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audio/decoders/3do.h
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150
audio/decoders/3do.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/**
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* @file
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* Sound decoder used in engines:
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* - sherlock (3DO version of Serrated Scalpel)
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*/
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#ifndef AUDIO_3DO_SDX2_H
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#define AUDIO_3DO_SDX2_H
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#include "common/scummsys.h"
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#include "common/types.h"
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#include "common/stream.h"
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#include "audio/audiostream.h"
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namespace Audio {
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// amount of bytes to be used within the decoder classes as buffers
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#define AUDIO_3DO_CACHE_SIZE 1024
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// persistent spaces
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struct audio_3DO_ADP4_PersistentSpace {
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int16 lastSample;
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int16 stepIndex;
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};
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struct audio_3DO_SDX2_PersistentSpace {
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int16 lastSample1;
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int16 lastSample2;
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};
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class Audio3DO_ADP4_Stream : public RewindableAudioStream {
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public:
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Audio3DO_ADP4_Stream(Common::SeekableReadStream *stream, uint16 sampleRate, bool stereo, DisposeAfterUse::Flag disposeAfterUse, audio_3DO_ADP4_PersistentSpace *persistentSpace);
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protected:
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const uint16 _sampleRate;
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const bool _stereo;
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Common::DisposablePtr<Common::SeekableReadStream> _stream;
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int32 _streamBytesLeft;
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void reset();
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bool rewind();
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bool endOfData() const { return (_stream->pos() >= _stream->size()); }
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bool isStereo() const { return _stereo; }
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int getRate() const { return _sampleRate; }
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int readBuffer(int16 *buffer, const int numSamples);
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bool _initialRead;
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audio_3DO_ADP4_PersistentSpace *_callerDecoderData;
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audio_3DO_ADP4_PersistentSpace _initialDecoderData;
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audio_3DO_ADP4_PersistentSpace _curDecoderData;
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private:
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int16 decodeSample(byte compressedNibble);
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};
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class Audio3DO_SDX2_Stream : public RewindableAudioStream {
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public:
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Audio3DO_SDX2_Stream(Common::SeekableReadStream *stream, uint16 sampleRate, bool stereo, DisposeAfterUse::Flag disposeAfterUse, audio_3DO_SDX2_PersistentSpace *persistentSpacePtr);
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protected:
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const uint16 _sampleRate;
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const bool _stereo;
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Common::DisposablePtr<Common::SeekableReadStream> _stream;
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int32 _streamBytesLeft;
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void reset();
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bool rewind();
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bool endOfData() const { return (_stream->pos() >= _stream->size()); }
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bool isStereo() const { return _stereo; }
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int getRate() const { return _sampleRate; }
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int readBuffer(int16 *buffer, const int numSamples);
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bool _initialRead;
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audio_3DO_SDX2_PersistentSpace *_callerDecoderData;
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audio_3DO_SDX2_PersistentSpace _initialDecoderData;
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audio_3DO_SDX2_PersistentSpace _curDecoderData;
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};
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/**
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* Try to decode 3DO ADP4 data from the given seekable stream and create a SeekableAudioStream
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* from that data.
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*
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* @param stream the SeekableReadStream from which to read the 3DO SDX2 data
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* @sampleRate sample rate
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* @stereo if it's stereo or mono
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* @audioLengthMSecsPtr pointer to a uint32 variable, that is supposed to get the length of the audio in milliseconds
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* @disposeAfterUse disposeAfterUse whether to delete the stream after use
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* @persistentSpacePtr pointer to the persistent space structure
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* @return a new SeekableAudioStream, or NULL, if an error occurred
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*/
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RewindableAudioStream *make3DO_ADP4AudioStream(
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Common::SeekableReadStream *stream,
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uint16 sampleRate,
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bool stereo,
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uint32 *audioLengthMSecsPtr = NULL, // returns the audio length in milliseconds
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DisposeAfterUse::Flag disposeAfterUse = DisposeAfterUse::YES,
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audio_3DO_ADP4_PersistentSpace *persistentSpacePtr = NULL
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);
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/**
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* Try to decode 3DO SDX2 data from the given seekable stream and create a SeekableAudioStream
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* from that data.
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*
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* @param stream the SeekableReadStream from which to read the 3DO SDX2 data
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* @sampleRate sample rate
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* @stereo if it's stereo or mono
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* @audioLengthMSecsPtr pointer to a uint32 variable, that is supposed to get the length of the audio in milliseconds
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* @disposeAfterUse disposeAfterUse whether to delete the stream after use
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* @persistentSpacePtr pointer to the persistent space structure
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* @return a new SeekableAudioStream, or NULL, if an error occurred
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*/
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RewindableAudioStream *make3DO_SDX2AudioStream(
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Common::SeekableReadStream *stream,
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uint16 sampleRate,
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bool stereo,
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uint32 *audioLengthMSecsPtr = NULL, // returns the audio length in milliseconds
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DisposeAfterUse::Flag disposeAfterUse = DisposeAfterUse::YES,
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audio_3DO_SDX2_PersistentSpace *persistentSpacePtr = NULL
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);
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} // End of namespace Audio
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#endif
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