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backends/cloud/storagefile.h
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64
backends/cloud/storagefile.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BACKENDS_CLOUD_STORAGEFILE_H
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#define BACKENDS_CLOUD_STORAGEFILE_H
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#include "common/str.h"
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namespace Cloud {
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/**
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* StorageFile represents a file storaged on remote cloud storage.
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* It contains basic information about a file, and might be used
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* when listing directories or syncing files.
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*
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* Some storages (Google Drive, for example) don't have an actual
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* path notation to address files. Instead, they are using ids.
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* As resolving id by path is not a fast operation, it's required
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* to use ids if they are known, but user-friendly paths are
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* necessary too, because these are used by Requests.
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*
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* If storage supports path notation, id would actually contain path.
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*/
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class StorageFile {
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Common::String _id, _path, _name;
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uint32 _size, _timestamp;
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bool _isDirectory;
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public:
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StorageFile(); //invalid empty file
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StorageFile(const Common::String &pth, uint32 sz, uint32 ts, bool dir);
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StorageFile(const Common::String &fileId, const Common::String &filePath, const Common::String &fileName, uint32 sz, uint32 ts, bool dir);
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Common::String id() const { return _id; }
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Common::String path() const { return _path; }
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Common::String name() const { return _name; }
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uint32 size() const { return _size; }
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uint32 timestamp() const { return _timestamp; }
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bool isDirectory() const { return _isDirectory; }
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void setPath(const Common::String &path_) { _path = path_; }
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};
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} // End of namespace Cloud
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#endif
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