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deps/g3dlite/include/G3D/G3DGameUnits.h
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deps/g3dlite/include/G3D/G3DGameUnits.h
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/**
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@file G3DGameUnits.h
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@maintainer Morgan McGuire, http://graphics.cs.williams.edu
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@created 2002-10-05
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@edited 2012-02-19
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*/
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#ifndef G3D_GAMEUNITS_H
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#define G3D_GAMEUNITS_H
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#include "G3D/platform.h"
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namespace G3D {
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/** \deprecated use SimTime */
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typedef double GameTime;
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/**
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Time, in seconds.
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*/
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typedef double SimTime;
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/**
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Actual wall clock time in seconds (Unix time).
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*/
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typedef double RealTime;
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enum AMPM {AM, PM};
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/** \deprecated */
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enum {SECOND=1, MINUTE=60, HOUR = 60*60, DAY=24*60*60, SUNRISE=24*60*60/4, SUNSET=24*60*60*3/4, MIDNIGHT=0, METER=1, KILOMETER=1000};
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/**
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Converts a 12 hour clock time into the number of seconds since
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midnight. Note that 12:00 PM is noon and 12:00 AM is midnight.
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Example: <CODE>toSeconds(10, 00, AM)</CODE>
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*/
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SimTime toSeconds(int hour, int minute, double seconds, AMPM ap);
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SimTime toSeconds(int hour, int minute, AMPM ap);
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}
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#endif
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