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238
audio/softsynth/fmtowns_pc98/towns_euphony.h
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238
audio/softsynth/fmtowns_pc98/towns_euphony.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TOWNS_EUP_H
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#define TOWNS_EUP_H
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#define EUP_USE_MEMPOOL
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#include "audio/softsynth/fmtowns_pc98/towns_audio.h"
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#include "common/array.h"
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#include "common/func.h"
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#ifdef EUP_USE_MEMPOOL
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#include "common/memorypool.h"
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#endif
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class EuphonyBaseDriver {
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public:
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EuphonyBaseDriver() {}
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virtual ~EuphonyBaseDriver() {}
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virtual bool init() { return true; }
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virtual void send(uint8 command) = 0;
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};
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class EuphonyPlayer;
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class EuphonyDriver : public EuphonyBaseDriver {
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public:
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EuphonyDriver(Audio::Mixer *mixer, EuphonyPlayer *pl);
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~EuphonyDriver();
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bool init();
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void reset();
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int assignPartToChannel(int chan, int part);
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void send(uint8 command);
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void setTimerA(bool enable, int tempo);
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void setTimerB(bool enable, int tempo);
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void loadInstrument(int chanType, int id, const uint8 *data);
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void setInstrument(int chan, int instrID);
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void loadWaveTable(const uint8 *data);
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void unloadWaveTable(int id);
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void reserveSoundEffectChannels(int num);
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void playSoundEffect(int chan, int note, int velo, const uint8 *data);
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void stopSoundEffect(int chan);
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bool soundEffectIsPlaying(int chan);
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void channelPan(int chan, int mode);
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void channelPitch(int chan, int pitch);
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void channelVolume(int chan, int vol);
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void setOutputVolume(int chanType, int volLeft, int volRight);
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void cdaToggle(int a);
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void setMusicVolume(int volume);
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void setSoundEffectVolume(int volume);
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private:
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void noteOff();
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void noteOn();
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void controlChange_volume();
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void controlChange_panPos();
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void controlChange_allNotesOff();
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void programChange();
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void pitchWheel();
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Common::Array<uint8> _currentEvent;
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int8 *_partToChanMapping;
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int8 *_sustainChannels;
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struct Channel {
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int8 part;
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int8 next;
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uint8 note;
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uint8 pri;
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} *_channels;
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TownsAudioInterface *_intf;
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};
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class Type0Driver : public EuphonyBaseDriver {
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public:
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Type0Driver(EuphonyPlayer *pl);
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~Type0Driver();
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bool init();
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void send(uint8 command);
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};
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class EuphonyPlayer : public TownsAudioInterfacePluginDriver {
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public:
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EuphonyPlayer(Audio::Mixer *mixer);
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virtual ~EuphonyPlayer();
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bool init();
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int startTrack(const uint8 *data, int trackSize, int barLen);
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void stop();
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void pause();
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void resume();
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int setTempo(int tempo);
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void setLoopStatus(bool loop);
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bool isPlaying() {return _playing; }
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int configPart_enable(int part, int val);
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int configPart_setType(int part, int val);
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int configPart_remap(int part, int val);
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int configPart_adjustVolume(int part, int val);
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int configPart_setTranspose(int part, int val);
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void timerCallback(int timerId);
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EuphonyDriver *driver() { return _eupDriver; }
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private:
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void reset();
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void resetPartConfig();
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void resetTempo();
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void updatePulseCounters();
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void updateBeat();
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void updateParser();
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void updateCheckEot();
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bool parseEvent();
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void proceedToNextEvent();
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void updateHangingNotes();
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void clearHangingNotes();
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void resetAllControls();
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void allPartsOff();
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uint8 appendEvent(uint8 evt, uint8 chan);
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bool event_notImpl();
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bool event_noteOn();
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bool event_polyphonicAftertouch();
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bool event_controlChange_pitchWheel();
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bool event_programChange_channelAftertouch();
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bool event_sysex();
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bool event_advanceBar();
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bool event_setTempo();
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bool event_typeOrdrChange();
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uint8 applyTranspose(uint8 in);
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uint8 applyVolumeAdjust(uint8 in);
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void sendByte(uint8 type, uint8 command);
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void sendPendingEvent(int type, int evt, int note, int velo);
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void sendControllerReset(int type, int part);
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void sendAllNotesOff(int type, int part);
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void sendTempo(int tempo);
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uint8 *_partConfig_enable;
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uint8 *_partConfig_type;
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uint8 *_partConfig_ordr;
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int8 *_partConfig_volume;
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int8 *_partConfig_transpose;
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struct PendingEvent {
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PendingEvent(int ev, int tp, int nt, int vl, int ln, PendingEvent *chain) : evt(ev), type(tp), note(nt), velo(vl), len(ln), next(chain) {}
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uint8 evt;
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uint8 type;
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uint8 note;
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uint8 velo;
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uint16 len;
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PendingEvent *next;
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};
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#ifdef EUP_USE_MEMPOOL
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Common::ObjectPool<PendingEvent> _pendingEventsPool;
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#endif
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PendingEvent *_pendingEventsChain;
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typedef Common::Functor0Mem<bool, EuphonyPlayer> EuphonyEvent;
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typedef Common::Array<const EuphonyEvent*> EuphonyEventsArray;
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EuphonyEventsArray _euphonyEvents;
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uint8 _defaultBarLength;
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uint8 _barLength;
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int _playerUpdatesLeft;
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int _tempoControlMode;
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int _updatesPerPulseRemainder;
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int _updatesPerPulse;
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int _timerSetting;
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int8 _tempoMode1PulseCounter;
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int _tempoModifier;
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uint32 _bar;
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uint32 _parseToBar;
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int8 _tempoMode1UpdateF8;
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uint8 _deltaTicks;
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uint32 _beat;
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uint8 _defaultTempo;
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int _trackTempo;
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bool _loop;
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bool _playing;
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bool _endOfTrack;
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bool _paused;
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const uint8 *_musicStart;
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const uint8 *_musicPos;
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uint32 _musicTrackSize;
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EuphonyDriver *_eupDriver;
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EuphonyBaseDriver *_drivers[3];
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};
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#endif
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