touchscreen */
bool OPEventSource::handleMouseButtonDown(SDL_Event &ev, Common::Event &event) {
if (ev.button.button != SDL_BUTTON_LEFT)
return SdlEventSource::handleMouseButtonDown(ev, event);
if (_buttonStateL == true) /* _buttonStateL = Left Trigger Held, force Right Click */
event.type = Common::EVENT_RBUTTONDOWN;
else if (_tapmodeLevel == TAPMODE_LEFT) /* TAPMODE_LEFT = Left Click Tap Mode */
event.type = Common::EVENT_LBUTTONDOWN;
else if (_tapmodeLevel == TAPMODE_RIGHT) /* TAPMODE_RIGHT = Right Click Tap Mode */
event.type = Common::EVENT_RBUTTONDOWN;
else if (_tapmodeLevel == TAPMODE_HOVER) /* TAPMODE_HOVER = Hover (No Click) Tap Mode */
event.type = Common::EVENT_MOUSEMOVE;
else if (_tapmodeLevel == TAPMODE_HOVER_DPAD) /* TAPMODE_HOVER_DPAD = Hover (DPad Clicks) Tap Mode */
event.type = Common::EVENT_MOUSEMOVE;
else
event.type = Common::EVENT_LBUTTONDOWN; /* For normal mice etc. */
return processMouseEvent(event, ev.button.x, ev.button.y);
}
bool OPEventSource::handleMouseButtonUp(SDL_Event &ev, Common::Event &event) {
if (ev.button.button != SDL_BUTTON_LEFT)
return SdlEventSource::handleMouseButtonUp(ev, event);
if (_buttonStateL == true) /* _buttonStateL = Left Trigger Held, force Right Click */
event.type = Common::EVENT_RBUTTONUP;
else if (_tapmodeLevel == TAPMODE_LEFT) /* TAPMODE_LEFT = Left Click Tap Mode */
event.type = Common::EVENT_LBUTTONUP;
else if (_tapmodeLevel == TAPMODE_RIGHT) /* TAPMODE_RIGHT = Right Click Tap Mode */
event.type = Common::EVENT_RBUTTONUP;
else if (_tapmodeLevel == TAPMODE_HOVER) /* TAPMODE_HOVER = Hover (No Click) Tap Mode */
event.type = Common::EVENT_MOUSEMOVE;
else if (_tapmodeLevel == TAPMODE_HOVER_DPAD) /* TAPMODE_HOVER_DPAD = Hover (DPad Clicks) Tap Mode */
event.type = Common::EVENT_MOUSEMOVE;
else
event.type = Common::EVENT_LBUTTONUP; /* For normal mice etc. */
return processMouseEvent(event, ev.button.x, ev.button.y);
}
/* On the OpenPandora by default the ABXY and L/R Trigger buttons are returned by SDL as
(A): SDLK_HOME (B): SDLK_END (X): SDLK_PAGEDOWN (Y): SDLK_PAGEUP (L): SDLK_RSHIFT (R): SDLK_RCTRL
*/
bool OPEventSource::remapKey(SDL_Event &ev, Common::Event &event) {
if (_tapmodeLevel == TAPMODE_HOVER_DPAD) {
switch (ev.key.keysym.sym) {
case SDLK_LEFT:
event.type = (ev.type == SDL_KEYDOWN) ? Common::EVENT_LBUTTONDOWN : Common::EVENT_LBUTTONUP;
processMouseEvent(event, _mouseY, _mouseY);
return true;
break;
case SDLK_RIGHT:
event.type = (ev.type == SDL_KEYDOWN) ? Common::EVENT_RBUTTONDOWN : Common::EVENT_RBUTTONUP;
processMouseEvent(event, _mouseX, _mouseY);
return true;
break;
#if defined(SDL_BUTTON_MIDDLE)
case SDLK_UP:
event.type = (ev.type == SDL_KEYDOWN) ? Common::EVENT_MBUTTONDOWN : Common::EVENT_MBUTTONUP;
processMouseEvent(event, _mouseX, _mouseY);
return true;
break;
#endif
default:
break;
}
}
if (ev.type == SDL_KEYDOWN) {
switch (ev.key.keysym.sym) {
case SDLK_HOME:
event.type = Common::EVENT_LBUTTONDOWN;
processMouseEvent(event, _mouseX, _mouseY);
return true;
break;
case SDLK_END:
event.type = Common::EVENT_RBUTTONDOWN;
processMouseEvent(event, _mouseX, _mouseY);
return true;
break;
case SDLK_PAGEDOWN:
event.type = Common::EVENT_MAINMENU;
return true;
break;
case SDLK_PAGEUP:
ToggleTapMode();
if (_tapmodeLevel == TAPMODE_LEFT) {
g_system->displayMessageOnOSD(_("Touchscreen 'Tap Mode' - Left Click"));
} else if (_tapmodeLevel == TAPMODE_RIGHT) {
g_system->displayMessageOnOSD(_("Touchscreen 'Tap Mode' - Right Click"));
} else if (_tapmodeLevel == TAPMODE_HOVER) {
g_system->displayMessageOnOSD(_("Touchscreen 'Tap Mode' - Hover (No Click)"));
} else if (_tapmodeLevel == TAPMODE_HOVER_DPAD) {
g_system->displayMessageOnOSD(_("Touchscreen 'Tap Mode' - Hover (DPad Clicks)"));
}
break;
case SDLK_RSHIFT:
_buttonStateL = true;
break;
case SDLK_RCTRL:
break;
default:
return false;
break;
}
return false;
} else {
switch (ev.key.keysym.sym) {
case SDLK_HOME:
event.type = Common::EVENT_LBUTTONUP;
processMouseEvent(event, _mouseX, _mouseY);
return true;
break;
case SDLK_END:
event.type = Common::EVENT_RBUTTONUP;
processMouseEvent(event, _mouseX, _mouseY);
return true;
break;
case SDLK_PAGEDOWN:
event.type = Common::EVENT_MAINMENU;
return true;
break;
case SDLK_PAGEUP:
break;
case SDLK_RSHIFT:
_buttonStateL = false;
break;
case SDLK_RCTRL:
break;
default:
return false;
break;
}
return false;
}
return false;
}
#endif

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#if !defined(BACKEND_EVENTS_OP_H) && !defined(DISABLE_DEFAULT_EVENTMANAGER)
#define BACKEND_EVENTS_OP_H
#include "backends/events/sdl/sdl-events.h"
/**
* Events manager for the OpenPandora.
