Initial commit
This commit is contained in:
123
deps/g3dlite/source/g3dmath.cpp
vendored
Normal file
123
deps/g3dlite/source/g3dmath.cpp
vendored
Normal file
@@ -0,0 +1,123 @@
|
||||
/**
|
||||
@file g3dmath.cpp
|
||||
|
||||
@author Morgan McGuire, graphics3d.com
|
||||
|
||||
@created 2001-06-02
|
||||
@edited 2004-02-24
|
||||
*/
|
||||
|
||||
#include "G3D/g3dmath.h"
|
||||
#include <cstdlib>
|
||||
#include <cstring>
|
||||
#include "G3D/BIN.h"
|
||||
|
||||
|
||||
namespace G3D {
|
||||
|
||||
float gaussRandom(float mean, float stdev) {
|
||||
|
||||
// Using Box-Mueller method from http://www.taygeta.com/random/gaussian.html
|
||||
// Modified to specify standard deviation and mean of distribution
|
||||
float w, x1, x2;
|
||||
|
||||
// Loop until w is less than 1 so that log(w) is negative
|
||||
do {
|
||||
x1 = uniformRandom(-1.0, 1.0);
|
||||
x2 = uniformRandom(-1.0, 1.0);
|
||||
|
||||
w = float(square(x1) + square(x2));
|
||||
} while (w > 1.0f);
|
||||
|
||||
// Transform to gassian distribution
|
||||
// Multiply by sigma (stdev ^ 2) and add mean.
|
||||
return x2 * (float)square(stdev) * sqrtf((-2.0f * logf(w) ) / w) + mean;
|
||||
}
|
||||
|
||||
/**
|
||||
This value should not be tested against directly, instead
|
||||
G3D::isNan() and G3D::isFinite() will return reliable results. */
|
||||
double inf() {
|
||||
return std::numeric_limits<double>::infinity();
|
||||
}
|
||||
|
||||
// --fast-math breaks other methods of testing for NaN on g++ 4.x,
|
||||
// including isnan(x) and !(x == x)
|
||||
|
||||
bool isNaN(float x) {
|
||||
// Wipe out the sign bit
|
||||
const uint32 y = *(uint32*)(&x) & BIN32(01111111,11111111,11111111,11111111);
|
||||
|
||||
// If the remaining number has all of the exponent bits set and atleast one
|
||||
// fraction bit set, then it is NaN
|
||||
return (y > 0x7F800000);
|
||||
}
|
||||
|
||||
bool isNaN(double x) {
|
||||
// Wipe out the sign bit
|
||||
const uint64 y = *(uint64*)(&x) &
|
||||
((uint64(BIN32(01111111,11111111,11111111,11111111)) << 32) +
|
||||
0xFFFFFFFF);
|
||||
|
||||
// If the remaining number has all of the exponent bits set and atleast one
|
||||
// fraction bit set, then it is NaN
|
||||
return (y > (uint64(BIN32(01111111,11110000,00000000,00000000)) << 32));
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
This value should not be tested against directly, instead
|
||||
G3D::isNan() and G3D::isFinite() will return reliable results. */
|
||||
float finf() {
|
||||
return std::numeric_limits<float>::infinity();
|
||||
}
|
||||
|
||||
/** This value should not be tested against directly, instead
|
||||
G3D::isNan() and G3D::isFinite() will return reliable results. */
|
||||
double nan() {
|
||||
// double is a standard type and should have quiet NaN
|
||||
return std::numeric_limits<double>::quiet_NaN();
|
||||
}
|
||||
|
||||
float fnan() {
|
||||
// double is a standard type and should have quiet NaN
|
||||
return std::numeric_limits<float>::quiet_NaN();
|
||||
}
|
||||
|
||||
|
||||
int highestBit(uint32 x) {
|
||||
// Binary search.
|
||||
int base = 0;
|
||||
|
||||
if (x & 0xffff0000) {
|
||||
base = 16;
|
||||
x >>= 16;
|
||||
}
|
||||
if (x & 0x0000ff00) {
|
||||
base += 8;
|
||||
x >>= 8;
|
||||
}
|
||||
if (x & 0x000000f0) {
|
||||
base += 4;
|
||||
x >>= 4;
|
||||
}
|
||||
|
||||
static const int lut[] = {-1,0,1,1,2,2,2,2,3,3,3,3,3,3,3,3};
|
||||
return base + lut[x];
|
||||
}
|
||||
|
||||
|
||||
int iRandom(int low, int high) {
|
||||
int r = iFloor(low + (high - low + 1) * (double)rand() / RAND_MAX);
|
||||
|
||||
// There is a *very small* chance of generating
|
||||
// a number larger than high.
|
||||
if (r > high) {
|
||||
return high;
|
||||
} else {
|
||||
return r;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user