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audio/mods/protracker.h
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152
audio/mods/protracker.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/**
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* @file
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* Sound decoder used in engines:
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* - agos
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* - parallaction
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* - gob
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* - hopkins
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* - chewy (subclass)
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*/
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#ifndef AUDIO_MODS_PROTRACKER_H
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#define AUDIO_MODS_PROTRACKER_H
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#include "audio/mods/paula.h"
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#include "audio/mods/module.h"
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namespace Common {
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class SeekableReadStream;
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}
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namespace Modules {
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class ProtrackerStream : public ::Audio::Paula {
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protected:
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Module *_module;
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private:
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int _tick;
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int _row;
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int _pos;
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int _speed;
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int _bpm;
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// For effect 0xB - Jump To Pattern;
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bool _hasJumpToPattern;
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int _jumpToPattern;
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// For effect 0xD - PatternBreak;
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bool _hasPatternBreak;
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int _skipRow;
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// For effect 0xE6 - Pattern Loop
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bool _hasPatternLoop;
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int _patternLoopCount;
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int _patternLoopRow;
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// For effect 0xEE - Pattern Delay
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byte _patternDelay;
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static const int16 sinetable[];
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struct Track {
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byte sample;
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byte lastSample;
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uint16 period;
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Offset offset;
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byte vol;
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byte finetune;
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// For effect 0x0 - Arpeggio
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bool arpeggio;
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byte arpeggioNotes[3];
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// For effect 0x3 - Porta to note
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uint16 portaToNote;
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byte portaToNoteSpeed;
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// For effect 0x4 - Vibrato
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int vibrato;
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byte vibratoPos;
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byte vibratoSpeed;
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byte vibratoDepth;
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// For effect 0xED - Delay sample
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byte delaySample;
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byte delaySampleTick;
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} _track[4];
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public:
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ProtrackerStream(Common::SeekableReadStream *stream, int offs, int rate, bool stereo);
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protected:
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ProtrackerStream(int rate, bool stereo);
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public:
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virtual ~ProtrackerStream();
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Modules::Module *getModule() {
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// Ordinarily, the Module is not meant to be seen outside of
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// this class, but occasionally, it's useful to be able to
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// manipulate it directly. The Hopkins engine uses this to
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// repair a broken song.
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return _module;
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}
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private:
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void interrupt() override;
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void doPorta(int track);
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void doVibrato(int track);
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void doVolSlide(int track, byte ex, byte ey);
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void updateRow();
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void updateEffects();
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};
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}
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namespace Audio {
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class AudioStream;
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/*
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* Factory function for ProTracker streams. Reads all data from the
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* given ReadStream and creates an AudioStream from this. No reference
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* to the 'stream' object is kept, so you can safely delete it after
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* invoking this factory.
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*
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* @param stream the ReadStream from which to read the ProTracker data
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* @param rate TODO
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* @param stereo TODO
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* @param module can be used to return the Module object (rarely useful)
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* @return a new AudioStream, or NULL, if an error occurred
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*/
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AudioStream *makeProtrackerStream(Common::SeekableReadStream *stream, int offs = 0, int rate = 44100, bool stereo = true, Modules::Module **module = 0);
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} // End of namespace Audio
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#endif
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