*/
class OPEventSource : public SdlEventSource {
public:
OPEventSource();
protected:
/**
* Button state for L button modifier
*/
bool _buttonStateL;
int _tapmodeLevel;
void ToggleTapMode();
bool handleMouseButtonDown(SDL_Event &ev, Common::Event &event);
bool handleMouseButtonUp(SDL_Event &ev, Common::Event &event);
bool remapKey(SDL_Event &ev, Common::Event &event);
};
#endif /* BACKEND_EVENTS_OP_H */

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/scummsys.h"
#if defined(PLAYSTATION3)
#include "backends/events/ps3sdl/ps3sdl-events.h"
#include "backends/platform/sdl/sdl.h"
#include "engines/engine.h"
#include "common/util.h"
#include "common/events.h"
/**
* The XMB (PS3 in game menu) needs the screen buffers to be constantly flip while open.
* This pauses execution and keeps redrawing the screen until the XMB is closed.
*/
void PS3SdlEventSource::preprocessEvents(SDL_Event *event) {
if (event->type == SDL_APP_DIDENTERBACKGROUND) {
PauseToken pt;
// XMB opened
if (g_engine)
pt = g_engine->pauseEngine();
for (;;) {
if (!SDL_PollEvent(event)) {
// Locking the screen forces a full redraw
Graphics::Surface* screen = g_system->lockScreen();
if (screen) {
g_system->unlockScreen();
g_system->updateScreen();
}
SDL_Delay(10);
continue;
}
if (event->type == SDL_QUIT)
return;
if (event->type == SDL_APP_DIDENTERFOREGROUND) {
// XMB closed
return;
}
}
}
}
#endif

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#if !defined(BACKEND_EVENTS_PS3_H) && !defined(DISABLE_DEFAULT_EVENTMANAGER)
#define BACKEND_EVENTS_PS3_H
#include "backends/events/sdl/sdl-events.h"
/**
* SDL Events manager for the PS3.
*/
class PS3SdlEventSource : public SdlEventSource {
protected:
void preprocessEvents(SDL_Event *event);
};
#endif /* BACKEND_EVENTS_PS3_H */

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/scummsys.h"
#if defined(PSP2)
#include <psp2/kernel/processmgr.h>
#include <psp2/touch.h>
#include "backends/platform/sdl/psp2/psp2.h"
#include "backends/events/psp2sdl/psp2sdl-events.h"
#include "backends/platform/sdl/sdl.h"
#include "engines/engine.h"
#include "common/util.h"
#include "common/events.h"
#include "common/config-manager.h"
#include "math.h"
void PSP2EventSource::preprocessEvents(SDL_Event *event) {
// prevent suspend (scummvm games contain a lot of cutscenes..)
sceKernelPowerTick(SCE_KERNEL_POWER_TICK_DISABLE_AUTO_SUSPEND);
sceKernelPowerTick(SCE_KERNEL_POWER_TICK_DISABLE_OLED_OFF);
SdlEventSource::preprocessEvents(event);
}
bool PSP2EventSource::isTouchPortTouchpadMode(SDL_TouchID port) {
return port != 1 || ConfMan.getBool("frontpanel_touchpad_mode");
}
bool PSP2EventSource::isTouchPortActive(SDL_TouchID port) {
return port == 1 || ConfMan.getBool("touchpad_mouse_mode");
}
#endif

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#if !defined(DISABLE_DEFAULT_EVENTMANAGER)
#define BACKEND_EVENTS_PSP2_H
#include "backends/events/sdl/sdl-events.h"
/**
* SDL Events manager for the PSP2.
*/
class PSP2EventSource : public SdlEventSource {
public:
PSP2EventSource() {}
protected:
void preprocessEvents(SDL_Event *event) override;
bool isTouchPortTouchpadMode(SDL_TouchID port) override;
bool isTouchPortActive(SDL_TouchID port) override;
};
#endif /* BACKEND_EVENTS_PSP2_H */

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/scummsys.h"
#if defined(RISCOS) && defined(SDL_BACKEND)
#include "backends/events/riscossdl/riscossdl-events.h"
#include "backends/platform/sdl/riscos/riscos-utils.h"
#include "common/events.h"
#include <swis.h>
RISCOSSdlEventSource::RISCOSSdlEventSource()
: SdlEventSource() {
int messages[2];
messages[0] = 3; // Message_DataLoad
messages[1] = 0;
_swix(Wimp_AddMessages, _IN(0), messages);
SDL_EventState(SDL_SYSWMEVENT, SDL_ENABLE);
}
bool RISCOSSdlEventSource::handleSysWMEvent(SDL_Event &ev, Common::Event &event) {
int eventCode = ev.syswm.msg->eventCode;
int pollBlock[64];
memcpy(pollBlock, ev.syswm.msg->pollBlock, 64 * sizeof(int));
if (eventCode == 17 || eventCode == 18) {
char *filename;
switch (pollBlock[4]) {
case 3: // Message_DataLoad
filename = (char *)(pollBlock) + 44;
event.type = Common::EVENT_DROP_FILE;
event.path = Common::Path(RISCOS_Utils::toUnix(Common::String(filename)));
// Acknowledge that the event has been received
pollBlock[4] = 4; // Message_DataLoadAck
pollBlock[3] = pollBlock[2];
_swix(Wimp_SendMessage, _INR(0,2), 19, pollBlock, 0);
return true;
}
}
return false;
}
#endif

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#if !defined(BACKEND_EVENTS_RISCOS_H) && !defined(DISABLE_DEFAULT_EVENTMANAGER)
#define BACKEND_EVENTS_RISCOS_H
#include "backends/events/sdl/sdl-events.h"
/**
* SDL Events manager for RISC OS.
