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audio/soundfont/vab/vab.h
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75
audio/soundfont/vab/vab.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* VGMTrans (c) 2002-2019
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* Licensed under the zlib license,
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* refer to the included VGMTrans_LICENSE.txt file
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*/
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#ifndef AUDIO_SOUNDFONT_VAB_H
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#define AUDIO_SOUNDFONT_VAB_H
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#include "audio/soundfont/common.h"
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#include "common/str.h"
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#include "audio/soundfont/vgminstrset.h"
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#include "audio/soundfont/vgmsamp.h"
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class Vab : public VGMInstrSet {
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public:
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Vab(RawFile *file, uint32 offset);
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virtual ~Vab(void);
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virtual bool GetHeaderInfo();
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virtual bool GetInstrPointers();
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};
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// ********
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// VabInstr
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// ********
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class VabInstr : public VGMInstr {
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public:
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VabInstr(VGMInstrSet *instrSet, uint32 offset, uint32 length, uint32 theBank,
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uint32 theInstrNum, const Common::String &name = "Instrument");
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virtual ~VabInstr();
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virtual bool LoadInstr();
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public:
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uint8 _tones;
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uint8 _masterVol;
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};
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// ******
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// VabRgn
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// ******
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class VabRgn : public VGMRgn {
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public:
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VabRgn(VabInstr *instr, uint32 offset);
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virtual bool LoadRgn();
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public:
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uint16 _ADSR1; // raw ps2 ADSR1 value (articulation data)
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uint16 _ADSR2; // raw ps2 ADSR2 value (articulation data)
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};
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#endif // AUDIO_SOUNDFONT_VAB_H
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