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24
deps/g3dlite/include/G3D/netheaders.h
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24
deps/g3dlite/include/G3D/netheaders.h
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#ifndef G3D_netheaders_h
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#define G3D_netheaders_h
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#include "G3D/platform.h"
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#ifdef G3D_WINDOWS
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# if (G3D_WINSOCK_MAJOR_VERSION == 2)
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# include <winsock2.h>
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# elif (G3D_WINSOCK_MAJOR_VERSION == 1)
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# include <winsock.h>
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# endif
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#else
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# include <sys/types.h>
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# include <sys/socket.h>
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# include <netinet/in.h>
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# ifndef SOCKADDR_IN
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# define SOCKADDR_IN struct sockaddr_in
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# endif
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# ifndef SOCKET
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# define SOCKET int
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# endif
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#endif
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#endif
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