*/
class RISCOSSdlEventSource : public SdlEventSource {
public:
RISCOSSdlEventSource();
protected:
bool handleSysWMEvent(SDL_Event &ev, Common::Event &event) override;
};
#endif /* BACKEND_EVENTS_RISCOS_H */

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/scummsys.h"
#ifdef SAMSUNGTV
#include "backends/events/samsungtvsdl/samsungtvsdl-events.h"
bool SamsungTVSdlEventSource::remapKey(SDL_Event &ev, Common::Event &event) {
switch (ev.type) {
case SDL_KEYDOWN:{
if (ev.key.keysym.sym == SDLK_POWER) {
event.type = Common::EVENT_QUIT;
return true;
} else if (ev.key.keysym.sym == SDLK_F1 && ev.key.keysym.scancode == 20) {
event.type = Common::EVENT_KEYDOWN;
event.kbd.keycode = Common::KEYCODE_F5;
event.kbd.ascii = Common::ASCII_F5;
return true;
} else if (ev.key.keysym.sym == SDLK_F2 && ev.key.keysym.scancode == 21) {
event.type = Common::EVENT_VIRTUAL_KEYBOARD;
return true;
}
break;
}
case SDL_KEYUP: {
if (ev.key.keysym.sym == SDLK_POWER) {
event.type = Common::EVENT_QUIT;
return true;
} else if (ev.key.keysym.sym == SDLK_F1 && ev.key.keysym.scancode == 20) {
event.type = Common::EVENT_KEYUP;
event.kbd.keycode = Common::KEYCODE_F5;
event.kbd.ascii = Common::ASCII_F5;
return true;
}
break;
}
}
// Invoke parent implementation of this method
return SdlEventSource::remapKey(ev, event);
}
#endif

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#if !defined(BACKEND_EVENTS_SDL_SAMSUNGTV_H) && !defined(DISABLE_DEFAULT_EVENTMANAGER)
#define BACKEND_EVENTS_SDL_SAMSUNGTV_H
#include "backends/events/sdl/sdl-events.h"
/**
* SDL events manager for Samsung TV
*/
class SamsungTVSdlEventSource : public SdlEventSource {
protected:
virtual bool remapKey(SDL_Event &ev, Common::Event &event);
};
#endif

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/scummsys.h"
#if defined(SDL_BACKEND)
#include "backends/events/sdl/sdl-events.h"
#include "backends/platform/sdl/sdl.h"
#include "backends/graphics/graphics.h"
#include "common/config-manager.h"
#include "common/textconsole.h"
#include "common/fs.h"
#include "engines/engine.h"
#include "gui/gui-manager.h"
SdlEventSource::~SdlEventSource() {
closeJoystick();
}
bool SdlEventSource::processMouseEvent(Common::Event &event, int x, int y, int relx, int rely) {
_mouseX = x;
_mouseY = y;
event.mouse.x = x;
event.mouse.y = y;
event.relMouse.x = relx;
event.relMouse.y = rely;
if (_graphicsManager) {
return _graphicsManager->notifyMousePosition(event.mouse);
}
return true;
}
#if SDL_VERSION_ATLEAST(2, 0, 0)
Common::Point SdlEventSource::getTouchscreenSize() {
int windowWidth, windowHeight;
SDL_GetWindowSize((dynamic_cast<SdlGraphicsManager*>(_graphicsManager))->getWindow()->getSDLWindow(), &windowWidth, &windowHeight);
return Common::Point(windowWidth, windowHeight);
}
bool SdlEventSource::isTouchPortTouchpadMode(SDL_TouchID port) {
return g_system->getFeatureState(OSystem::kFeatureTouchpadMode);
}
bool SdlEventSource::isTouchPortActive(SDL_TouchID port) {
return true;
}
void SdlEventSource::convertTouchXYToGameXY(float touchX, float touchY, int *gameX, int *gameY) {
int windowWidth, windowHeight;
SDL_GetWindowSize((dynamic_cast<SdlGraphicsManager*>(_graphicsManager))->getWindow()->getSDLWindow(), &windowWidth, &windowHeight);
*gameX = windowWidth * touchX;
*gameY = windowHeight * touchY;
}
#endif
bool SdlEventSource::handleMouseMotion(SDL_Event &ev, Common::Event &event) {
event.type = Common::EVENT_MOUSEMOVE;
return processMouseEvent(event, ev.motion.x, ev.motion.y, ev.motion.xrel, ev.motion.yrel);
}
bool SdlEventSource::handleMouseButtonDown(SDL_Event &ev, Common::Event &event) {
if (ev.button.button == SDL_BUTTON_LEFT)
event.type = Common::EVENT_LBUTTONDOWN;
else if (ev.button.button == SDL_BUTTON_RIGHT)
event.type = Common::EVENT_RBUTTONDOWN;
#if defined(SDL_BUTTON_WHEELUP) && defined(SDL_BUTTON_WHEELDOWN)
else if (ev.button.button == SDL_BUTTON_WHEELUP)
event.type = Common::EVENT_WHEELUP;
else if (ev.button.button == SDL_BUTTON_WHEELDOWN)
event.type = Common::EVENT_WHEELDOWN;
#endif
#if defined(SDL_BUTTON_MIDDLE)
else if (ev.button.button == SDL_BUTTON_MIDDLE)
event.type = Common::EVENT_MBUTTONDOWN;
#endif
#if defined(SDL_BUTTON_X1)
else if (ev.button.button == SDL_BUTTON_X1)
event.type = Common::EVENT_X1BUTTONDOWN;
#endif
#if defined(SDL_BUTTON_X2)
else if (ev.button.button == SDL_BUTTON_X2)
event.type = Common::EVENT_X2BUTTONDOWN;
#endif
else
return false;
return processMouseEvent(event, ev.button.x, ev.button.y);
}
bool SdlEventSource::handleMouseButtonUp(SDL_Event &ev, Common::Event &event) {
if (ev.button.button == SDL_BUTTON_LEFT)
event.type = Common::EVENT_LBUTTONUP;
else if (ev.button.button == SDL_BUTTON_RIGHT)
event.type = Common::EVENT_RBUTTONUP;
#if defined(SDL_BUTTON_MIDDLE)
else if (ev.button.button == SDL_BUTTON_MIDDLE)
event.type = Common::EVENT_MBUTTONUP;
#endif
#if defined(SDL_BUTTON_X1)
else if (ev.button.button == SDL_BUTTON_X1)
event.type = Common::EVENT_X1BUTTONUP;
#endif
#if defined(SDL_BUTTON_X2)
else if (ev.button.button == SDL_BUTTON_X2)
event.type = Common::EVENT_X2BUTTONUP;
#endif
else
return false;
return processMouseEvent(event, ev.button.x, ev.button.y);
}
bool SdlEventSource::handleSysWMEvent(SDL_Event &ev, Common::Event &event) {
return false;
}
int SdlEventSource::mapSDLJoystickButtonToOSystem(Uint8 sdlButton) {
const Common::JoystickButton osystemButtons[] = {
Common::JOYSTICK_BUTTON_A,
Common::JOYSTICK_BUTTON_B,
Common::JOYSTICK_BUTTON_X,
Common::JOYSTICK_BUTTON_Y,
Common::JOYSTICK_BUTTON_LEFT_SHOULDER,
Common::JOYSTICK_BUTTON_RIGHT_SHOULDER,
Common::JOYSTICK_BUTTON_BACK,
