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audio/softsynth/mt32/LA32FloatWaveGenerator.h
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132
audio/softsynth/mt32/LA32FloatWaveGenerator.h
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/* Copyright (C) 2003, 2004, 2005, 2006, 2008, 2009 Dean Beeler, Jerome Fisher
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* Copyright (C) 2011-2022 Dean Beeler, Jerome Fisher, Sergey V. Mikayev
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 2.1 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef MT32EMU_LA32_FLOAT_WAVE_GENERATOR_H
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#define MT32EMU_LA32_FLOAT_WAVE_GENERATOR_H
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#include "globals.h"
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#include "internals.h"
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#include "Types.h"
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#include "LA32WaveGenerator.h"
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namespace MT32Emu {
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/**
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* LA32WaveGenerator is aimed to represent the exact model of LA32 wave generator.
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* The output square wave is created by adding high / low linear segments in-between
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* the rising and falling cosine segments. Basically, it's very similar to the phase distortion synthesis.
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* Behaviour of a true resonance filter is emulated by adding decaying sine wave.
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* The beginning and the ending of the resonant sine is multiplied by a cosine window.
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* To synthesise sawtooth waves, the resulting square wave is multiplied by synchronous cosine wave.
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*/
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class LA32FloatWaveGenerator {
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//***************************************************************************
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// The local copy of partial parameters below
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//***************************************************************************
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bool active;
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// True means the resulting square wave is to be multiplied by the synchronous cosine
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bool sawtoothWaveform;
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// Values in range [1..31]
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// Value 1 correspong to the minimum resonance
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Bit8u resonance;
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// Processed value in range [0..255]
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// Values in range [0..128] have no effect and the resulting wave remains symmetrical
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// Value 255 corresponds to the maximum possible asymmetric of the resulting wave
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Bit8u pulseWidth;
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// Logarithmic PCM sample start address
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const Bit16s *pcmWaveAddress;
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// Logarithmic PCM sample length
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Bit32u pcmWaveLength;
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// true for looped logarithmic PCM samples
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bool pcmWaveLooped;
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// false for slave PCM partials in the structures with the ring modulation
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bool pcmWaveInterpolated;
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//***************************************************************************
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// Internal variables below
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//***************************************************************************
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float wavePos;
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float lastFreq;
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float pcmPosition;
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float getPCMSample(unsigned int position);
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public:
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// Initialise the WG engine for generation of synth partial samples and set up the invariant parameters
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void initSynth(const bool sawtoothWaveform, const Bit8u pulseWidth, const Bit8u resonance);
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// Initialise the WG engine for generation of PCM partial samples and set up the invariant parameters
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void initPCM(const Bit16s * const pcmWaveAddress, const Bit32u pcmWaveLength, const bool pcmWaveLooped, const bool pcmWaveInterpolated);
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// Update parameters with respect to TVP, TVA and TVF, and generate next sample
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float generateNextSample(const Bit32u amp, const Bit16u pitch, const Bit32u cutoff);
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// Deactivate the WG engine
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void deactivate();
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// Return active state of the WG engine
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bool isActive() const;
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// Return true if the WG engine generates PCM wave samples
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bool isPCMWave() const;
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}; // class LA32FloatWaveGenerator
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class LA32FloatPartialPair : public LA32PartialPair {
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LA32FloatWaveGenerator master;
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LA32FloatWaveGenerator slave;
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bool ringModulated;
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bool mixed;
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float masterOutputSample;
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float slaveOutputSample;
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public:
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// ringModulated should be set to false for the structures with mixing or stereo output
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// ringModulated should be set to true for the structures with ring modulation
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// mixed is used for the structures with ring modulation and indicates whether the master partial output is mixed to the ring modulator output
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void init(const bool ringModulated, const bool mixed);
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// Initialise the WG engine for generation of synth partial samples and set up the invariant parameters
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void initSynth(const PairType master, const bool sawtoothWaveform, const Bit8u pulseWidth, const Bit8u resonance);
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// Initialise the WG engine for generation of PCM partial samples and set up the invariant parameters
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void initPCM(const PairType master, const Bit16s * const pcmWaveAddress, const Bit32u pcmWaveLength, const bool pcmWaveLooped);
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// Update parameters with respect to TVP, TVA and TVF, and generate next sample
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void generateNextSample(const PairType master, const Bit32u amp, const Bit16u pitch, const Bit32u cutoff);
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// Perform mixing / ring modulation and return the result
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float nextOutSample();
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// Deactivate the WG engine
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void deactivate(const PairType master);
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// Return active state of the WG engine
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bool isActive(const PairType master) const;
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}; // class LA32FloatPartialPair
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} // namespace MT32Emu
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#endif // #ifndef MT32EMU_LA32_FLOAT_WAVE_GENERATOR_H
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