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/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Formulas.h"
#include "AreaDefines.h"
#include "Battleground.h"
#include "Creature.h"
#include "Log.h"
#include "Player.h"
#include "World.h"
uint32 Acore::XP::BaseGain(uint8 pl_level, uint8 mob_level, ContentLevels content)
{
uint32 baseGain;
uint32 nBaseExp;
switch (content)
{
case CONTENT_1_60:
nBaseExp = 45;
break;
case CONTENT_61_70:
nBaseExp = 235;
break;
case CONTENT_71_80:
nBaseExp = 580;
break;
default:
LOG_ERROR("misc", "BaseGain: Unsupported content level {}", content);
nBaseExp = 45;
break;
}
if (mob_level >= pl_level)
{
uint8 nLevelDiff = mob_level - pl_level;
if (nLevelDiff > 4)
nLevelDiff = 4;
baseGain = ((pl_level * 5 + nBaseExp) * (20 + nLevelDiff) / 10 + 1) / 2;
}
else
{
uint8 gray_level = GetGrayLevel(pl_level);
if (mob_level > gray_level)
{
uint8 ZD = GetZeroDifference(pl_level);
baseGain = (pl_level * 5 + nBaseExp) * (ZD + mob_level - pl_level) / ZD;
}
else
baseGain = 0;
}
//sScriptMgr->OnBaseGainCalculation(baseGain, pl_level, mob_level, content); // pussywizard: optimization
return baseGain;
}
uint32 Acore::XP::Gain(Player* player, Unit* unit, bool isBattleGround /*= false*/)
{
Creature* creature = unit->ToCreature();
uint32 gain = 0;
if (!creature || (!creature->IsTotem() && !creature->IsPet() && !creature->IsCritter() &&
!creature->HasFlagsExtra(CREATURE_FLAG_EXTRA_NO_XP)))
{
float xpMod = 1.0f;
gain = BaseGain(player->GetLevel(), unit->GetLevel(), GetContentLevelsForMapAndZone(unit->GetMapId(), unit->GetZoneId()));
if (gain && creature)
{
if (creature->isElite())
xpMod *= 2.0f;
// Instanced mobs (particularly bosses) oftentimes have higher bonuses, especially in later content levels
xpMod *= creature->GetCreatureTemplate()->ModExperience;
}
if (isBattleGround)
{
switch (player->GetMapId())
{
case MAP_ALTERAC_VALLEY:
xpMod *= sWorld->getRate(RATE_XP_BG_KILL_AV);
break;
case MAP_WARSONG_GULCH:
xpMod *= sWorld->getRate(RATE_XP_BG_KILL_WSG);
break;
case MAP_ARATHI_BASIN:
xpMod *= sWorld->getRate(RATE_XP_BG_KILL_AB);
break;
case MAP_EYE_OF_THE_STORM:
xpMod *= sWorld->getRate(RATE_XP_BG_KILL_EOTS);
break;
case MAP_STRAND_OF_THE_ANCIENTS:
xpMod *= sWorld->getRate(RATE_XP_BG_KILL_SOTA);
break;
case MAP_ISLE_OF_CONQUEST:
xpMod *= sWorld->getRate(RATE_XP_BG_KILL_IC);
break;
}
}
else
{
xpMod *= sWorld->getRate(RATE_XP_KILL);
}
// if players dealt less than 50% of the damage and were credited anyway (due to CREATURE_FLAG_EXTRA_NO_PLAYER_DAMAGE_REQ), scale XP gained appropriately (linear scaling)
if (creature && creature->GetPlayerDamageReq())
{
xpMod *= 1.0f - 2.0f * creature->GetPlayerDamageReq() / creature->GetMaxHealth();
}
gain = uint32(gain * xpMod);
}
//sScriptMgr->OnGainCalculation(gain, player, u); // pussywizard: optimization
return gain;
}

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/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ACORE_FORMULAS_H
#define ACORE_FORMULAS_H
#include "SharedDefines.h"
#include <cmath>
class Player;
class Unit;
enum ContentLevels : uint8;
namespace Acore::Honor
{
inline float hk_honor_at_level_f(uint8 level, float multiplier = 1.0f)
{
float honor = multiplier * level * 1.55f;
//sScriptMgr->OnHonorCalculation(honor, level, multiplier); // pussywizard: optimization
return honor;
}
inline uint32 hk_honor_at_level(uint8 level, float multiplier = 1.0f)
{
return uint32(std::ceil(hk_honor_at_level_f(level, multiplier)));
}
}
namespace Acore::XP
{
inline uint8 GetGrayLevel(uint8 pl_level)
{
uint8 level;
if (pl_level <= 5)
level = 0;
else if (pl_level <= 39)
level = pl_level - 5 - pl_level / 10;
else if (pl_level <= 59)
level = pl_level - 1 - pl_level / 5;
else
level = pl_level - 9;
//sScriptMgr->OnGrayLevelCalculation(level, pl_level); // pussywizard: optimization
return level;
}
inline XPColorChar GetColorCode(uint8 pl_level, uint8 mob_level)
{
XPColorChar color;
if (mob_level >= pl_level + 5)
color = XP_RED;
else if (mob_level >= pl_level + 3)
color = XP_ORANGE;
else if (mob_level >= pl_level - 2)
color = XP_YELLOW;
else if (mob_level > GetGrayLevel(pl_level))
color = XP_GREEN;
else
color = XP_GRAY;
//sScriptMgr->OnColorCodeCalculation(color, pl_level, mob_level); // pussywizard: optimization
return color;
}
inline uint8 GetZeroDifference(uint8 pl_level)
{
uint8 diff;
if (pl_level < 8)
diff = 5;
else if (pl_level < 10)
diff = 6;
else if (pl_level < 12)
diff = 7;
else if (pl_level < 16)
diff = 8;
else if (pl_level < 20)
diff = 9;
else if (pl_level < 30)
diff = 11;
else if (pl_level < 40)
diff = 12;
else if (pl_level < 45)
diff = 13;
else if (pl_level < 50)
diff = 14;
else if (pl_level < 55)
diff = 15;
else if (pl_level < 60)
diff = 16;
else
diff = 17;
//sScriptMgr->OnZeroDifferenceCalculation(diff, pl_level); // pussywizard: optimization
return diff;
}
uint32 BaseGain(uint8 pl_level, uint8 mob_level, ContentLevels content);
uint32 Gain(Player* player, Unit* unit, bool isBattleGround = false);
inline float xp_in_group_rate(uint32 count, bool isRaid)
{
float rate;
if (isRaid)
{
// FIXME: Must apply decrease modifiers depending on raid size.
rate = 1.0f;
}
else
{
switch (count)
{
case 0:
case 1:
case 2:
rate = 1.0f;
break;
case 3:
rate = 1.166f;
break;
case 4:
rate = 1.3f;
break;
case 5:
default:
rate = 1.4f;
}
}
//sScriptMgr->OnGroupRateCalculation(rate, count, isRaid); // pussywizard: optimization
return rate;
}
}
#endif

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