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105
audio/soundfont/vgminstrset.cpp
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105
audio/soundfont/vgminstrset.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* VGMTrans (c) 2002-2019
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* Licensed under the zlib license,
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* refer to the included VGMTrans_LICENSE.txt file
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*/
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#include "common.h"
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#include "vgminstrset.h"
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#include "vgmsamp.h"
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using namespace std;
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// ***********
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// VGMInstrSet
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// ***********
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VGMInstrSet::VGMInstrSet(RawFile *file, uint32 offset, uint32 length, Common::String theName,
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VGMSampColl *theSampColl)
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: VGMFile(file, offset, length, theName),
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_sampColl(theSampColl) {
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AddContainer<VGMInstr>(_aInstrs);
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}
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VGMInstrSet::~VGMInstrSet() {
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DeleteVect<VGMInstr>(_aInstrs);
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delete _sampColl;
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}
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bool VGMInstrSet::Load() {
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if (!GetHeaderInfo())
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return false;
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if (!GetInstrPointers())
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return false;
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if (!LoadInstrs())
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return false;
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if (_aInstrs.size() == 0)
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return false;
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if (_sampColl != nullptr) {
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if (!_sampColl->Load()) {
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error("Failed to load VGMSampColl");
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}
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}
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return true;
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}
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bool VGMInstrSet::GetHeaderInfo() {
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return true;
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}
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bool VGMInstrSet::GetInstrPointers() {
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return true;
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}
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bool VGMInstrSet::LoadInstrs() {
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size_t nInstrs = _aInstrs.size();
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for (size_t i = 0; i < nInstrs; i++) {
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if (!_aInstrs[i]->LoadInstr())
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return false;
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}
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return true;
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}
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// ********
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// VGMInstr
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// ********
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VGMInstr::VGMInstr(VGMInstrSet *instrSet, uint32 offset, uint32 length, uint32 theBank,
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uint32 theInstrNum, const Common::String &name)
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: VGMContainerItem(instrSet, offset, length, name),
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_parInstrSet(instrSet),
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_bank(theBank),
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_instrNum(theInstrNum) {
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AddContainer<VGMRgn>(_aRgns);
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}
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VGMInstr::~VGMInstr() {
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DeleteVect<VGMRgn>(_aRgns);
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}
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bool VGMInstr::LoadInstr() {
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return true;
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}
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