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drybox-core/src/common/math.c

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C

#include "common.h"
#include <math.h>
// https://www.sciencedirect.com/science/article/abs/pii/S0263224111002594
// https://en.wikipedia.org/wiki/Steinhart%E2%80%93Hart_equation
// https://onlinelibrary.wiley.com/doi/abs/10.1002/andp.18280890511
// https://onlinelibrary.wiley.com/doi/abs/10.1002/andp.18441370202
// https://bmcnoldy.earth.miami.edu/Humidity.html
// Thermistor general constants
#define VIN 5.0f // Source voltage (VCC)
#define GAIN 6.144f // PGA gain setting 0x00
#define AMAX 0x7FFF // 16-bit ADC resolution
#define R1 10000 // 10k Ohm resistor
// Thermistor coeficients
#define SC1 1.009249522e-3f
#define SC2 2.378405444e-4f
#define SC3 2.019202697e-7f
// Conversion constants
#define TH1 100.0f
#define TH2 243.04f
#define TH3 17.625f
float Resistance(int adc_raw)
{
float av, r2;
// [GND] - [10K R] - [ADC IN] - [THERMISTOR] - [VCC]
// The ADC measurement is taken between a 10k Ohm
// resistor and the thermistor. This is also called
// a voltage divider circuit which has the following
// equation:
// Vout = Vin * (R2 / R1 + R2)
// We can solve for resistance R2 by rearranging and
// simplifying the equation:
// R2 = R1 / (Vin / Vout - 1)
// If the ADC reference voltage and voltage divider
// source voltage (Vin) are the same, then the
// following is true:
// Vin / Vout = AMAX / AV
// This means the ratio of voltage divider input
// voltage to output voltage is the same as the ratio
// of the ADC full range value (AMAX) to the value
// returned by the ADC (AV). For a 16 bit ADC like
// the ADS1115 the AMAX is 0x7FFF.
av = adc_raw * (GAIN / VIN);
r2 = R1 / (AMAX / av - 1.0f);
return r2;
}
float SteinhartHart(float res)
{
float logr, t;
// Convert resistance to temperature
// When the temperature increases, NTC thermistor
// resistance will decrease:
// 25C = 10000 Ohms
// 100C = 6744 Ohms
logr = log(res);
t = 1.0f / (SC1 + SC2 * logr + SC3 * pow(logr, 3));
return t - 273.15f; // Kelvin to celsius
}
float Dewpoint(float t, float rh)
{
float a, b;
// 243.04*(LN(RH/100)+((17.625*T)/(243.04+T)))/
// (17.625-LN(RH/100)-((17.625*T)/(243.04+T)))
a = log(rh / TH1);
b = TH3 * t / (TH2 + t);
return TH2 * (a + b) / (TH3 - a - b);
}
float Temperature(float td, float rh)
{
float a, b;
// 243.04*(((17.625*TD)/(243.04+TD))-LN(RH/100))/
// (17.625+LN(RH/100)-((17.625*TD)/(243.04+TD)))
a = log(rh / TH1);
b = TH3 * td / (TH2 + td);
return TH2 * (b - a) / (TH3 + a - b);
}
float RelHumidity(float t, float td)
{
float a, b;
// 100*(EXP((17.625*TD)/(243.04+TD))/
// EXP((17.625*T)/(243.04+T)))
a = TH3 * td / (TH2 + td);
b = TH3 * t / (TH2 + t);
return TH1 * (exp(a) / exp(b));
}