Common::JOYSTICK_BUTTON_START,
Common::JOYSTICK_BUTTON_LEFT_STICK,
Common::JOYSTICK_BUTTON_RIGHT_STICK
};
if (sdlButton >= ARRAYSIZE(osystemButtons)) {
return -1;
}
return osystemButtons[sdlButton];
}
bool SdlEventSource::handleJoyButtonDown(SDL_Event &ev, Common::Event &event) {
int button = mapSDLJoystickButtonToOSystem(ev.jbutton.button);
if (button < 0) {
return false;
}
event.type = Common::EVENT_JOYBUTTON_DOWN;
event.joystick.button = button;
return true;
}
bool SdlEventSource::handleJoyButtonUp(SDL_Event &ev, Common::Event &event) {
int button = mapSDLJoystickButtonToOSystem(ev.jbutton.button);
if (button < 0) {
return false;
}
event.type = Common::EVENT_JOYBUTTON_UP;
event.joystick.button = button;
return true;
}
bool SdlEventSource::handleJoyAxisMotion(SDL_Event &ev, Common::Event &event) {
event.type = Common::EVENT_JOYAXIS_MOTION;
event.joystick.axis = ev.jaxis.axis;
event.joystick.position = ev.jaxis.value;
return true;
}
#define HANDLE_HAT_UP(new, old, mask, joybutton) \
if ((old & mask) && !(new & mask)) { \
event.joystick.button = joybutton; \
g_system->getEventManager()->pushEvent(event); \
}
#define HANDLE_HAT_DOWN(new, old, mask, joybutton) \
if ((new & mask) && !(old & mask)) { \
event.joystick.button = joybutton; \
g_system->getEventManager()->pushEvent(event); \
}
bool SdlEventSource::handleJoyHatMotion(SDL_Event &ev, Common::Event &event) {
event.type = Common::EVENT_JOYBUTTON_UP;
HANDLE_HAT_UP(ev.jhat.value, _lastHatPosition, SDL_HAT_UP, Common::JOYSTICK_BUTTON_DPAD_UP)
HANDLE_HAT_UP(ev.jhat.value, _lastHatPosition, SDL_HAT_DOWN, Common::JOYSTICK_BUTTON_DPAD_DOWN)
HANDLE_HAT_UP(ev.jhat.value, _lastHatPosition, SDL_HAT_LEFT, Common::JOYSTICK_BUTTON_DPAD_LEFT)
HANDLE_HAT_UP(ev.jhat.value, _lastHatPosition, SDL_HAT_RIGHT, Common::JOYSTICK_BUTTON_DPAD_RIGHT)
event.type = Common::EVENT_JOYBUTTON_DOWN;
HANDLE_HAT_DOWN(ev.jhat.value, _lastHatPosition, SDL_HAT_UP, Common::JOYSTICK_BUTTON_DPAD_UP)
HANDLE_HAT_DOWN(ev.jhat.value, _lastHatPosition, SDL_HAT_DOWN, Common::JOYSTICK_BUTTON_DPAD_DOWN)
HANDLE_HAT_DOWN(ev.jhat.value, _lastHatPosition, SDL_HAT_LEFT, Common::JOYSTICK_BUTTON_DPAD_LEFT)
HANDLE_HAT_DOWN(ev.jhat.value, _lastHatPosition, SDL_HAT_RIGHT, Common::JOYSTICK_BUTTON_DPAD_RIGHT)
_lastHatPosition = ev.jhat.value;
return false;
}
bool SdlEventSource::remapKey(SDL_Event &ev, Common::Event &event) {
return false;
}
void SdlEventSource::fakeWarpMouse(const int x, const int y) {
_queuedFakeMouseMove = true;
_fakeMouseMove.type = Common::EVENT_MOUSEMOVE;
_fakeMouseMove.mouse = Common::Point(x, y);
}
void SdlEventSource::setEngineRunning(const bool value) {
_engineRunning = value;
}
bool SdlEventSource::handleResizeEvent(Common::Event &event, int w, int h) {
if (_graphicsManager) {
_graphicsManager->notifyResize(w, h);
// If the screen changed, send an Common::EVENT_SCREEN_CHANGED
int screenID = g_system->getScreenChangeID();
if (screenID != _lastScreenID) {
_lastScreenID = screenID;
event.type = Common::EVENT_SCREEN_CHANGED;
return true;
}
}
return false;
}
#endif

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef BACKEND_EVENTS_SDL_H
#define BACKEND_EVENTS_SDL_H
#include "backends/platform/sdl/sdl-sys.h"
#include "backends/graphics/sdl/sdl-graphics.h"
#include "common/events.h"
// Type names which changed between SDL 1.2 and SDL 2.
#if !SDL_VERSION_ATLEAST(2, 0, 0)
typedef SDLKey SDL_Keycode;
typedef SDLMod SDL_Keymod;
typedef SDL_keysym SDL_Keysym;
#endif
/**
* The SDL event source.
*/
class SdlEventSource : public Common::EventSource {
public:
SdlEventSource();
virtual ~SdlEventSource();
void setGraphicsManager(SdlGraphicsManager *gMan) { _graphicsManager = gMan; }
/**
* Gets and processes SDL events.
*/
virtual bool pollEvent(Common::Event &event);
/**
* Emulates a mouse movement that would normally be caused by a mouse warp
* of the system mouse.
*/
void fakeWarpMouse(const int x, const int y);
/** Returns whether a joystick is currently connected */
bool isJoystickConnected() const;
/** Sets whether a game is currently running */
void setEngineRunning(bool value);
protected:
/** Scroll lock state - since SDL doesn't track it */
bool _scrollLock;
bool _engineRunning;
int _mouseX;
int _mouseY;
/** Joystick */
SDL_Joystick *_joystick;
#if SDL_VERSION_ATLEAST(3, 0, 0)
/** Game controller */
SDL_Gamepad *_controller;
#elif SDL_VERSION_ATLEAST(2, 0, 0)
/** Game controller */
SDL_GameController *_controller;
#endif
/** Last screen id for checking if it was modified */
int _lastScreenID;
/**
* The associated graphics manager.
*/
SdlGraphicsManager *_graphicsManager;
/**
* Search for a game controller db file and load it.
*/
void loadGameControllerMappingFile();
/**
* Open the SDL joystick with the specified index
*
* After this function completes successfully, SDL sends events for the device.
*
* If the joystick is also a SDL game controller, open it as a controller
* so an extended button mapping can be used.
*/
void openJoystick(int joystickIndex);
/**
* Close the currently open joystick if any
*/
void closeJoystick();
/**
* Pre process an event before it is dispatched.
*/
virtual void preprocessEvents(SDL_Event *event) {}
/**
* Dispatchs SDL events for each handler.
*/
virtual bool dispatchSDLEvent(SDL_Event &ev, Common::Event &event);
/** @name Event Handlers
* Handlers for specific SDL events, called by SdlEventSource::dispatchSDLEvent().
* This way, if a managers inherits fromt this SDL events manager, it can
* change the behavior of only a single event, without having to override all
* of SdlEventSource::dispatchSDLEvent().
