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119
deps/g3dlite/include/G3D/LineSegment.h
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119
deps/g3dlite/include/G3D/LineSegment.h
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/**
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@file LineSegment.h
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@maintainer Morgan McGuire, http://graphics.cs.williams.edu
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@created 2003-02-08
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@edited 2008-02-02
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*/
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#ifndef G3D_LINESEGMENT_H
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#define G3D_LINESEGMENT_H
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#include "G3D/platform.h"
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#include "G3D/Vector3.h"
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namespace G3D {
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/**
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An finite segment of an infinite 3D line.
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*/
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class LineSegment {
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protected:
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Point3 _point;
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/** Not normalized */
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Vector3 direction;
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LineSegment(const Point3& __point, const Vector3& _direction) : _point(__point), direction(_direction) {
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}
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public:
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LineSegment() : _point(Point3::zero()), direction(Vector3::zero()) {}
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LineSegment(class BinaryInput& b);
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void serialize(class BinaryOutput& b) const;
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void deserialize(class BinaryInput& b);
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virtual ~LineSegment() {}
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/**
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* Constructs a line from two (not equal) points.
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*/
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static LineSegment fromTwoPoints(const Point3 &point1, const Point3 &point2) {
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return LineSegment(point1, point2 - point1);
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}
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/** Call with 0 or 1 */
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Point3 point(int i) const;
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Point3 midpoint() const {
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return _point + direction * 0.5f;
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}
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inline float length() const {
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return direction.magnitude();
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}
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/**
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* Returns the closest point on the line segment to point.
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*/
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Point3 closestPoint(const Point3 &point) const;
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/**
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Returns the distance between point and the line
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*/
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double distance(const Point3& p) const {
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return (closestPoint(p) - p).magnitude();
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}
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double distanceSquared(const Point3& p) const {
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return (closestPoint(p) - p).squaredMagnitude();
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}
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/** Returns true if some part of this segment is inside the sphere */
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bool intersectsSolidSphere(const class Sphere& s) const;
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Point3 randomPoint() const;
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};
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class LineSegment2D {
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private:
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Point2 m_origin;
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/** Not normalized */
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Vector2 m_direction;
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/** Length of m_direction */
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float m_length;
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public:
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LineSegment2D() {}
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static LineSegment2D fromTwoPoints(const Point2& p0, const Vector2& p1);
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/** Returns the intersection of these segements (including
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testing endpoints), or Point2::inf() if they do not intersect. */
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Point2 intersection(const LineSegment2D& other) const;
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Point2 point(int i) const;
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Point2 closestPoint(const Point2& Q) const;
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float distance(const Point2& p) const;
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float length() const;
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};
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} // namespace
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#endif
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