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audio/sid.cpp
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51
audio/sid.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "audio/sid.h"
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#include "audio/softsynth/sid.h"
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#include "common/textconsole.h"
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namespace SID {
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SID *Config::create(SidType type) {
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#ifdef USE_SID_AUDIO
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// For now this is fixed to the ReSID emulator.
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Resid::SID *sid = new Resid::SID(type);
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return sid;
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#else
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return nullptr;
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#endif
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}
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bool SID::_hasInstance = false;
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SID::SID() {
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if (_hasInstance)
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error("There are multiple SID output instances running.");
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_hasInstance = true;
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}
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SID::~SID() {
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_hasInstance = false;
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}
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} // End of namespace SID
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