*/
//@{
virtual bool handleKeyDown(SDL_Event &ev, Common::Event &event);
virtual bool handleKeyUp(SDL_Event &ev, Common::Event &event);
virtual bool handleMouseMotion(SDL_Event &ev, Common::Event &event);
virtual bool handleMouseButtonDown(SDL_Event &ev, Common::Event &event);
virtual bool handleMouseButtonUp(SDL_Event &ev, Common::Event &event);
virtual bool handleSysWMEvent(SDL_Event &ev, Common::Event &event);
virtual int mapSDLJoystickButtonToOSystem(Uint8 sdlButton);
virtual bool handleJoyButtonDown(SDL_Event &ev, Common::Event &event);
virtual bool handleJoyButtonUp(SDL_Event &ev, Common::Event &event);
virtual bool handleJoyAxisMotion(SDL_Event &ev, Common::Event &event);
virtual bool handleJoyHatMotion(SDL_Event &ev, Common::Event &event);
#if SDL_VERSION_ATLEAST(2, 0, 0)
virtual bool handleJoystickAdded(const SDL_JoyDeviceEvent &device, Common::Event &event);
virtual bool handleJoystickRemoved(const SDL_JoyDeviceEvent &device, Common::Event &event);
virtual int mapSDLControllerButtonToOSystem(Uint8 sdlButton);
virtual bool handleControllerButton(const SDL_Event &ev, Common::Event &event, bool buttonUp);
virtual bool handleControllerAxisMotion(const SDL_Event &ev, Common::Event &event);
virtual bool isTouchPortTouchpadMode(SDL_TouchID port);
virtual bool isTouchPortActive(SDL_TouchID port);
virtual Common::Point getTouchscreenSize();
virtual void convertTouchXYToGameXY(float touchX, float touchY, int *gameX, int *gameY);
#endif
//@}
/**
* Assigns the mouse coords to the mouse event. Furthermore notify the
* graphics manager about the position change.
* The parameters relx and rely for relative mouse movement
*/
virtual bool processMouseEvent(Common::Event &event, int x, int y, int relx = 0, int rely = 0);
/**
* Remaps key events. This allows platforms to configure
* their custom keys.
*/
virtual bool remapKey(SDL_Event &ev, Common::Event &event);
/**
* Maps the ASCII value of key
*/
virtual int mapKey(SDL_Keycode key, SDL_Keymod mod, Uint16 unicode);
/**
* Configures the key modifiers flags status
*/
virtual void SDLModToOSystemKeyFlags(SDL_Keymod mod, Common::Event &event);
/**
* Translates SDL key codes to OSystem key codes
*/
Common::KeyCode SDLToOSystemKeycode(const SDL_Keycode key);
/**
* Notify graphics manager of a resize request.
*/
bool handleResizeEvent(Common::Event &event, int w, int h);
/**
* Extracts unicode information for the specific key.
* May only be used for key down events.
*/
uint32 obtainUnicode(const SDL_KeyboardEvent &key);
#if !SDL_VERSION_ATLEAST(3, 0, 0)
/**
* Extracts the keycode for the specified key sym.
*/
SDL_Keycode obtainKeycode(const SDL_Keysym keySym);
#endif
/**
* Whether _fakeMouseMove contains an event we need to send.
*/
bool _queuedFakeMouseMove;
/**
* A fake mouse motion event sent when the graphics manager is told to warp
* the mouse but the system mouse is unable to be warped (e.g. because the
* window is not focused).
*/
Common::Event _fakeMouseMove;
uint8 _lastHatPosition;
#if SDL_VERSION_ATLEAST(2, 0, 0)
/**
* Whether _fakeKeyUp contains an event we need to send.
*/
bool _queuedFakeKeyUp;
/**
* A fake key up event when we receive a TEXTINPUT without any previous
* KEYDOWN event.
*/
Common::Event _fakeKeyUp;
enum {
MAX_NUM_FINGERS = 3, // number of fingers to track per panel
MAX_TAP_TIME = 250, // taps longer than this will not result in mouse click events
MAX_TAP_MOTION_DISTANCE = 10, // max distance finger motion in Vita screen pixels to be considered a tap
SIMULATED_CLICK_DURATION = 50, // time in ms how long simulated mouse clicks should be
FINGER_SUBPIXEL_MULTIPLIER = 16 // multiplier for sub-pixel resolution
};
struct TouchFinger {
#if SDL_VERSION_ATLEAST(3, 0, 0)
SDL_FingerID id = 0; // 0: no touch
#else
int id = -1; // -1: no touch
#endif
uint32 timeLastDown = 0;
int lastX = 0; // last known screen coordinates
int lastY = 0; // last known screen coordinates
float lastDownX = 0; // SDL touch coordinates when last pressed down
float lastDownY = 0; // SDL touch coordinates when last pressed down
};
enum DraggingType {
DRAG_NONE = 0,
DRAG_TWO_FINGER,
DRAG_THREE_FINGER,
};
struct TouchPanelState {
TouchFinger _finger[MAX_NUM_FINGERS]; // keep track of finger status
DraggingType _multiFingerDragging = DRAG_NONE; // keep track whether we are currently drag-and-dropping
unsigned int _simulatedClickStartTime[2] = {0, 0}; // initiation time of last simulated left or right click (zero if no click)
int _hiresDX = 0; // keep track of slow, sub-pixel, finger motion across multiple frames
int _hiresDY = 0;
bool _tapMade = false;
};
Common::HashMap<unsigned long, TouchPanelState> _touchPanels;
private:
void preprocessFingerDown(SDL_Event *event);
bool preprocessFingerUp(SDL_Event *event, Common::Event *ev);
void preprocessFingerMotion(SDL_Event *event);
void finishSimulatedMouseClicks(void);
#endif
};
#endif

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/scummsys.h"
#if defined(SDL_BACKEND)
#include "backends/events/sdl/sdl-events.h"
#include "backends/platform/sdl/sdl.h"
#include "backends/graphics/graphics.h"
#include "common/config-manager.h"
#include "common/textconsole.h"
#include "common/fs.h"
#include "engines/engine.h"
#include "gui/gui-manager.h"
SdlEventSource::SdlEventSource()
: EventSource(), _scrollLock(false), _joystick(nullptr), _lastScreenID(0), _graphicsManager(nullptr), _queuedFakeMouseMove(false),
_lastHatPosition(SDL_HAT_CENTERED), _mouseX(0), _mouseY(0), _engineRunning(false)
{
int joystick_num = ConfMan.getInt("joystick_num");
if (joystick_num >= 0) {
// Initialize SDL joystick subsystem
if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) == -1) {
warning("Could not initialize SDL joystick: %s", SDL_GetError());
return;
}
openJoystick(joystick_num);
}
}
int SdlEventSource::mapKey(SDL_Keycode sdlKey, SDL_Keymod mod, Uint16 unicode) {
Common::KeyCode key = SDLToOSystemKeycode(sdlKey);
// Keep unicode in case it's regular ASCII text, Hebrew or in case we didn't get a valid keycode
//
// We need to use unicode in those cases, simply because SDL1.x passes us non-layout-adjusted keycodes.
// So unicode is the only way to get layout-adjusted keys.
if (unicode < 0x20) {
// don't use unicode, in case it's control characters
unicode = 0;
} else {
// Use unicode, in case keycode is invalid.
