Initial commit
This commit is contained in:
156
audio/chip.h
Normal file
156
audio/chip.h
Normal file
@@ -0,0 +1,156 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef AUDIO_CHIP_H
|
||||
#define AUDIO_CHIP_H
|
||||
|
||||
#include "common/func.h"
|
||||
#include "common/ptr.h"
|
||||
|
||||
#include "audio/audiostream.h"
|
||||
|
||||
namespace Audio {
|
||||
class SoundHandle;
|
||||
|
||||
class Chip {
|
||||
public:
|
||||
virtual ~Chip() {}
|
||||
|
||||
/**
|
||||
* The type of the timer callback functor.
|
||||
*/
|
||||
typedef Common::Functor0<void> TimerCallback;
|
||||
|
||||
/**
|
||||
* Start the sound chip with callbacks.
|
||||
*/
|
||||
void start(TimerCallback *callback, int timerFrequency);
|
||||
|
||||
/**
|
||||
* Stop the sound chip
|
||||
*/
|
||||
void stop();
|
||||
|
||||
/**
|
||||
* Change the callback frequency. This must only be called from a
|
||||
* timer proc.
|
||||
*/
|
||||
virtual void setCallbackFrequency(int timerFrequency) = 0;
|
||||
|
||||
protected:
|
||||
/**
|
||||
* Start the callbacks.
|
||||
*/
|
||||
virtual void startCallbacks(int timerFrequency) = 0;
|
||||
|
||||
/**
|
||||
* Stop the callbacks.
|
||||
*/
|
||||
virtual void stopCallbacks() = 0;
|
||||
|
||||
/**
|
||||
* The functor for callbacks.
|
||||
*/
|
||||
Common::ScopedPtr<TimerCallback> _callback;
|
||||
};
|
||||
|
||||
/**
|
||||
* A Chip that represents a real sound chip, as opposed to an emulated one.
|
||||
*
|
||||
* This will use an actual timer instead of using one calculated from
|
||||
* the number of samples in an AudioStream::readBuffer call.
|
||||
*/
|
||||
class RealChip : virtual public Chip {
|
||||
public:
|
||||
RealChip();
|
||||
virtual ~RealChip();
|
||||
|
||||
// Chip API
|
||||
void setCallbackFrequency(int timerFrequency);
|
||||
|
||||
protected:
|
||||
// Chip API
|
||||
void startCallbacks(int timerFrequency);
|
||||
void stopCallbacks();
|
||||
virtual void onTimer();
|
||||
|
||||
private:
|
||||
static void timerProc(void *refCon);
|
||||
|
||||
uint _baseFreq;
|
||||
uint _remainingTicks;
|
||||
|
||||
enum {
|
||||
kMaxFreq = 100
|
||||
};
|
||||
};
|
||||
|
||||
/**
|
||||
* A Chip that represents an emulated sound chip.
|
||||
*
|
||||
* This will send callbacks based on the number of samples
|
||||
* decoded in readBuffer().
|
||||
*/
|
||||
class EmulatedChip : virtual public Chip, protected Audio::AudioStream {
|
||||
protected:
|
||||
static const int FIXP_SHIFT = 16;
|
||||
|
||||
public:
|
||||
EmulatedChip();
|
||||
virtual ~EmulatedChip();
|
||||
|
||||
// Chip API
|
||||
void setCallbackFrequency(int timerFrequency) override;
|
||||
|
||||
// AudioStream API
|
||||
int readBuffer(int16 *buffer, const int numSamples) override;
|
||||
int getRate() const override;
|
||||
bool endOfData() const override { return false; }
|
||||
|
||||
protected:
|
||||
// Chip API
|
||||
void startCallbacks(int timerFrequency) override final;
|
||||
void stopCallbacks() override final;
|
||||
|
||||
/**
|
||||
* Read up to 'length' samples.
|
||||
*
|
||||
* Data will be in native endianess, 16 bit per sample, signed.
|
||||
* For stereo chips, buffer will be filled with interleaved
|
||||
* left and right channel samples, starting with a left sample.
|
||||
* Furthermore, the samples in the left and right are summed up.
|
||||
* So if you request 4 samples from a stereo chip, you will get
|
||||
* a total of two left channel and two right channel samples.
|
||||
*/
|
||||
virtual void generateSamples(int16 *buffer, int numSamples) = 0;
|
||||
|
||||
private:
|
||||
int _baseFreq;
|
||||
|
||||
int _nextTick;
|
||||
int _samplesPerTick;
|
||||
|
||||
Audio::SoundHandle *_handle;
|
||||
};
|
||||
|
||||
} // End of namespace Audio
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user