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audio/soundfont/vgmsamp.h
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audio/soundfont/vgmsamp.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* VGMTrans (c) 2002-2019
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* Licensed under the zlib license,
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* refer to the included VGMTrans_LICENSE.txt file
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*/
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#ifndef AUDIO_SOUNDFONT_VGMSAMP_H
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#define AUDIO_SOUNDFONT_VGMSAMP_H
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#include "audio/soundfont/common.h"
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#include "common/scummsys.h"
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#include "common/str.h"
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#include "audio/soundfont/vgmitem.h"
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class VGMSampColl;
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class VGMInstrSet;
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enum WAVE_TYPE {
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WT_UNDEFINED, WT_PCM8, WT_PCM16
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};
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class VGMSamp : public VGMItem {
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public:
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VGMSamp(VGMSampColl *sampColl, uint32 offset = 0, uint32 length = 0,
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uint32 dataOffset = 0, uint32 dataLength = 0, uint8 channels = 1,
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uint16 bps = 16, uint32 rate = 0, Common::String name = "Sample");
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virtual ~VGMSamp();
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virtual double GetCompressionRatio(); // ratio of space conserved. should generally be > 1
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// used to calculate both uncompressed sample size and loopOff after conversion
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virtual void ConvertToStdWave(uint8 *buf) {};
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inline void SetLoopStatus(int loopStat) { _loop.loopStatus = loopStat; }
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inline void SetLoopOffset(uint32 loopStart) { _loop.loopStart = loopStart; }
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inline void SetLoopLength(uint32 theLoopLength) { _loop.loopLength = theLoopLength; }
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public:
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WAVE_TYPE _waveType;
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uint32 _dataOff; // offset of original sample data
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uint32 _dataLength;
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uint16 _bps; // bits per sample
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uint32 _rate; // sample rate in herz (samples per second)
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uint8 _channels; // mono or stereo?
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uint32 _ulUncompressedSize;
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bool _bPSXLoopInfoPrioritizing;
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Loop _loop;
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int8 _unityKey;
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short _fineTune;
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double _volume; // as percent of full volume. This will be converted to attenuation for SynthFile
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VGMSampColl *_parSampColl;
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Common::String _sampName;
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};
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class VGMSampColl : public VGMFile {
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public:
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VGMSampColl(RawFile *rawfile, uint32 offset, uint32 length = 0,
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Common::String theName = "VGMSampColl");
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VGMSampColl(RawFile *rawfile, VGMInstrSet *instrset, uint32 offset,
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uint32 length = 0, Common::String theName = "VGMSampColl");
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virtual ~VGMSampColl(void);
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virtual bool Load();
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virtual bool GetHeaderInfo() { return true; } // retrieve any header data
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virtual bool GetSampleInfo() { return true; } // retrieve sample info, including pointers to data, # channels, rate, etc.
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protected:
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public:
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bool _bLoaded;
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uint32 _sampDataOffset; // offset of the beginning of the sample data. Used for
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// rgn->sampOffset matching
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VGMInstrSet *_parInstrSet;
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Common::Array<VGMSamp *> _samples;
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};
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#endif // AUDIO_SOUNDFONT_VGMSAMP_H
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