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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef BACKENDS_DLC_DLCDESC_H
#define BACKENDS_DLC_DLCDESC_H
#include "common/str.h"
namespace DLC {
struct DLCDesc {
public:
enum State {
kAvailable,
kInProgress,
kDownloaded,
kCancelled,
kErrorDownloading
};
Common::String name;
Common::String id;
Common::String url;
Common::String platform;
Common::String gameid;
Common::String description;
Common::String language;
Common::String extra;
Common::String engineid;
Common::String guioptions;
uint32 size = 0;
uint32 idx = 0;
State state = State::kAvailable;
};
} // End of namespace DLC
#endif