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deps/g3dlite/source/Image1.cpp
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deps/g3dlite/source/Image1.cpp
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/**
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\file G3D/Image1.cpp
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\maintainer Morgan McGuire, http://graphics.cs.williams.edu
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\created 2007-01-31
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\edited 2012-12-25
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*/
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#include "G3D/Image1.h"
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#include "G3D/Image1unorm8.h"
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#include "G3D/Image.h"
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#include "G3D/Color4.h"
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#include "G3D/Color4unorm8.h"
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#include "G3D/Color1.h"
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#include "G3D/Color1unorm8.h"
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#include "G3D/ImageFormat.h"
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#include "G3D/PixelTransferBuffer.h"
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#include "G3D/CPUPixelTransferBuffer.h"
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namespace G3D {
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Image1::Image1(int w, int h, WrapMode wrap) : Map2D<Color1, Color1>(w, h, wrap) {
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setAll(Color1(0.0f));
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}
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Image1::Ref Image1::fromImage1unorm8(const shared_ptr<Image1unorm8>& im) {
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Ref out = createEmpty(static_cast<WrapMode>(im->wrapMode()));
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out->resize(im->width(), im->height());
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int N = im->width() * im->height();
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const Color1unorm8* src = reinterpret_cast<Color1unorm8*>(im->getCArray());
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for (int i = 0; i < N; ++i) {
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out->data[i] = Color1(src[i]);
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}
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return out;
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}
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Image1::Ref Image1::createEmpty(int width, int height, WrapMode wrap) {
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return Image1::Ref(new Type(width, height, wrap));
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}
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Image1::Ref Image1::createEmpty(WrapMode wrap) {
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return createEmpty(0, 0, wrap);
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}
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Image1::Ref Image1::fromFile(const std::string& filename, WrapMode wrap) {
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Ref out = createEmpty(wrap);
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out->load(filename);
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return out;
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}
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void Image1::load(const std::string& filename) {
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shared_ptr<Image> image = Image::fromFile(filename);
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if (image->format() != ImageFormat::L32F()) {
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image->convertToL8();
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}
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switch (image->format()->code)
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{
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case ImageFormat::CODE_L8:
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copyArray(static_cast<const Color1unorm8*>(image->toPixelTransferBuffer()->buffer()), image->width(), image->height());
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break;
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case ImageFormat::CODE_L32F:
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copyArray(static_cast<const Color1*>(image->toPixelTransferBuffer()->buffer()), image->width(), image->height());
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break;
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case ImageFormat::CODE_RGB8:
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copyArray(static_cast<const Color3unorm8*>(image->toPixelTransferBuffer()->buffer()), image->width(), image->height());
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break;
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case ImageFormat::CODE_RGB32F:
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copyArray(static_cast<const Color3*>(image->toPixelTransferBuffer()->buffer()), image->width(), image->height());
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break;
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case ImageFormat::CODE_RGBA8:
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copyArray(static_cast<const Color4unorm8*>(image->toPixelTransferBuffer()->buffer()), image->width(), image->height());
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break;
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case ImageFormat::CODE_RGBA32F:
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copyArray(static_cast<const Color4*>(image->toPixelTransferBuffer()->buffer()), image->width(), image->height());
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break;
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default:
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debugAssertM(false, "Trying to load unsupported image format");
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break;
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}
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setChanged(true);
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}
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Image1::Ref Image1::fromArray(const class Color3unorm8* ptr, int w, int h, WrapMode wrap) {
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Ref out = createEmpty(wrap);
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out->copyArray(ptr, w, h);
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return out;
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}
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Image1::Ref Image1::fromArray(const class Color1* ptr, int w, int h, WrapMode wrap) {
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Ref out = createEmpty(wrap);
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out->copyArray(ptr, w, h);
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return out;
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}
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Image1::Ref Image1::fromArray(const class Color1unorm8* ptr, int w, int h, WrapMode wrap) {
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Ref out = createEmpty(wrap);
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out->copyArray(ptr, w, h);
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return out;
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}
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Image1::Ref Image1::fromArray(const class Color3* ptr, int w, int h, WrapMode wrap) {
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Ref out = createEmpty(wrap);
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out->copyArray(ptr, w, h);
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return out;
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}
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Image1::Ref Image1::fromArray(const class Color4unorm8* ptr, int w, int h, WrapMode wrap) {
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Ref out = createEmpty(wrap);
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out->copyArray(ptr, w, h);
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return out;
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}
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Image1::Ref Image1::fromArray(const class Color4* ptr, int w, int h, WrapMode wrap) {
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Ref out = createEmpty(wrap);
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out->copyArray(ptr, w, h);
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return out;
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}
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void Image1::copyArray(const Color3unorm8* src, int w, int h) {
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resize(w, h);
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int N = w * h;
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Color1* dst = data.getCArray();
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// Convert int8 -> float
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for (int i = 0; i < N; ++i) {
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dst[i] = Color1(Color3(src[i]).average());
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}
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}
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void Image1::copyArray(const Color4unorm8* src, int w, int h) {
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resize(w, h);
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int N = w * h;
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Color1* dst = data.getCArray();
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// Strip alpha and convert
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for (int i = 0; i < N; ++i) {
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dst[i] = Color1(Color3(src[i].rgb()).average());
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}
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}
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void Image1::copyArray(const Color1* src, int w, int h) {
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resize(w, h);
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System::memcpy(getCArray(), src, w * h * sizeof(Color1));
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}
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void Image1::copyArray(const Color4* src, int w, int h) {
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resize(w, h);
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int N = w * h;
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Color1* dst = data.getCArray();
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// Strip alpha
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for (int i = 0; i < N; ++i) {
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dst[i] = Color1(src[i].rgb().average());
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}
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}
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void Image1::copyArray(const Color1unorm8* src, int w, int h) {
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resize(w, h);
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int N = w * h;
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Color1* dst = getCArray();
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for (int i = 0; i < N; ++i) {
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dst[i]= Color1(src[i]);
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}
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}
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void Image1::copyArray(const Color3* src, int w, int h) {
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resize(w, h);
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int N = w * h;
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Color1* dst = getCArray();
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for (int i = 0; i < N; ++i) {
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dst[i] = Color1(src[i].average());
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}
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}
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void Image1::save(const std::string& filename) {
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// To avoid saving as floating point image. FreeImage cannot convert floating point to L8.
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Image1unorm8::Ref unorm8 = Image1unorm8::fromImage1(dynamic_pointer_cast<Image1>(shared_from_this()));
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unorm8->save(filename);
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}
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const ImageFormat* Image1::format() const {
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return ImageFormat::L32F();
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}
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} // G3D
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