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70
deps/g3dlite/include/G3D/debug.h
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70
deps/g3dlite/include/G3D/debug.h
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/**
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\file debug.h
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\maintainer Morgan McGuire, http://graphics.cs.williams.edu
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\created 2001-08-26
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\edited 2008-08-16
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Copyright 2000-2006, Morgan McGuire.
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All rights reserved.
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*/
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#ifndef G3D_debug_h
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#define G3D_debug_h
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#include "G3D/platform.h"
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#ifdef _MSC_VER
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#include <crtdbg.h>
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#endif
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#include "G3D/debugPrintf.h"
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#include "G3D/debugAssert.h"
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namespace G3D {
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#ifdef _MSC_VER
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// Turn off 64-bit warnings
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# pragma warning(push)
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# pragma warning( disable : 4312)
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# pragma warning( disable : 4267)
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# pragma warning( disable : 4311)
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#endif
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/**
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Useful for debugging purposes.
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*/
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inline bool isValidHeapPointer(const void* x) {
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#ifdef _MSC_VER
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return
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(x != NULL) &&
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(x != (void*)0xcccccccc) && (x != (void*)0xdeadbeef) && (x != (void*)0xfeeefeee) &&
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(x != (void*)0xcdcdcdcd) && (x != (void*)0xabababab) && (x != (void*)0xfdfdfdfd);
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#else
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return x != NULL;
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#endif
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}
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/**
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Returns true if the pointer is likely to be
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a valid pointer (instead of an arbitrary number).
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Useful for debugging purposes.
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*/
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inline bool isValidPointer(const void* x) {
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#ifdef _MSC_VER
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return (x != NULL) &&
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(x != (void*)0xcccccccc) && (x != (void*)0xdeadbeef) && (x != (void*)0xfeeefeee) &&
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(x != (void*)0xcdcdcdcd) && (x != (void*)0xabababab) && (x != (void*)0xfdfdfdfd);
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#else
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return x != NULL;
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#endif
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}
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#ifdef _MSC_VER
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# pragma warning(pop)
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#endif
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}
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#endif
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