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deps/g3dlite/include/G3D/HashTrait.h
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deps/g3dlite/include/G3D/HashTrait.h
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/**
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\file G3D/HashTrait.h
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\maintainer Morgan McGuire, http://graphics.cs.williams.edu
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\created 2008-10-01
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\edited 2011-06-09
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Copyright 2000-2012, Morgan McGuire.
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All rights reserved.
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*/
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#ifndef G3D_HashTrait_h
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#define G3D_HashTrait_h
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#include "G3D/platform.h"
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#include "G3D/Crypto.h"
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#include "G3D/g3dmath.h"
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#include "G3D/uint128.h"
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#include <typeinfo>
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#include <stdint.h>
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#undef get16bits
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#if (defined(__GNUC__) && defined(__i386__)) || defined(__WATCOMC__) \
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|| defined(_MSC_VER) || defined (__BORLANDC__) || defined (__TURBOC__)
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#define get16bits(d) (*((const uint16_t *) (d)))
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#endif
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#if !defined (get16bits)
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#define get16bits(d) ((((uint32_t)(((const uint8_t *)(d))[1])) << 8)\
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+(uint32_t)(((const uint8_t *)(d))[0]) )
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#endif
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namespace G3D {
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/** \brief A hash function that is faster than CRC32 for arbitrary long strings
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\cite From http://www.azillionmonkeys.com/qed/hash.html by Paul Hsieh*/
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inline uint32_t superFastHash (const void* _data, size_t numBytes) {
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const char* data = (const char*)_data;
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uint32_t hash = (uint32_t)numBytes;
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uint32_t tmp;
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int rem;
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if ((numBytes <= 0) || (data == NULL)) {
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return 0;
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}
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rem = numBytes & 3;
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numBytes >>= 2;
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/* Main loop */
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for (;numBytes > 0; --numBytes) {
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hash += get16bits (data);
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tmp = (get16bits (data+2) << 11) ^ hash;
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hash = (hash << 16) ^ tmp;
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data += 2*sizeof (uint16_t);
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hash += hash >> 11;
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}
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/* Handle end cases */
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switch (rem) {
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case 3: hash += get16bits (data);
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hash ^= hash << 16;
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hash ^= data[sizeof (uint16_t)] << 18;
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hash += hash >> 11;
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break;
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case 2: hash += get16bits (data);
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hash ^= hash << 11;
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hash += hash >> 17;
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break;
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case 1: hash += *data;
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hash ^= hash << 10;
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hash += hash >> 1;
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}
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/* Force "avalanching" of final 127 bits */
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hash ^= hash << 3;
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hash += hash >> 5;
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hash ^= hash << 4;
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hash += hash >> 17;
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hash ^= hash << 25;
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hash += hash >> 6;
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return hash;
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}
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/**
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Thomas Wang's 64-to-32-bit mix hash based on Robert Jenkin's hash http://www.concentric.net/~ttwang/tech/inthash.htm
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Found by Morgan to produce the best net performance for building tables from Vector4int16
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*/
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inline uint32_t wangHash6432Shift(int64 key) {
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key = (~key) + (key << 18); // key = (key << 18) - key - 1;
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key = key ^ (key >> 31);
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key = key * 21; // key = (key + (key << 2)) + (key << 4);
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key = key ^ (key >> 11);
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key = key + (key << 6);
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return uint32_t(key) ^ uint32_t(key >> 22);
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}
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}
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#undef get16bits
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/** Must be specialized for custom types.
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@see G3D::Table for specialization requirements.
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*/
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template <typename T> struct HashTrait{};
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template <typename T> struct HashTrait<T*> {
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static size_t hashCode(const void* k) { return reinterpret_cast<size_t>(k) >> 1; }
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};
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/** For use with \code Table<std::type_info* const, ValueType> \endcode. */
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template <> struct HashTrait <std::type_info* const> {
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static size_t hashCode(const std::type_info* const t) {
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# ifdef _MSC_VER
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return t->hash_code();
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# else
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return reinterpret_cast<size_t>(t) >> 1;
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# endif
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}
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};
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template <> struct HashTrait <G3D::int16> {
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static size_t hashCode(G3D::int16 k) { return static_cast<size_t>(k); }
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};
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template <> struct HashTrait <G3D::uint16> {
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static size_t hashCode(G3D::uint16 k) { return static_cast<size_t>(k); }
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};
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template <> struct HashTrait <G3D::int32> {
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static size_t hashCode(G3D::int32 k) { return static_cast<size_t>(k); }
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};
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template <> struct HashTrait <G3D::uint32> {
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static size_t hashCode(G3D::uint32 k) { return static_cast<size_t>(k); }
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};
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#ifdef G3D_OSX
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template <> struct HashTrait <long unsigned int> {
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static size_t hashCode(G3D::uint32 k) { return static_cast<size_t>(k); }
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};
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#endif
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template <> struct HashTrait <G3D::uint64> {
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static size_t hashCode(G3D::uint64 k) { return static_cast<size_t>(k) ^ static_cast<size_t>(k >> 32); }
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};
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template <> struct HashTrait <G3D::int64> {
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static size_t hashCode(G3D::int64 k) { return HashTrait<G3D::uint64>::hashCode(G3D::uint64(k)); }
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};
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template <> struct HashTrait <std::string> {
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static size_t hashCode(const std::string& k) {
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return G3D::superFastHash(k.c_str(), k.size());
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//return static_cast<size_t>(G3D::Crypto::crc32(k.c_str(), k.size()));
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}
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};
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template <> struct HashTrait<G3D::uint128> {
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static size_t hashCode(G3D::uint128 key) {
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return G3D::superFastHash(&key, sizeof(key));
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//return HashTrait<G3D::uint64>::hashCode(key.hi) ^ HashTrait<G3D::uint64>::hashCode(key.lo);
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#if 0 // Really slow under gcc
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// Use the FNV-1 hash (http://isthe.com/chongo/tech/comp/fnv/#FNV-1).
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static const G3D::uint128 FNV_PRIME_128(1 << 24, 0x159);
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static const G3D::uint128 FNV_OFFSET_128(0xCF470AAC6CB293D2ULL, 0xF52F88BF32307F8FULL);
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G3D::uint128 hash = FNV_OFFSET_128;
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G3D::uint128 mask(0, 0xFF);
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for (int i = 0; i < 16; ++i) {
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hash *= FNV_PRIME_128;
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hash ^= (mask & key);
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key >>= 8;
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}
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G3D::uint64 foldedHash = hash.hi ^ hash.lo;
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return static_cast<size_t>((foldedHash >> 32) ^ (foldedHash & 0xFFFFFFFF));
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#endif
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}
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};
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#endif
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