// Umlauts and others will set KEYCODE_INVALID on SDL2, so in such a case always keep unicode.
if (key != Common::KEYCODE_INVALID) {
// keycode is valid, check further also depending on modifiers
if (mod & (KMOD_CTRL | KMOD_ALT)) {
// Ctrl and/or Alt is active
//
// We need to restrict unicode to only up to 0x7E, because on macOS the option/alt key will switch to
// an alternate keyboard, which will cause us to receive Unicode characters for some keys, which are outside
// of the ASCII range (e.g. alt-x will get us U+2248). We need to return 'x' for alt-x, so using unicode
// in that case would break alt-shortcuts.
if (unicode > 0x7E)
unicode = 0; // do not allow any characters above 0x7E
} else {
// We allow Hebrew characters
if (unicode >= 0x05D0 && unicode <= 0x05EA)
return unicode;
// Cyrillic
if (unicode >= 0x0400 && unicode <= 0x045F)
return unicode;
// We must not restrict as much as when Ctrl/Alt-modifiers are active, otherwise
// we wouldn't let umlauts through for SDL1. For SDL1 umlauts may set for example KEYCODE_QUOTE, KEYCODE_MINUS, etc.
if (unicode > 0xFF)
unicode = 0; // do not allow any characters above 0xFF
}
}
}
// Attention:
// When using SDL1.x, we will get scancodes via sdlKey, that are raw scancodes, so NOT adjusted to keyboard layout/
// mapping. So for example for certain locales, we will get KEYCODE_y, when 'z' is pressed and so on.
// When using SDL2.x however, we will get scancodes based on the keyboard layout.
if (key >= Common::KEYCODE_F1 && key <= Common::KEYCODE_F9) {
return key - Common::KEYCODE_F1 + Common::ASCII_F1;
} else if (key >= Common::KEYCODE_KP0 && key <= Common::KEYCODE_KP9) {
if ((mod & KMOD_NUM) == 0)
return 0; // In case Num-Lock is NOT enabled, return 0 for ascii, so that directional keys on numpad work
return key - Common::KEYCODE_KP0 + '0';
} else if (key >= Common::KEYCODE_UP && key <= Common::KEYCODE_PAGEDOWN) {
return key;
} else if (unicode) {
// Return unicode in case it's still set and wasn't filtered.
return unicode;
} else if (key >= 'a' && key <= 'z' && (mod & KMOD_SHIFT)) {
return key & ~0x20;
} else if (key >= Common::KEYCODE_NUMLOCK && key < Common::KEYCODE_LAST) {
return 0;
} else {
return key;
}
}
void SdlEventSource::SDLModToOSystemKeyFlags(SDL_Keymod mod, Common::Event &event) {
event.kbd.flags = 0;
if (mod & KMOD_SHIFT)
event.kbd.flags |= Common::KBD_SHIFT;
if (mod & KMOD_ALT)
event.kbd.flags |= Common::KBD_ALT;
if (mod & KMOD_CTRL)
event.kbd.flags |= Common::KBD_CTRL;
if (mod & KMOD_META)
event.kbd.flags |= Common::KBD_META;
// Sticky flags
if (mod & KMOD_NUM)
event.kbd.flags |= Common::KBD_NUM;
if (mod & KMOD_CAPS)
event.kbd.flags |= Common::KBD_CAPS;
}
Common::KeyCode SdlEventSource::SDLToOSystemKeycode(const SDL_Keycode key) {
switch (key) {
case SDLK_BACKSPACE: return Common::KEYCODE_BACKSPACE;
case SDLK_TAB: return Common::KEYCODE_TAB;
case SDLK_CLEAR: return Common::KEYCODE_CLEAR;
case SDLK_RETURN: return Common::KEYCODE_RETURN;
case SDLK_PAUSE: return Common::KEYCODE_PAUSE;
case SDLK_ESCAPE: return Common::KEYCODE_ESCAPE;
case SDLK_SPACE: return Common::KEYCODE_SPACE;
case SDLK_EXCLAIM: return Common::KEYCODE_EXCLAIM;
case SDLK_QUOTEDBL: return Common::KEYCODE_QUOTEDBL;
case SDLK_HASH: return Common::KEYCODE_HASH;
case SDLK_DOLLAR: return Common::KEYCODE_DOLLAR;
case SDLK_AMPERSAND: return Common::KEYCODE_AMPERSAND;
case SDLK_QUOTE: return Common::KEYCODE_QUOTE;
case SDLK_LEFTPAREN: return Common::KEYCODE_LEFTPAREN;
case SDLK_RIGHTPAREN: return Common::KEYCODE_RIGHTPAREN;
case SDLK_ASTERISK: return Common::KEYCODE_ASTERISK;
case SDLK_PLUS: return Common::KEYCODE_PLUS;
case SDLK_COMMA: return Common::KEYCODE_COMMA;
case SDLK_MINUS: return Common::KEYCODE_MINUS;
case SDLK_PERIOD: return Common::KEYCODE_PERIOD;
case SDLK_SLASH: return Common::KEYCODE_SLASH;
case SDLK_0: return Common::KEYCODE_0;
case SDLK_1: return Common::KEYCODE_1;
case SDLK_2: return Common::KEYCODE_2;
case SDLK_3: return Common::KEYCODE_3;
case SDLK_4: return Common::KEYCODE_4;
case SDLK_5: return Common::KEYCODE_5;
case SDLK_6: return Common::KEYCODE_6;
case SDLK_7: return Common::KEYCODE_7;
case SDLK_8: return Common::KEYCODE_8;
case SDLK_9: return Common::KEYCODE_9;
case SDLK_COLON: return Common::KEYCODE_COLON;
case SDLK_SEMICOLON: return Common::KEYCODE_SEMICOLON;
case SDLK_LESS: return Common::KEYCODE_LESS;
case SDLK_EQUALS: return Common::KEYCODE_EQUALS;
case SDLK_GREATER: return Common::KEYCODE_GREATER;
case SDLK_QUESTION: return Common::KEYCODE_QUESTION;
case SDLK_AT: return Common::KEYCODE_AT;
case SDLK_LEFTBRACKET: return Common::KEYCODE_LEFTBRACKET;
case SDLK_BACKSLASH: return Common::KEYCODE_BACKSLASH;
case SDLK_RIGHTBRACKET: return Common::KEYCODE_RIGHTBRACKET;
case SDLK_CARET: return Common::KEYCODE_CARET;
case SDLK_UNDERSCORE: return Common::KEYCODE_UNDERSCORE;
case SDLK_BACKQUOTE: return Common::KEYCODE_BACKQUOTE;
case SDLK_a: return Common::KEYCODE_a;
case SDLK_b: return Common::KEYCODE_b;
case SDLK_c: return Common::KEYCODE_c;
case SDLK_d: return Common::KEYCODE_d;
case SDLK_e: return Common::KEYCODE_e;
case SDLK_f: return Common::KEYCODE_f;
case SDLK_g: return Common::KEYCODE_g;
case SDLK_h: return Common::KEYCODE_h;
case SDLK_i: return Common::KEYCODE_i;
case SDLK_j: return Common::KEYCODE_j;
case SDLK_k: return Common::KEYCODE_k;
case SDLK_l: return Common::KEYCODE_l;
case SDLK_m: return Common::KEYCODE_m;
case SDLK_n: return Common::KEYCODE_n;
case SDLK_o: return Common::KEYCODE_o;
case SDLK_p: return Common::KEYCODE_p;
case SDLK_q: return Common::KEYCODE_q;
case SDLK_r: return Common::KEYCODE_r;
case SDLK_s: return Common::KEYCODE_s;
case SDLK_t: return Common::KEYCODE_t;
