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deps/g3dlite/include/G3D/splinefunc.h
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deps/g3dlite/include/G3D/splinefunc.h
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/**
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@file spline.h
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@maintainer Morgan McGuire, http://graphics.cs.williams.edu
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@created 2004-07-25
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@edited 2007-05-05
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*/
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#ifndef G3D_SPLINEFUNC_H
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#define G3D_SPLINEFUNC_H
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#include "G3D/platform.h"
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#include "G3D/debug.h"
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#include "G3D/Array.h"
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#include "G3D/g3dmath.h"
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namespace G3D {
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/**
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Interpolates a property according to a piecewise linear spline. This provides
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C0 continuity but the derivatives are not smooth.
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<P>
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Example:
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<CODE>
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const double times[] = {MIDNIGHT, SUNRISE - HOUR, SUNRISE, SUNRISE + sunRiseAndSetTime / 4, SUNRISE + sunRiseAndSetTime, SUNSET - sunRiseAndSetTime, SUNSET - sunRiseAndSetTime / 2, SUNSET, SUNSET + HOUR/2, DAY};
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const Color3 color[] = {Color3(0, .0, .1), Color3(0, .0, .1), Color3::black(), Color3::black(), Color3::white() * .25, Color3::white() * .25, Color3(.5, .2, .2), Color3(.05, .05, .1), Color3(0, .0, .1), Color3(0, .0, .1)};
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ambient = linearSpline(time, times, color, 10);
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</CODE>
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See also G3D::Spline
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@param x The spline is a function of x; this is the sample to choose.
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@param controlX controlX[i], controlY[i] is a control points. It is assumed
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that controlX are strictly increasing. XType must support
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the "<" operator and a subtraction operator that returns
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a number.
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@param controlY YType must support multiplication and addition.
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@param numControl The number of control points.
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*/
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template<class XType, class YType>
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YType linearSpline(double x, const XType* controlX, const YType* controlY, int numControl) {
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debugAssert(numControl >= 1);
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// Off the beginning
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if ((numControl == 1) || (x < controlX[0])) {
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return controlY[0];
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}
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for (int i = 1; i < numControl; ++i) {
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if (x < controlX[i]) {
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const double alpha = (double)(controlX[i] - x) / (controlX[i] - controlX[i - 1]);
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return controlY[i] * (1 - alpha) + controlY[i - 1] * alpha;
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}
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}
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// Off the end
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return controlY[numControl - 1];
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}
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/** See also G3D::Spline*/
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template<class YType> YType cyclicCatmullRomSpline(
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double t,
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const YType* controlY,
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int numPoints) {
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debugAssert(numPoints >= 3);
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t = wrap(t, numPoints);
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// Find the indices of adjacent control points
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int i = iFloor(t);
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// Compute the distance from the control point
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t = t - i;
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// Shift back one point for correct indexing
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i += numPoints - 1;
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// Pick up four control points
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const YType& P0 = controlY[(i + 0) % numPoints];
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const YType& P1 = controlY[(i + 1) % numPoints];
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const YType& P2 = controlY[(i + 2) % numPoints];
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const YType& P3 = controlY[(i + 3) % numPoints];
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return 0.5 * ((2 * P1) +
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(-P0 + P2) * t +
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(2*P0 - 5*P1 + 4*P2 - P3) * t*t +
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(-P0 + 3*P1- 3*P2 + P3) * t*t*t);
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}
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/**
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A cubic spline with regularly spaced
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control points. The spline interpolates
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the control points. The spline
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will wrap from the last point back to the first.
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The t parameter is on the range [0, controlY.size()],
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where integers correspond to control points exactly.
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See also G3D::Spline
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@cite http://www.mvps.org/directx/articles/catmull/
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*/
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template<class YType> YType cyclicCatmullRomSpline(
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double t,
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const Array<YType>& controlY) {
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int numPoints = controlY.size();
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return cyclicCatmullRomSpline(t, controlY.getCArray(), numPoints);
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}
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}
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#endif
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