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audio/softsynth/fmtowns_pc98/towns_audio.h
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70
audio/softsynth/fmtowns_pc98/towns_audio.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TOWNS_AUDIO_H
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#define TOWNS_AUDIO_H
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namespace Audio {
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class Mixer;
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}
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class TownsAudioInterfaceInternal;
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class TownsAudioInterfacePluginDriver {
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public:
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virtual ~TownsAudioInterfacePluginDriver() {}
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virtual void timerCallback(int timerId) = 0;
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};
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class TownsAudioInterface {
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public:
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TownsAudioInterface(Audio::Mixer *mixer, TownsAudioInterfacePluginDriver *driver, bool externalMutex = false);
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~TownsAudioInterface();
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enum ErrorCode {
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kSuccess = 0,
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kInvalidChannel,
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kUnavailable,
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kArgumentOutOfRange,
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kNotImplemented,
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kOutOfWaveMemory,
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kInvalidWaveTable,
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kChannelNotReserved,
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kNoteOutOfRangeForInstrument,
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kNoMatchingWaveTable,
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kDuplicateWaveTable
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};
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bool init();
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ErrorCode callback(int command, ...);
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void setMusicVolume(int volume);
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void setSoundEffectVolume(int volume);
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// Defines the channels used as sound effect channels for the purpose of ScummVM GUI volume control.
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// The first 6 bits are the 6 fm channels. The next 8 bits are pcm channels.
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void setSoundEffectChanMask(int mask);
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private:
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TownsAudioInterfaceInternal *_intf;
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};
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#endif
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