case SDLK_u: return Common::KEYCODE_u;
case SDLK_v: return Common::KEYCODE_v;
case SDLK_w: return Common::KEYCODE_w;
case SDLK_x: return Common::KEYCODE_x;
case SDLK_y: return Common::KEYCODE_y;
case SDLK_z: return Common::KEYCODE_z;
case SDLK_DELETE: return Common::KEYCODE_DELETE;
case SDLK_KP_PERIOD: return Common::KEYCODE_KP_PERIOD;
case SDLK_KP_DIVIDE: return Common::KEYCODE_KP_DIVIDE;
case SDLK_KP_MULTIPLY: return Common::KEYCODE_KP_MULTIPLY;
case SDLK_KP_MINUS: return Common::KEYCODE_KP_MINUS;
case SDLK_KP_PLUS: return Common::KEYCODE_KP_PLUS;
case SDLK_KP_ENTER: return Common::KEYCODE_KP_ENTER;
case SDLK_KP_EQUALS: return Common::KEYCODE_KP_EQUALS;
case SDLK_UP: return Common::KEYCODE_UP;
case SDLK_DOWN: return Common::KEYCODE_DOWN;
case SDLK_RIGHT: return Common::KEYCODE_RIGHT;
case SDLK_LEFT: return Common::KEYCODE_LEFT;
case SDLK_INSERT: return Common::KEYCODE_INSERT;
case SDLK_HOME: return Common::KEYCODE_HOME;
case SDLK_END: return Common::KEYCODE_END;
case SDLK_PAGEUP: return Common::KEYCODE_PAGEUP;
case SDLK_PAGEDOWN: return Common::KEYCODE_PAGEDOWN;
case SDLK_F1: return Common::KEYCODE_F1;
case SDLK_F2: return Common::KEYCODE_F2;
case SDLK_F3: return Common::KEYCODE_F3;
case SDLK_F4: return Common::KEYCODE_F4;
case SDLK_F5: return Common::KEYCODE_F5;
case SDLK_F6: return Common::KEYCODE_F6;
case SDLK_F7: return Common::KEYCODE_F7;
case SDLK_F8: return Common::KEYCODE_F8;
case SDLK_F9: return Common::KEYCODE_F9;
case SDLK_F10: return Common::KEYCODE_F10;
case SDLK_F11: return Common::KEYCODE_F11;
case SDLK_F12: return Common::KEYCODE_F12;
case SDLK_F13: return Common::KEYCODE_F13;
case SDLK_F14: return Common::KEYCODE_F14;
case SDLK_F15: return Common::KEYCODE_F15;
case SDLK_CAPSLOCK: return Common::KEYCODE_CAPSLOCK;
case SDLK_RSHIFT: return Common::KEYCODE_RSHIFT;
case SDLK_LSHIFT: return Common::KEYCODE_LSHIFT;
case SDLK_RCTRL: return Common::KEYCODE_RCTRL;
case SDLK_LCTRL: return Common::KEYCODE_LCTRL;
case SDLK_RALT: return Common::KEYCODE_RALT;
case SDLK_LALT: return Common::KEYCODE_LALT;
case SDLK_MODE: return Common::KEYCODE_MODE;
case SDLK_HELP: return Common::KEYCODE_HELP;
case SDLK_SYSREQ: return Common::KEYCODE_SYSREQ;
case SDLK_MENU: return Common::KEYCODE_MENU;
case SDLK_POWER: return Common::KEYCODE_POWER;
#if SDL_VERSION_ATLEAST(1, 2, 3)
case SDLK_UNDO: return Common::KEYCODE_UNDO;
#endif
case SDLK_SCROLLOCK: return Common::KEYCODE_SCROLLOCK;
case SDLK_NUMLOCK: return Common::KEYCODE_NUMLOCK;
case SDLK_LSUPER: return Common::KEYCODE_LSUPER;
case SDLK_RSUPER: return Common::KEYCODE_RSUPER;
case SDLK_PRINT: return Common::KEYCODE_PRINT;
case SDLK_COMPOSE: return Common::KEYCODE_COMPOSE;
case SDLK_KP0: return Common::KEYCODE_KP0;
case SDLK_KP1: return Common::KEYCODE_KP1;
case SDLK_KP2: return Common::KEYCODE_KP2;
case SDLK_KP3: return Common::KEYCODE_KP3;
case SDLK_KP4: return Common::KEYCODE_KP4;
case SDLK_KP5: return Common::KEYCODE_KP5;
case SDLK_KP6: return Common::KEYCODE_KP6;
case SDLK_KP7: return Common::KEYCODE_KP7;
case SDLK_KP8: return Common::KEYCODE_KP8;
case SDLK_KP9: return Common::KEYCODE_KP9;
case SDLK_WORLD_16: return Common::KEYCODE_TILDE;
case SDLK_BREAK: return Common::KEYCODE_BREAK;
case SDLK_LMETA: return Common::KEYCODE_LMETA;
case SDLK_RMETA: return Common::KEYCODE_RMETA;
case SDLK_EURO: return Common::KEYCODE_EURO;
default: return Common::KEYCODE_INVALID;
}
}
bool SdlEventSource::pollEvent(Common::Event &event) {
// If the screen changed, send an Common::EVENT_SCREEN_CHANGED
int screenID = g_system->getScreenChangeID();
if (screenID != _lastScreenID) {
_lastScreenID = screenID;
event.type = Common::EVENT_SCREEN_CHANGED;
return true;
}
if (_queuedFakeMouseMove) {
event = _fakeMouseMove;
_queuedFakeMouseMove = false;
return true;
}
SDL_Event ev;
while (SDL_PollEvent(&ev)) {
preprocessEvents(&ev);
if (dispatchSDLEvent(ev, event))
return true;
}
return false;
}
bool SdlEventSource::dispatchSDLEvent(SDL_Event &ev, Common::Event &event) {
switch (ev.type) {
case SDL_KEYDOWN:
return handleKeyDown(ev, event);
case SDL_KEYUP:
return handleKeyUp(ev, event);
case SDL_MOUSEMOTION:
return handleMouseMotion(ev, event);
case SDL_MOUSEBUTTONDOWN:
return handleMouseButtonDown(ev, event);
case SDL_MOUSEBUTTONUP:
return handleMouseButtonUp(ev, event);
case SDL_SYSWMEVENT:
return handleSysWMEvent(ev, event);
case SDL_VIDEOEXPOSE:
if (_graphicsManager) {
_graphicsManager->notifyVideoExpose();
}
return false;
case SDL_VIDEORESIZE:
return handleResizeEvent(event, ev.resize.w, ev.resize.h);
case SDL_QUIT:
event.type = Common::EVENT_QUIT;
return true;
default:
break;
}
if (_joystick) {
switch (ev.type) {
case SDL_JOYBUTTONDOWN:
return handleJoyButtonDown(ev, event);
case SDL_JOYBUTTONUP:
return handleJoyButtonUp(ev, event);
case SDL_JOYAXISMOTION:
return handleJoyAxisMotion(ev, event);
case SDL_JOYHATMOTION:
return handleJoyHatMotion(ev, event);
default:
break;
}
}
return false;
}
bool SdlEventSource::handleKeyDown(SDL_Event &ev, Common::Event &event) {
SDLModToOSystemKeyFlags(SDL_GetModState(), event);
SDL_Keycode sdlKeycode = obtainKeycode(ev.key.keysym);
Common::KeyCode key = SDLToOSystemKeycode(sdlKeycode);
// Handle scroll lock as a key modifier
if (key == Common::KEYCODE_SCROLLOCK)
_scrollLock = !_scrollLock;
if (_scrollLock)
event.kbd.flags |= Common::KBD_SCRL;
if (remapKey(ev, event))
return true;
event.type = Common::EVENT_KEYDOWN;
event.kbd.keycode = key;
SDL_Keymod mod = (SDL_Keymod)ev.key.keysym.mod;
#if defined(__amigaos4__)
// On AmigaOS, SDL always reports numlock as off. However, we get KEYCODE_KP# only when
// it is on, and get different keycodes (for example KEYCODE_PAGEDOWN) when it is off.
