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audio/mods/rjp1.h
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48
audio/mods/rjp1.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/**
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* @file
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* Sound decoder used in engines:
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* - queen
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*/
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#ifndef AUDIO_MODS_RJP1_H
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#define AUDIO_MODS_RJP1_H
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namespace Common {
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class SeekableReadStream;
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}
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namespace Audio {
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class AudioStream;
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/*
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* Factory function for RichardJoseph1 modules. Reads all data from the
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* given songData and instrumentsData streams and creates an AudioStream
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* from this. No references to these stream objects are kept.
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*/
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AudioStream *makeRjp1Stream(Common::SeekableReadStream *songData, Common::SeekableReadStream *instrumentsData, int num, int rate = 44100, bool stereo = true);
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} // End of namespace Audio
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#endif
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