if (event.kbd.keycode >= Common::KEYCODE_KP0 && event.kbd.keycode <= Common::KEYCODE_KP9) {
event.kbd.flags |= Common::KBD_NUM;
mod = SDL_Keymod(mod | KMOD_NUM);
}
#endif
event.kbd.ascii = mapKey(sdlKeycode, mod, ev.key.keysym.unicode);
return true;
}
bool SdlEventSource::handleKeyUp(SDL_Event &ev, Common::Event &event) {
if (remapKey(ev, event))
return true;
SDLModToOSystemKeyFlags(SDL_GetModState(), event);
SDL_Keycode sdlKeycode = obtainKeycode(ev.key.keysym);
// Set the scroll lock sticky flag
if (_scrollLock)
event.kbd.flags |= Common::KBD_SCRL;
event.type = Common::EVENT_KEYUP;
event.kbd.keycode = SDLToOSystemKeycode(sdlKeycode);
SDL_Keymod mod = (SDL_Keymod)ev.key.keysym.mod;
#if defined(__amigaos4__)
// On AmigaOS, SDL always reports numlock as off. However, we get KEYCODE_KP# only when
// it is on, and get different keycodes (for example KEYCODE_PAGEDOWN) when it is off.
if (event.kbd.keycode >= Common::KEYCODE_KP0 && event.kbd.keycode <= Common::KEYCODE_KP9) {
event.kbd.flags |= Common::KBD_NUM;
mod = SDL_Keymod(mod | KMOD_NUM);
}
#endif
event.kbd.ascii = mapKey(sdlKeycode, mod, 0);
return true;
}
void SdlEventSource::openJoystick(int joystickIndex) {
if (SDL_NumJoysticks() > joystickIndex) {
_joystick = SDL_JoystickOpen(joystickIndex);
debug("Using joystick: %s",
SDL_JoystickName(joystickIndex)
);
} else {
debug(5, "Invalid joystick: %d", joystickIndex);
}
}
void SdlEventSource::closeJoystick() {
if (_joystick) {
SDL_JoystickClose(_joystick);
_joystick = nullptr;
}
}
bool SdlEventSource::isJoystickConnected() const {
return _joystick;
}
SDL_Keycode SdlEventSource::obtainKeycode(const SDL_Keysym keySym) {
#ifdef WIN32
// WORKAROUND: SDL 1.2 on Windows does not use the user configured keyboard layout,
// resulting in "keySym.sym" values to always be those expected for an US keyboard.
// For example, SDL returns SDLK_Q when pressing the 'A' key on an AZERTY keyboard.
// This defeats the purpose of keycodes which is to be able to refer to a key without
// knowing where it is physically located.
// We work around this issue by querying the currently active Windows keyboard layout
// using the scancode provided by SDL.
if (keySym.sym >= SDLK_0 && keySym.sym <= SDLK_9) {
// The keycode returned by SDL is kept for the number keys.
// Querying the keyboard layout for those would return the base key values
// for AZERTY keyboards, which are not numbers. For example, SDLK_1 would
// map to SDLK_AMPERSAND. This is theoretically correct but practically unhelpful,
// because it makes it impossible to handle key combinations such as "ctrl-1".
return keySym.sym;
}
int vk = MapVirtualKey(keySym.scancode, MAPVK_VSC_TO_VK);
if (vk) {
int ch = (MapVirtualKey(vk, MAPVK_VK_TO_CHAR) & 0x7FFF);
// The top bit of the result of MapVirtualKey with MAPVK_VSC_TO_VK signals
// a dead key was pressed. In that case we keep the value of the accent alone.
if (ch) {
if (ch >= 'A' && ch <= 'Z') {
// Windows returns uppercase ASCII whereas SDL expects lowercase
return (SDL_Keycode)(SDLK_a + (ch - 'A'));
} else {
return (SDL_Keycode)ch;
}
}
}
#endif
return keySym.sym;
}
#endif

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/scummsys.h"
#if defined(NINTENDO_SWITCH)
#include <math.h>
#include "backends/platform/sdl/switch/switch.h"
#include "backends/events/switchsdl/switchsdl-events.h"
#include "backends/timer/sdl/sdl-timer.h"
#include "backends/platform/sdl/sdl.h"
#include "engines/engine.h"
#include "common/util.h"
#include "common/events.h"
#include "common/config-manager.h"
bool SwitchEventSource::pollEvent(Common::Event &event) {
((DefaultTimerManager *) g_system->getTimerManager())->handler();
return SdlEventSource::pollEvent(event);
}
#endif

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#if !defined(DISABLE_DEFAULT_EVENTMANAGER)
#define BACKEND_EVENTS_SWITCH_H
#include "backends/events/sdl/sdl-events.h"
/**
* SDL Events manager for the SWITCH.
*/
class SwitchEventSource : public SdlEventSource {
public:
SwitchEventSource() {}
protected:
bool pollEvent(Common::Event &event) override;
};
#endif /* BACKEND_EVENTS_SWITCH_H */